I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.
Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.
Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.
RoyalPink06 wrote: »I've noticed my trials group struggling a bit with CC breaks in normal HoF. It seems like its lasting too long on top of not being able to actually break out despite having enough stamina. I haven't run any other trial since Morrowind patch so I can't comment on those, but it seems particularly nasty in nHoF.
I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.
Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.
Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.
It's been gone for a while. I don't remember exact patch but that was the one where they made the "cc immunity upon letting a cc lapse" equal to the "cc immunity upon breakfree" which is 7 seconds...except apparently they only did that for PvP and removed it in PvE altogether(obviously they neglected to mention such "insignificant" detail in patch notes). I find that annoying af, chain CC should not be a thing, whether in PvP or PvE, especially with how unresponsive breakfree can be.
As for the newest breakfree issues, haven't run a lot of stuff since Morrowind so can't confirm or deny that.
RoyalPink06 wrote: »I've noticed my trials group struggling a bit with CC breaks in normal HoF. It seems like its lasting too long on top of not being able to actually break out despite having enough stamina. I haven't run any other trial since Morrowind patch so I can't comment on those, but it seems particularly nasty in nHoF.
It's really bad in HoF. As in really, really, bad. When I get back to my console, I'll upload some videos of what I mentioned in my initial post about it. The worst of it occurs when fighting the second to last boss, and you essentially get bounced around by suicidal automations as though you're a pinball. Only to eventually get knocked into that fiery blast 1 of the bosses fires off, or pool of grasping claws from the ground. Resulting in an extreme case of confusion and rage. That's assuming you're lucky enough to just not get melted from said suicidal automations throwing themselves at you initially all at once. Resulting in getting insta-gibbed.I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.
Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.
Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.
It's been gone for a while. I don't remember exact patch but that was the one where they made the "cc immunity upon letting a cc lapse" equal to the "cc immunity upon breakfree" which is 7 seconds...except apparently they only did that for PvP and removed it in PvE altogether(obviously they neglected to mention such "insignificant" detail in patch notes). I find that annoying af, chain CC should not be a thing, whether in PvP or PvE, especially with how unresponsive breakfree can be.
As for the newest breakfree issues, haven't run a lot of stuff since Morrowind so can't confirm or deny that.
Wow, are you serious? That's seriously messed up. Is ZOS aware that this has been occurring for so long? ZOS are you aware of this? Because if not, it's terrorizing a lot of players on PS4-NA. It's not fun to get smacked around, with literally nothing you can do to stop from being combo'd to death. Even fighting games have a means to stop things like that, in the form of a "breaker" and or "interrupt" as you're being combo'd. This isn't a fighting game, and yet we don't have anything to deal with it. Seems messed up. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel @ZOS_Finn
RoyalPink06 wrote: »As magplar healer too its especially nasty. I get locked down in a mag drain stun then can't break free no matter how hard I try, and all I can do is watch my mag bar go from 100% to 0%, effectively rendering me a potato - just in time to jump down for generator phase with barely enough not enough mag regenerated in that time to heal my DPS through. I'm all for L2P, but if something is actually broken with CC I would like to know.
RoyalPink06 wrote: »As magplar healer too its especially nasty. I get locked down in a mag drain stun then can't break free no matter how hard I try, and all I can do is watch my mag bar go from 100% to 0%, effectively rendering me a potato - just in time to jump down for generator phase with barely enough not enough mag regenerated in that time to heal my DPS through. I'm all for L2P, but if something is actually broken with CC I would like to know.
I've notice too that some CC effects can not be broken even if in-game notice recommend me to do that.
For example, heavy attack with maul of one of the last CoH bosses: he just pucshes you away and you can't stop it, even if hit RMB+LMB like crazy.
More than that, sometimes your block doesn't work, even if pushing RMB, but at the screen I see veeeeeery low blocking start animation, but it happens too slow and hit are not blocking.
I dunno wtf is it: ping issues? Packets loss issues? Some mechs changes? Someone from ZOS care to explain?