They Re-Created Vvardenfell from TES:III with minor differences
They Re-Created Imperial City from Oblivion and gave it the Daedric Makeover.
They Re-Created Anvil and Kvatch from Oblivion.
If those towns and Cities look just like they did in their games (with Minor differences) then Windhelm should look just like it did in Skyrim
Fishoscandi wrote: »If you want Skyrim's Windhelm, go play Skyrim. Plus you'll finally have those dragons! Simple.
I specifically remember asking about this shortly after release in regards to Dunmer Great House architecture, and they said they just didn't have the time/resources for this.
Seida nein look to similar, in short, underground structures last a long time at least tunnels in rock.MarrazzMist wrote: »I'm more bothered, how towns in dls's and Vvardevfel look so similar to earlier games. And then again, not too bothered, because I know the answer is various strings of development.
IzakiBrotherSs wrote: »Dude a 1000 years back from 2017, Paris didn't look like it does now. Not even slightly.
Why should Riften, Windhelm or anything in this game aside from Dwemer Ruins or even older structures look anything like Skyrim?
IzakiBrotherSs wrote: »Dude a 1000 years back from 2017, Paris didn't look like it does now. Not even slightly.
Why should Riften, Windhelm or anything in this game aside from Dwemer Ruins or even older structures look anything like Skyrim?
Well technically, it's only 947 years before Skyrim.
Still boggles the mind how much time that is yet Civilization hasn't advanced practically AT ALL. Hell, considering how far along the Dwemer were, it seems like Civilization is receding the more time goes on.
The city was "sacked" in 2E 572 (a mere 10 years prior to the start of ESO) by an army from Akavir. The Palace of Kings was one of the only buildings to remain standing but damaged.
It makes sense that a lot of it is made out of wood and looks different than nearly 1000 years into the future, because they're rebuilding the city.
Well, that's different. If the ESO bridge is badly wrong then fair enough, but overall I love the fact that places like Windhelm and Riften are visibly different in ESO and Skyrim. Things like Skyrim Riften being more built up than ESO Riften give a sense of history, that these cities are alive and changing over time.psychotrip wrote: »Not to be that guy, but I think a lot of you are missing the OP's point.
It's not that Windhelm in ESO isn't exactly how it was in Skyrim. That's not the problem. The problem is that its portayal in ESO actually directly conflicts with established lore. As I recall, the bridge in Windhelm is supposed to be incredibly ancient, since the time of the first human settlements on Tamriel. It was designed with those lookout points so the ancient nords could look out for falmer and / or chimer attacks. This bridge is eons old, and supposedly dates back to the merethic era. It didn't just polymorph into something different in the second era, only to change back in the fourth.
There's literally no explanation for this other than Zenimax messed up. You can retroactively explain it like we always love to do in the lore community, but at the end of the day it's just a mistake. It's just like Cropsford somehow existing in the second era even though the player helps build it in TES:IV. Or the fact that the Imperial City is facing the wrong direction. It's just an annoying oversight.
TheRealPotoroo wrote: »Well, that's different. If the ESO bridge is badly wrong then fair enough, but overall I love the fact that places like Windhelm and Riften are visibly different in ESO and Skyrim. Things like Skyrim Riften being more built up than ESO Riften give a sense of history, that these cities are alive and changing over time.psychotrip wrote: »Not to be that guy, but I think a lot of you are missing the OP's point.
It's not that Windhelm in ESO isn't exactly how it was in Skyrim. That's not the problem. The problem is that its portayal in ESO actually directly conflicts with established lore. As I recall, the bridge in Windhelm is supposed to be incredibly ancient, since the time of the first human settlements on Tamriel. It was designed with those lookout points so the ancient nords could look out for falmer and / or chimer attacks. This bridge is eons old, and supposedly dates back to the merethic era. It didn't just polymorph into something different in the second era, only to change back in the fourth.
There's literally no explanation for this other than Zenimax messed up. You can retroactively explain it like we always love to do in the lore community, but at the end of the day it's just a mistake. It's just like Cropsford somehow existing in the second era even though the player helps build it in TES:IV. Or the fact that the Imperial City is facing the wrong direction. It's just an annoying oversight.
CaptainBeerDude wrote: »The city I grew up in looked entirely different after 20 years. No industrial revolution required.
psychotrip wrote: »Not to be that guy, but I think a lot of you are missing the OP's point.
It's not that Windhelm in ESO isn't exactly how it was in Skyrim. That's not the problem. The problem is that its portayal in ESO actually directly conflicts with established lore. As I recall, the bridge in Windhelm is supposed to be incredibly ancient, since the time of the first human settlements on Tamriel. It was designed with those lookout points so the ancient nords could look out for falmer and / or chimer attacks. This bridge is eons old, and supposedly dates back to the merethic era. It didn't just polymorph into something different in the second era, only to change back in the fourth.
There's literally no explanation for this other than Zenimax messed up. You can retroactively explain it like we always love to do in the lore community, but at the end of the day it's just a mistake. It's just like Cropsford somehow existing in the second era even though the player helps build it in TES:IV. Or the fact that the Imperial City is facing the wrong direction. It's just an annoying oversight.