When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
QuebraRegra wrote: »When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
"how long the skill was active" ??? huh, it's a fixed timer right? Also bug reports of certain levels of LEECHING strike not returning resources (confirmed to work again at lvl 4 as I recall).
It seems pretty crap for me so far on a STAMBLADE.
leepalmer95 wrote: »20s wait time for less resources than dark deal.
Good job on making a staple skill useless.
When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
Respectfully... that's nonsense. There are a lot of overpowerved things in this game... However, siphoning sttacks/leeching strikes was absolutely not one of them. At best it was just OK... now it is a lot less than ok.
LiquidPony wrote: »When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
Respectfully... that's nonsense. There are a lot of overpowerved things in this game... However, siphoning sttacks/leeching strikes was absolutely not one of them. At best it was just OK... now it is a lot less than ok.
Respectfully... that's nonsense.
Used to be that I could burn a 6m target skeleton, solo, without ever dropping below 60% stamina on my stamblade.
1k resource return per light attack was a bit OP. I was getting back something like 15-20k stamina per cast before Morrowind.
Stamina NB's need abit of nerfing and they've gotten it. But the nerf they've given NBs also effected us Magicka NBs too, which was already having a tough time before the nerf. Now the class is essentially pointless to play, outside of cloaking.Nightblades were not OP
So i've just come on for the first time in 2 weeks and noticed how bad you made the skills mentioned in the title. This move was useful before and is now totally useless. Restore 106 stamina/magicka with a light or heavy attack? Are you actually kidding me? I was aware of all the changes as I read the notes but I didn't think it'd be this bad. Anyone else a bit annoyed by what they've done to this skill?
ZOS please either put a troll face after the ''106 stamina/magicka'' bit or just delete this skill lol.