Dude, chill.
ESO started development at 2007, a year prior to Skyrim.
AND it was done by a different set of developers. Plans for Windhelm in ESO were probably drawn long before Skyrim's. Just because Skyrim released quicker, doesn't mean it was built first. By the time Skyrim released, ESO's base game zones were probably close to, if not finished, meaning there would be no time nor need to make it the same as Skyrim's. They are not meant to be exactly the same - different developers have different enterpretations of same areas. Bethesda played an advisory role in ESO's development, meaning they gave them rough plans and ideas of what it is going to look like in Skyrim, but left the details up to ZoS as one is making a MMO, other is making a SP game. They did not come out and point "X, Y, Z needs to be here, that stone needs to be there, the roof of this building has to be at this angle." as at the time even they probably didn't know what it will look like when finished themselves...
You say Morrowind, IC and Gold Coast look the same to originals? Yeah, maybe because they were being developed with an already launched and full game before them? (Oblivion/Morrowind) Which means they had a point of reference whereas Windhelm was being developed years before that, and before even the launch of Skyrim, which means there was NO point of reference during the development cycle. They did not have a fully working and finished game before them to dissect to copy bit by bit to look as identical as possible, unlike the recent Morrowind expansion, which they said themselves as they could analyze the entire zone, every nook and cranny and make it as close to the original as possible, with minor changes to account for the timeframe differences in the lore, and the events that happened afterwards.
You can't compare DLC and Chapter similarities to their original versions because all of them were developed a lot later than the base game, which Windhelm is a part of. And like I said above, at the time Windhelm did NOT have a "original" version. Both Skyrim and ESO versions of Windhelm could be correct as they were roughly being developed at about the same time.
Please think or do some basic google research before spewing nonsensical rants. There are actual, real issues to rant about.
Dude, chill.
ESO started development at 2007, a year prior to Skyrim.
AND it was done by a different set of developers. Plans for Windhelm in ESO were probably drawn long before Skyrim's. Just because Skyrim released quicker, doesn't mean it was built first. By the time Skyrim released, ESO's base game zones were probably close to, if not finished, meaning there would be no time nor need to make it the same as Skyrim's. They are not meant to be exactly the same - different developers have different enterpretations of same areas. Bethesda played an advisory role in ESO's development, meaning they gave them rough plans and ideas of what it is going to look like in Skyrim, but left the details up to ZoS as one is making a MMO, other is making a SP game. They did not come out and point "X, Y, Z needs to be here, that stone needs to be there, the roof of this building has to be at this angle." as at the time even they probably didn't know what it will look like when finished themselves...
You say Morrowind, IC and Gold Coast look the same to originals? Yeah, maybe because they were being developed with an already launched and full game before them? (Oblivion/Morrowind) Which means they had a point of reference whereas Windhelm was being developed years before that, and before even the launch of Skyrim, which means there was NO point of reference during the development cycle. They did not have a fully working and finished game before them to dissect to copy bit by bit to look as identical as possible, unlike the recent Morrowind expansion, which they said themselves as they could analyze the entire zone, every nook and cranny and make it as close to the original as possible, with minor changes to account for the timeframe differences in the lore, and the events that happened afterwards.
You can't compare DLC and Chapter similarities to their original versions because all of them were developed a lot later than the base game, which Windhelm is a part of. And like I said above, at the time Windhelm did NOT have a "original" version. Both Skyrim and ESO versions of Windhelm could be correct as they were roughly being developed at about the same time.
Please think or do some basic google research before spewing nonsensical rants. There are actual, real issues to rant about.
DocFrost72 wrote: »Giving you an agree purely because it isn't a "GIVE ME DRAGONZ" thread.
Realistically there's zero reason to faithfully reproduce any of the locations because they're all tiny, incomplete representations of a theoretical form based on lore and common sense. Windhelm ought to be a massive sprawling city instead of housed by 20 residents, but this was not the case in TES V Skyrim. Even in ESO, while it clearly has more people living in and around it, it's incomplete, because a city should house thousands realistically. Any desire to "faithfully reproduce" something from one of the games is purely an exercise in feeding nostalgia, which isn't going to be huge in something as unmemorable as Windhelm. Whiterun is a more likely candidate for that kind of treatment, though!
Dude, chill.
ESO started development at 2007, a year prior to Skyrim.
AND it was done by a different set of developers. Plans for Windhelm in ESO were probably drawn long before Skyrim's. Just because Skyrim released quicker, doesn't mean it was built first. By the time Skyrim released, ESO's base game zones were probably close to, if not finished, meaning there would be no time nor need to make it the same as Skyrim's. They are not meant to be exactly the same - different developers have different enterpretations of same areas. Bethesda played an advisory role in ESO's development, meaning they gave them rough plans and ideas of what it is going to look like in Skyrim, but left the details up to ZoS as one is making a MMO, other is making a SP game. They did not come out and point "X, Y, Z needs to be here, that stone needs to be there, the roof of this building has to be at this angle." as at the time even they probably didn't know what it will look like when finished themselves...
You say Morrowind, IC and Gold Coast look the same to originals? Yeah, maybe because they were being developed with an already launched and full game before them? (Oblivion/Morrowind) Which means they had a point of reference whereas Windhelm was being developed years before that, and before even the launch of Skyrim, which means there was NO point of reference during the development cycle. They did not have a fully working and finished game before them to dissect to copy bit by bit to look as identical as possible, unlike the recent Morrowind expansion, which they said themselves as they could analyze the entire zone, every nook and cranny and make it as close to the original as possible, with minor changes to account for the timeframe differences in the lore, and the events that happened afterwards.
You can't compare DLC and Chapter similarities to their original versions because all of them were developed a lot later than the base game, which Windhelm is a part of. And like I said above, at the time Windhelm did NOT have a "original" version. Both Skyrim and ESO versions of Windhelm could be correct as they were roughly being developed at about the same time.
Please think or do some basic google research before spewing nonsensical rants. There are actual, real issues to rant about.
But Skyrim was released about three years before ESO. Meaning they had about three years to go over Windhelm and fix it.
hmsdragonfly wrote: »Dude, chill.
ESO started development at 2007, a year prior to Skyrim.
AND it was done by a different set of developers. Plans for Windhelm in ESO were probably drawn long before Skyrim's. Just because Skyrim released quicker, doesn't mean it was built first. By the time Skyrim released, ESO's base game zones were probably close to, if not finished, meaning there would be no time nor need to make it the same as Skyrim's. They are not meant to be exactly the same - different developers have different enterpretations of same areas. Bethesda played an advisory role in ESO's development, meaning they gave them rough plans and ideas of what it is going to look like in Skyrim, but left the details up to ZoS as one is making a MMO, other is making a SP game. They did not come out and point "X, Y, Z needs to be here, that stone needs to be there, the roof of this building has to be at this angle." as at the time even they probably didn't know what it will look like when finished themselves...
You say Morrowind, IC and Gold Coast look the same to originals? Yeah, maybe because they were being developed with an already launched and full game before them? (Oblivion/Morrowind) Which means they had a point of reference whereas Windhelm was being developed years before that, and before even the launch of Skyrim, which means there was NO point of reference during the development cycle. They did not have a fully working and finished game before them to dissect to copy bit by bit to look as identical as possible, unlike the recent Morrowind expansion, which they said themselves as they could analyze the entire zone, every nook and cranny and make it as close to the original as possible, with minor changes to account for the timeframe differences in the lore, and the events that happened afterwards.
You can't compare DLC and Chapter similarities to their original versions because all of them were developed a lot later than the base game, which Windhelm is a part of. And like I said above, at the time Windhelm did NOT have a "original" version. Both Skyrim and ESO versions of Windhelm could be correct as they were roughly being developed at about the same time.
Please think or do some basic google research before spewing nonsensical rants. There are actual, real issues to rant about.
But Skyrim was released about three years before ESO. Meaning they had about three years to go over Windhelm and fix it.
Well the thing is, that's not how game development works. Budget distribution prevented that, there are other things the devs should spend time and resources on, as you have seen, the game wasn't even ready at launch, there were so many bugs and glitches, so many features of an Elder Scrolls game were missing, it was so bad it almost killed the game, no way in hell could they have enough resources to redo all the work they have done for Eastmarch and the Rift.
With that said, I would still love it if some day they will go back and redo Eastmarch and the Rift, but that's a lot of resource and it isn't going to bring any revenue so it's just a man's hope.