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Still think Murkmire is coming?

SG_Celerrimus
SG_Celerrimus
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A long time ago in a distant land, an upcoming DLC/patch was talked about at Quakecon, this patch/dlc being Murkmire. We got a couple glimpses at the inhabitants and parts of the landscape, both of which looked amazing, but doing some digging around I haven't heard anything about this content in quite some time, same as Spellcrafting. Still think its coming?
  • AzraelKrieg
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    Yeah, still think it's coming. I suspect it will now be a chapter at some point.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Sotha_Sil
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    June 2018 - ARGONIA Chapter!
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Cold91
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    It is definitely coming. It's already completed, it likely has been near to finished since at least early release.
  • Robo_Hobo
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    Yeah it's still probably coming, it had been a long time since we heard about Clockwork city and it was just announced to come out late this year. The first time we heard about Murkmire was the first we'd heard of Clockwork city too - And Wrothgar, Hew's Bane, and Mephala's realm, most of which so far has been released. The Gold Coast and Vvardenfell came more "out of the blue" with data mining being the only hints until it's announcement a few months before their releases.

    My guess is also that Murkmire may be a chapter, to come out next summer. Mephala's realm might be a DLC for early next year or late next year perhaps, since the Clockwork city is supposed to kick off a new storyline involving Daedra wars.

    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.
  • AzraelKrieg
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    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • LMar
    LMar
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    Robo_Hobo wrote: »
    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.
    Do you have any links to those books btw
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Doctordarkspawn
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    I honestly hope it's not.

    I've come to hope Zeni does no interesting idea's because they have a tendancy to botch things.
  • altemriel
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    This one hopes, that one day she will also visit Elsweyr, her homeland

    With hope in her fur
    Maoimii
  • Aliyavana
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    Ep and dc have had zones added already, it is ad turn
  • Ch4mpTW
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Agreed. I'd love for a DLC/expansion that further elaborates on the Ayelids and or Aldmer. With a zone that allows us to visit the Summerset Isles, and bask in the rich lore there.
  • zaria
    zaria
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn
    This, its an bit weird they mothballed murkmire if it was as done as some says, retooling it craglorn style would be less work than making an new zone.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Seraphayel
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    Pretty sure we won't see any AD stuff in the near future. Murkmire is most likely coming with Chapter II.

    More of Aldmeri Dominion region is most likely coming with TES 6. Either Elsweyr / Summerset or Hammerfell.
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  • Vaoh
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    You have a long time to wait before seeing Murkmire. It will be either 2nd or 4th quarter 2018.
  • BigBadVolk
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    Ye they just need to fit it in the story to make it relevant to the "current" plot. I think....
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Elsonso
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    A long time ago in a distant land, an upcoming DLC/patch was talked about at Quakecon, this patch/dlc being Murkmire. We got a couple glimpses at the inhabitants and parts of the landscape, both of which looked amazing, but doing some digging around I haven't heard anything about this content in quite some time, same as Spellcrafting. Still think its coming?

    I am one of those who think this is the new zone for the 2018 Chapter.
    ESO Plus: No
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  • Robo_Hobo
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    LMar wrote: »
    Robo_Hobo wrote: »
    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.
    Do you have any links to those books btw

    @LMar

    Here's some links to the datamined stuff, as apparently it's on The Imperial Library now. This series is all about a war hero Argonian Keshu from her early life to the present day, sort of like how King Kurog had his own book series about his life.



    Read it in this order-
    1. Keshu: From Egg to Adolescence
    2. Keshu: The Rites of Maturity
    3. Keshu: Travels Beyond the Village
    4. The Black Fin Goes to War Part 1
    5. The Black Fin Goes to War Part 2
    6. The Black Fin Comes Home


    https://www.imperial-library.info/content/keshu-egg-adolescence
    https://www.imperial-library.info/content/keshu-rites-maturity
    https://www.imperial-library.info/content/keshu-travels-beyond-village
    https://www.imperial-library.info/content/black-fin-goes-war-part-1
    https://www.imperial-library.info/content/black-fin-goes-war-part-2
    https://www.imperial-library.info/content/black-fin-comes-home


    In the last book it hints about what the storyline of Murkmire might be about, in these following paragraphs:
    Jorunn nodded solemnly. "Then I can ask no more of you, my trusted friend," he said with a tear in his eye. "May Kyne guide you back home, Black Fin. And if you ever need my aid, you have but to ask."

    At those words, Keshu's eyes sparkled like the stars in the sky. "Well, there is a small matter," she said, and then she went on to explain how she was hoping to open Black Marsh to outsiders, especially crafters and artisans, to help expand the knowledge and experiences of her people. "I shall put out the word," Jorunn agreed. "And where should these crafters and artisans go? To Stormhold?"

    "No," Keshu replied. "Send them to Gideon."

    And that's where Keshu led us. To Gideon, the Imperial stronghold in Murkmire, where she was determined to establish a more inviting and vibrant "modern" Argonian society. Her plans, as she explained them to us during the journey, was to start out by bringing the things we learned and discovered during our time in Morrowind and Skyrim to Gideon, and then begin a series of quests to re-discover the secrets of the ancient Argonian civilization. "I do not want to change our culture," Keshu assured us. "I want to enhance it and bring back the glory we had and lost in ages past."


    Beyond that, there's also some more data mined books about the tribes of Murkmire if you're interested.

    https://www.imperial-library.info/content/tribes-murkmire
  • LMar
    LMar
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    Robo_Hobo wrote: »

    Awesome thank you @Robo_Hobo . Turns out i had indeed seen those but forgot about the links to Murkmire so thank you!
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • bloodthirstyvampire
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Nobody likes AD trash, it Wouldn't be popular.
    Edited by bloodthirstyvampire on June 25, 2017 2:33PM
  • TheNuminous1
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Nobody likes AD trash, it Wouldn't be popular.

    That is biased and unfounded.
    I know a great great many devote AD.
  • Iccotak
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    I think it's on its way, I really do hope so. Would love to have New Argonian Lore.

    Sidenote: If/When we get Whiterun I wouldn't be surprised if the Falmer are the center of the story in that region
    Edited by Iccotak on June 25, 2017 3:03PM
  • ChuckyPayne
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    Yes it will, but before this maybe Skyrim chapter.
  • grizzledcroc
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    I really want to meet the catfish people.
  • lagrue
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    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.

    ZOS can say whatever they like but Craglorn is still 90% group oriented. Yeah, you can travel around 10% of the map solo and not die now - but almost every area is still a group area and the mobs absolutely thrash anybody who's alone. Going anywhere near the spellscar solo is asking for death. I've also chuckled at their idea of "solo friendly craglorn" as the One Tam notes put it.
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  • ArchMikem
    ArchMikem
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    Yes it will, but before this maybe Skyrim chapter.

    Two Holds are already in the Base Game and they're giving us two Dungeons set in the Reach, so I'm pretty sure the rest of Skyrim, especially since it was a recent game itself, won't ever be a whole chapter. ZOS won't give us more of what we already have.

    Murkmire, Elsweyr, and Summerset are most likely additions.
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  • ADarklore
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    lagrue wrote: »
    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.

    ZOS can say whatever they like but Craglorn is still 90% group oriented. Yeah, you can travel around 10% of the map solo and not die now - but almost every area is still a group area and the mobs absolutely thrash anybody who's alone. Going anywhere near the spellscar solo is asking for death. I've also chuckled at their idea of "solo friendly craglorn" as the One Tam notes put it.

    Technically, they made the main quest SOLOABLE, which was the majority of complaint... and made many areas accessible by a two-person group and many of those can be soloed with the right build.

    I believe it was Rich Lambert that joked at a gathering in Germany that Craglorn had only been visited by 12 players... and even he had not been there on the Live server; so much for ZOS playing their own game. They also pretty much said that there will never be another 'group' zone because of the fail that Craglorn was.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Elsonso
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    lagrue wrote: »
    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.

    ZOS can say whatever they like but Craglorn is still 90% group oriented. Yeah, you can travel around 10% of the map solo and not die now - but almost every area is still a group area and the mobs absolutely thrash anybody who's alone. Going anywhere near the spellscar solo is asking for death. I've also chuckled at their idea of "solo friendly craglorn" as the One Tam notes put it.

    Craglorn is considerably more friendly to solo players than it used to be. I say this as someone who has been running around Upper and Lower Craglorn solo since 2014, collecting Nirncrux and avoiding conflict at any cost. Most overland areas of Craglorn are accessible to solo players. It used to be that if you stepped on a centipede, every mob in Craglorn would descend on you. Now, only a few of them do. :smile:

    There is a survey site in the Spellscar area. I regularly venture into this area to collect that. Solo.
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  • Magıc
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    It's the next chapter. People think it'll be Skyrim cause of the upcoming DLC's but it'll defo be Murkmire.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ADarklore wrote: »
    lagrue wrote: »
    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.

    ZOS can say whatever they like but Craglorn is still 90% group oriented. Yeah, you can travel around 10% of the map solo and not die now - but almost every area is still a group area and the mobs absolutely thrash anybody who's alone. Going anywhere near the spellscar solo is asking for death. I've also chuckled at their idea of "solo friendly craglorn" as the One Tam notes put it.

    Technically, they made the main quest SOLOABLE, which was the majority of complaint... and made many areas accessible by a two-person group and many of those can be soloed with the right build.

    I believe it was Rich Lambert that joked at a gathering in Germany that Craglorn had only been visited by 12 players... and even he had not been there on the Live server; so much for ZOS playing their own game. They also pretty much said that there will never be another 'group' zone because of the fail that Craglorn was.

    The sad thing about it is, the massive fail of craglorn was because of them. Making group content that locked you out unless you had the correct amount of people? Why? Just stupid design. Let's make harder content that drops nothing better or has no added reward. And on that note, Oh crowds of people are farming things in craglorn? Let's nerf the crap out of those areas/drops.

    Sure the area was harder. So it may in the long run have ended as less populated. But the area had no chance work with the way the treated it. I guess it is good they can joke about how horrible they are at designing things.
  • FluffyReachWitch
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    Murkmire is probably going to happen before any other major additions if it's got the most work done. Since DLC only contains dungeons and tiny zones now, it'll probably be chapter content.

    But I also think it would be nice if the Aldmeri Dominion got a full zone expansion sometime. It's the only faction without additional content so far unless you count one trial.

    As for Skyrim, don't worry guys. I'm sure they'll think of a believable way to re-release that in the format of ESO and we'll hear all about it next year at E3. :wink:
  • Seraphayel
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    Murkmire is probably going to happen before any other major additions if it's got the most work done. Since DLC only contains dungeons and tiny zones now, it'll probably be chapter content.

    But I also think it would be nice if the Aldmeri Dominion got a full zone expansion sometime. It's the only faction without additional content so far unless you count one trial.

    As for Skyrim, don't worry guys. I'm sure they'll think of a believable way to re-release that in the format of ESO and we'll hear all about it next year at E3. :wink:

    To be honest who really wants more of Skyrim? And why? We already have an entire, massive game devoted to that.
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