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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Leeching Strikes/Siphoning Attacks is now Crap

Chrysa1is
Chrysa1is
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So i've just come on for the first time in 2 weeks and noticed how bad you made the skills mentioned in the title. This move was useful before and is now totally useless. Restore 106 stamina/magicka with a light or heavy attack? Are you actually kidding me? I was aware of all the changes as I read the notes but I didn't think it'd be this bad. Anyone else a bit annoyed by what they've done to this skill?

ZOS please either put a troll face after the ''106 stamina/magicka'' bit or just delete this skill lol.
Edited by Chrysa1is on June 16, 2017 7:44PM
  • kunquatb16_ESO
    kunquatb16_ESO
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    Yes, I have a hybrid NB tank, had to go full stam, so much less fun.
  • Kaymorolis
    Kaymorolis
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    It also returns a chunk at the end of the timer.
    PC | NA
    CP: 240+
    Tai'Zar - 50 Bosmer Stamblade
    Annatar the Fair - 50 Altmer MagSorc
    Rules Through Fear - 50 Argonian Templar
  • Wreuntzylla
    Wreuntzylla
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    But siphoner is working really well!
  • bubbygink
    bubbygink
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    It took a significant nerf but it still has use. On my magblade I use the stamina morph, leeching strikes, as my source of stamina sustain. Works well enough that I can focus the rest of my build on getting magicka sustain and damage without having to worry about any other sources of stam.
  • MacCait
    MacCait
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    yes... it's terrible. My NB tank was magicka based. it was viable as I could get a little stamina back as well as magicka. Most of my characters are Nightblades, 2 tanks and resrt are different types of dps. They all feel dead. Despite the intentional nerfs, there are a lot of things broken on other skills like impale etc. It was already the worst dps, but loved it as a unique fu-to-play tank. Now it's just tedious. I've stopped playing ESO altogether other than designing the guild hall. Such a shame. Loved this game. It;s sad to see so many friends who have left and stopped logging on too. Just all seems very senseless to me.

    The Morrowind launch could have been spectacular if they had left the base game as it was, OR just have changed a few things. The changes were too many and well overboard. Gutted the fun from the game in one swoop :(
  • Danksta
    Danksta
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    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.
    Edited by Danksta on June 16, 2017 8:03PM
    BawKinTackWarDs PS4/NA

  • Chrysa1is
    Chrysa1is
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    I've noticed so many players I used to play with have left because they think the changes were just ridiculous, because it is true, and it is sad. I don't think the 4k stamina/magicka you get after the skill effect ends is even worth the wait (4270 stamina after 20seconds) yeah jog on, that's ridiculous. Having to run circles around bosses holding the right trigger to recover stam is not the kind of gameplay I had in mind and it just makes me look and feel cheap and stupid.
    Edited by Chrysa1is on June 16, 2017 8:06PM
  • Rohamad_Ali
    Rohamad_Ali
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    I miss the old one . Trying to find it on a buff bar a mile long to keep track of it is a pain in combat .
  • QuebraRegra
    QuebraRegra
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    Danksta wrote: »
    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.

    "how long the skill was active" ??? huh, it's a fixed timer right? Also bug reports of certain levels of LEECHING strike not returning resources (confirmed to work again at lvl 4 as I recall).

    It seems pretty crap for me so far on a STAMBLADE.
  • mb10
    mb10
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    People saying you get magicka at the end

    It's around 4K after the 20 seconds and it costs around 900 to cast
    So 3k-ish return after 20 seconds it's quite terrible

    I have no clue why they changed this skill. Was any reason ever provided?
  • LiquidPony
    LiquidPony
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    It also has a decent HoT component.

    IMO it's not really useful in group content anymore, one heavy attack gives all the benefit of a Leeching Strikes cast and frees up a bar slot.

    On my stamblade I use Mirage instead of Leeching Strikes now for raids, but Leeching is very good for Maelstrom.
  • Tryxus
    Tryxus
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    It was the final nail in the coffin for my main and my Sap Tank.

    I do think Leeching Strikes is still somewhat decent, mostly for the additional heal it gives to Light & Heavy Attacks.
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • adeptusminor
    adeptusminor
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    Danksta wrote: »
    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.

    "how long the skill was active" ??? huh, it's a fixed timer right? Also bug reports of certain levels of LEECHING strike not returning resources (confirmed to work again at lvl 4 as I recall).

    It seems pretty crap for me so far on a STAMBLADE.

    It is on a fixed timer but if you cast it again before that timer runs out, you still get a chunk of resources back.
  • GreenSoup2HoT
    GreenSoup2HoT
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    I like the heal for pvp on my bruiser nb. Light att spam.
    PS4 NA DC
  • leepalmer95
    leepalmer95
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    20s wait time for less resources than dark deal.

    Good job on making a staple skill useless.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • GreenSoup2HoT
    GreenSoup2HoT
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    20s wait time for less resources than dark deal.

    Good job on making a staple skill useless.

    Yeah dark deal is completely overpowered.
    PS4 NA DC
  • Koolio
    Koolio
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    I don't mind it effect so much now. But I have tons of issues with it proccing with animation every 5 secs.
    Activate wait 5 secs my hand goes into the air again.
    Again at 10 secs
    Once more when the effect ends.
  • MacCait
    MacCait
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    Danksta wrote: »
    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.

    Respectfully... that's nonsense. There are a lot of overpowerved things in this game... However, siphoning sttacks/leeching strikes was absolutely not one of them. At best it was just OK... now it is a lot less than ok.
  • lonewolf26
    lonewolf26
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    My experience thus far is very similar to @LiquidPony 's statement. Not that great for trials, except maelstrom where it works well. I consider leeching strikes a flex spot now.
  • LiquidPony
    LiquidPony
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    MacCait wrote: »
    Danksta wrote: »
    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.

    Respectfully... that's nonsense. There are a lot of overpowerved things in this game... However, siphoning sttacks/leeching strikes was absolutely not one of them. At best it was just OK... now it is a lot less than ok.

    Respectfully... that's nonsense. ;)

    Used to be that I could burn a 6m target skeleton, solo, without ever dropping below 60% stamina on my stamblade.

    1k resource return per light attack was a bit OP. I was getting back something like 15-20k stamina per cast before Morrowind.
  • Izaki
    Izaki
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    Its terrible compared to what it used to be sure. Its still just as powerful as the Warden Betty (which was somehow considered OP by everyone) except it also offers a HoT.

    Also, Leeching Strikes and Siphoning Attacks both make the difference between having to do heavy attacks and being able to not do any heavy attacks at all. Sure its not as good as it used to be, but its still a very good skill.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    LiquidPony wrote: »
    MacCait wrote: »
    Danksta wrote: »
    When the skill expires or refreshes you'll get a larger amount of resources back that scales off how long the skill was active. Similar to the heal from Rally. Is it considerably weaker than before? Yes, but it was also way too powerful before, it needed a nerf.

    Respectfully... that's nonsense. There are a lot of overpowerved things in this game... However, siphoning sttacks/leeching strikes was absolutely not one of them. At best it was just OK... now it is a lot less than ok.

    Respectfully... that's nonsense. ;)

    Used to be that I could burn a 6m target skeleton, solo, without ever dropping below 60% stamina on my stamblade.

    1k resource return per light attack was a bit OP. I was getting back something like 15-20k stamina per cast before Morrowind.

    ^ Siphoning was totally OP before Morrowind, indeed.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • max_only
    max_only
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    No. Siphoning Attacks was never OP.

    Ooooh my regen... what does it matter I'm dead! I don't need additional health restore, I have refreshing path, sap essence and swallow soul! Not to mention ultimates and other skill that grant health upon enemy death!

    SA was the cornerstone of a saptank. No dependency on Templars for resources. Now what? Use magic to get magic. Use stam to get stam. Need a perfect weave to get gains and no early recasts. No no no no. No.

    Nightblades were not OP when it came to face to face fight. Ganking nerfs?, sure whatever I understand the logic behind those changes. But SA change was completely unnecessary and was a kick in the teeth of a class that is already the whipping boy.


    https://forums.elderscrollsonline.com/en/discussion/comment/4027630/#Comment_4027630
    Edited by max_only on June 17, 2017 8:25PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • 1mirg
    1mirg
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    max_only wrote: »
    Nightblades were not OP
    Stamina NB's need abit of nerfing and they've gotten it. But the nerf they've given NBs also effected us Magicka NBs too, which was already having a tough time before the nerf. Now the class is essentially pointless to play, outside of cloaking.

    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • leepalmer95
    leepalmer95
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    1mirg wrote: »
    max_only wrote: »
    Nightblades were not OP
    Stamina NB's need abit of nerfing and they've gotten it. But the nerf they've given NBs also effected us Magicka NBs too, which was already having a tough time before the nerf. Now the class is essentially pointless to play, outside of cloaking.

    Why did stamina nb need nerfing when literally every other stamina class last patch was better?

    Even this patch they aren't OP the procs sets are OP and go with them well. They still have the worst healing in the game.

    The siphoning changes are so bad, what use is an 700~ heal in pvp that only works when attacking? When i need to heal i'm not attacking i'm rolling or cloaking. The heal is useless the resources it gives is so small, its a waste of a slot nowdays.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • olsborg
    olsborg
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    Should at the very least also provide a chunk of heals at the end, but id prefer a different aproach.

    PC EU
    PvP only
  • Ender1310
    Ender1310
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    It's crap. Was not op before. Nbs are not op. I don't understand. Skills are so clunky we got one class at the top of everything not stam and magical. What is op about a nb? Jesus it honestly feels like they hate us.
  • Shadzilla
    Shadzilla
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    Chrysa1is wrote: »
    So i've just come on for the first time in 2 weeks and noticed how bad you made the skills mentioned in the title. This move was useful before and is now totally useless. Restore 106 stamina/magicka with a light or heavy attack? Are you actually kidding me? I was aware of all the changes as I read the notes but I didn't think it'd be this bad. Anyone else a bit annoyed by what they've done to this skill?

    ZOS please either put a troll face after the ''106 stamina/magicka'' bit or just delete this skill lol.

    Just ZOS murdering NBs in any way they can, as per usual. Resource management was never an issue before because everyone had unlimited amounts. The second resources actually become important they completely destroy the only thing NBs had, great resources due to this skill.
  • Zach2322
    Zach2322
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    I took this change as a chance to try something new. I made my nightblade into a ice staff tank. It doesn't use s&b, instead it uses ice staff and maelstrom resto. I still use siphoning strikes as it's helps with healing and the slight resource return until the end. It's more specced to self sustain with group healing. It has 33k health, 30ishk mag and 2k mag recovery.

    I haven't tested it extensively as much as I would like as it was just me messing around with a build idea for the warden but that being said of the dungeons I did, I had problems. My magicka never dropped down past 50% on big add pulls and i was jumping in the second after i buffed up. My sustain on the bosses was ridiculous. My health never dropped down past 80% unless the boss had a hard hitting attack, but it didn't really matter. Having 4 kinds of self heals going at once was enough to keep me going. I'm thinking of putting out the build so other people who got the time can mess around with it in trials. I doubt the build will ever set foot into a vet trial at it's current state, especially on a nightblade.
  • Strider_Roshin
    Strider_Roshin
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    I would say that this ability is barely worth slotting.

    The amount of resources gained from it is pitiful, but your resource management is slightly better than it is without it.

    Your survivability with it is slightly better, but not good enough to take vigor off your bar.

    Like I said it's barely worth slotting.

    This ability went from being great to being okay.

    It's just a shame that Zenimax took this iconic move, and made it meh. Meanwhile Dark Exchange was barely touched.
    Edited by Strider_Roshin on June 17, 2017 10:15PM
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