AcadianPaladin wrote: »Magplar healer here who does not run high level content. I need to quest solo and, when helping others, respond to a wide variety of groups, situations and informal 'gaggles'.
My focus for damage is on skills that help those around me while also adding damage. That includes shards and purify. I do slot aedric spear sweeps for close in self-defense. I also slot Radiant Glory just because, under the right circumstances, it is too good not to. I also have a 'flex slot' that, when solo I run either Reflective Light (love the slowing) or Channeled Focus (more magicka regen for solo boss fights); when grouping though I can easily slot Blockade of Lightning (for the reasons Oreyn mentioned above) in there if I want.
That leaves EleDrain, Extended Ritual, Healing Springs, BoL as skills that are pure support.
From my point of view I dont agree at all with the previous poster.
On my main healer I run combat prayer, warhorn, shards and necrotic orbs while pulling 12-22k DPS average 25-33% of group damage. the thing about healer DPS is you can bypass some boss phase like the planar inibitor where my team usually kill it b4 the blue phase if I do 20k+.
In really bad pug group I can reach 50-75% of group DPS, If I don't dps the group struggle, If I do everything is fine and the bow-bow dude think hes fine doing light attack...
Ran a dungeon healer a while ago and was told I was expected to add to group DPS and not buff/heal 100% of the time. Haven't run as a healer much since. What kind of DPS numbers is one expected to provide as a healer? 2k? 7k? 15k? Just wondering what is expected in the general community.
"Buffs/debuffs -> resource support -> heals -> dps
MisterBigglesworth wrote: »Next time someone complains you're not doing enough DPS, just be like:
Oreyn_Bearclaw wrote: »From my point of view I dont agree at all with the previous poster.
On my main healer I run combat prayer, warhorn, shards and necrotic orbs while pulling 12-22k DPS average 25-33% of group damage. the thing about healer DPS is you can bypass some boss phase like the planar inibitor where my team usually kill it b4 the blue phase if I do 20k+.
In really bad pug group I can reach 50-75% of group DPS, If I don't dps the group struggle, If I do everything is fine and the bow-bow dude think hes fine doing light attack...
If you are doing all of those things and pulling 33% of group DPS in a four man group, your other 2 DPS are terrible. Dont get me wrong, we have all been in that pug group where you end up basically healing and DPS the entire dungeon, but there is no way you should be doing a third of the damage in a good group.
Ran a dungeon healer a while ago and was told I was expected to add to group DPS and not buff/heal 100% of the time. Haven't run as a healer much since. What kind of DPS numbers is one expected to provide as a healer? 2k? 7k? 15k? Just wondering what is expected in the general community.