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CC Break and Immunity IS Broken

Ch4mpTW
Ch4mpTW
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I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.

Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.

Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.

Edit:
HoF Example
https://youtu.be/zKC9Zk7W0N0

NCoA Example
https://youtu.be/PipGXt2DQlY

Enjoy watching me get tuned up and thrashed. Lmao. And before I get flamed by someone claims how easy HoF is, and how I never beat it (or ever will), here's a screenie for you. Currently working on farming gear from the normal version, and then moving into the veteran version soon after hopefully. Also have a few clears under my belt. Mind you, I'm moving at a very casual and easy going pace. Yet still banging content out with the quickness and smoothness. It's not even my main objective.
PipGXt2DQlY
Edited by Ch4mpTW on June 16, 2017 3:46PM
  • Magdalina
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    Ch4mpTW wrote: »
    I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.

    Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.


    Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.

    It's been gone for a while. I don't remember exact patch but that was the one where they made the "cc immunity upon letting a cc lapse" equal to the "cc immunity upon breakfree" which is 7 seconds...except apparently they only did that for PvP and removed it in PvE altogether(obviously they neglected to mention such "insignificant" detail in patch notes). I find that annoying af, chain CC should not be a thing, whether in PvP or PvE, especially with how unresponsive breakfree can be.

    As for the newest breakfree issues, haven't run a lot of stuff since Morrowind so can't confirm or deny that.
  • RoyalPink06
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    I've noticed my trials group struggling a bit with CC breaks in normal HoF. It seems like its lasting too long on top of not being able to actually break out despite having enough stamina. I haven't run any other trial since Morrowind patch so I can't comment on those, but it seems particularly nasty in nHoF.
    Edited by RoyalPink06 on June 16, 2017 2:55PM
    NA PS4
  • Waffennacht
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    I've been yelling at my game, "where the #$_& is my immunity?!"

    Right there with you OP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ch4mpTW
    Ch4mpTW
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    I've noticed my trials group struggling a bit with CC breaks in normal HoF. It seems like its lasting too long on top of not being able to actually break out despite having enough stamina. I haven't run any other trial since Morrowind patch so I can't comment on those, but it seems particularly nasty in nHoF.

    It's really bad in HoF. As in really, really, bad. When I get back to my console, I'll upload some videos of what I mentioned in my initial post about it. The worst of it occurs when fighting the second to last boss, and you essentially get bounced around by suicidal automations as though you're a pinball. Only to eventually get knocked into that fiery blast 1 of the bosses fires off, or pool of grasping claws from the ground. Resulting in an extreme case of confusion and rage. That's assuming you're lucky enough to just not get melted from said suicidal automations throwing themselves at you initially all at once. Resulting in getting insta-gibbed.
    Magdalina wrote: »
    Ch4mpTW wrote: »
    I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.

    Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.


    Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.

    It's been gone for a while. I don't remember exact patch but that was the one where they made the "cc immunity upon letting a cc lapse" equal to the "cc immunity upon breakfree" which is 7 seconds...except apparently they only did that for PvP and removed it in PvE altogether(obviously they neglected to mention such "insignificant" detail in patch notes). I find that annoying af, chain CC should not be a thing, whether in PvP or PvE, especially with how unresponsive breakfree can be.

    As for the newest breakfree issues, haven't run a lot of stuff since Morrowind so can't confirm or deny that.

    Wow, are you serious? That's seriously messed up. Is ZOS aware that this has been occurring for so long? ZOS are you aware of this? Because if not, it's terrorizing a lot of players on PS4-NA. It's not fun to get smacked around, with literally nothing you can do to stop from being combo'd to death. Even fighting games have a means to stop things like that, in the form of a "breaker" and or "interrupt" as you're being combo'd. This isn't a fighting game, and yet we don't have anything to deal with it. Seems messed up. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel @ZOS_Finn
    Edited by Ch4mpTW on June 16, 2017 3:18PM
  • Gilvoth
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    we notice changes immediately as is normal and expected if you play every day.
    they would know if they played eso every day like we do.
  • Magdalina
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    Ch4mpTW wrote: »
    I've noticed my trials group struggling a bit with CC breaks in normal HoF. It seems like its lasting too long on top of not being able to actually break out despite having enough stamina. I haven't run any other trial since Morrowind patch so I can't comment on those, but it seems particularly nasty in nHoF.

    It's really bad in HoF. As in really, really, bad. When I get back to my console, I'll upload some videos of what I mentioned in my initial post about it. The worst of it occurs when fighting the second to last boss, and you essentially get bounced around by suicidal automations as though you're a pinball. Only to eventually get knocked into that fiery blast 1 of the bosses fires off, or pool of grasping claws from the ground. Resulting in an extreme case of confusion and rage. That's assuming you're lucky enough to just not get melted from said suicidal automations throwing themselves at you initially all at once. Resulting in getting insta-gibbed.
    Magdalina wrote: »
    Ch4mpTW wrote: »
    I don't know if there are other threads about this topic, but since Morrowind CC-break and immunity is completely out of hand. I can be on a stamina character with a full bar of stamina, and can't CC-break. Regardless of whether or not I'm in PvP or in a trial or dungeon. And especially in PvE areas, as Halls of Fabrication and City of Ash 2 are nightmares because of this.

    Also, whatever happened to players having a brief period of CC-immunity from mobs and bosses if hit with a CC attack? Did ZOS just straight-up remove it, in an attempt to make content seem harder? Because if so, that's pseudo-difficulty. As the content itself wasn't buffed to appear harder. You simply took the lazy approach, and removed something to make things seem harder than what it is.


    Anyway, I'll upload videos in awhile. Just confused at WTF is really going on at the moment.

    It's been gone for a while. I don't remember exact patch but that was the one where they made the "cc immunity upon letting a cc lapse" equal to the "cc immunity upon breakfree" which is 7 seconds...except apparently they only did that for PvP and removed it in PvE altogether(obviously they neglected to mention such "insignificant" detail in patch notes). I find that annoying af, chain CC should not be a thing, whether in PvP or PvE, especially with how unresponsive breakfree can be.

    As for the newest breakfree issues, haven't run a lot of stuff since Morrowind so can't confirm or deny that.

    Wow, are you serious? That's seriously messed up. Is ZOS aware that this has been occurring for so long? ZOS are you aware of this? Because if not, it's terrorizing a lot of players on PS4-NA. It's not fun to get smacked around, with literally nothing you can do to stop from being combo'd to death. Even fighting games have a means to stop things like that, in the form of a "breaker" and or "interrupt" as you're being combo'd. This isn't a fighting game, and yet we don't have anything to deal with it. Seems messed up. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel @ZOS_Finn

    I've made a thread about it back then when the change occurred(but no one ever commented there I think :D). I'm PC NA btw.

    Breakfree (assuming it works) still gives proper cc immunity but if you don't breakfree, you just get chain cc'd in PvE. Now in PvP you do get cc immunity as soon as a cc lapses.

    I'll try to find the thread I made to give a time-frame on this later, on cell now.

    Edit: https://forums.elderscrollsonline.com/en/discussion/329445/cc-immunity-upon-letting-a-cc-lapse#latest There you go, apparently they broke(or intentionally changed) it with Homestead.
    Edited by Magdalina on June 16, 2017 3:33PM
  • RoyalPink06
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    As magplar healer too its especially nasty. I get locked down in a mag drain stun then can't break free no matter how hard I try, and all I can do is watch my mag bar go from 100% to 0%, effectively rendering me a potato - just in time to jump down for generator phase with barely enough not enough mag regenerated in that time to heal my DPS through. I'm all for L2P, but if something is actually broken with CC I would like to know.
    NA PS4
  • Danksta
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    .
    As magplar healer too its especially nasty. I get locked down in a mag drain stun then can't break free no matter how hard I try, and all I can do is watch my mag bar go from 100% to 0%, effectively rendering me a potato - just in time to jump down for generator phase with barely enough not enough mag regenerated in that time to heal my DPS through. I'm all for L2P, but if something is actually broken with CC I would like to know.

    Hey, on the plus side, with how punishing CCs are in HoF it's forcing us to learn to just avoid them. But yea, something needs to be done when I have over 30k stamina left and can't break CC and because of that don't get immunity. Nothing fun about getting chain CC'ed.
    BawKinTackWarDs PS4/NA

  • Ch4mpTW
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    I've uploaded the video examples I was telling you guys about. See for yourself how janky it is.
  • Danksta
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    When suicide bombers come out our guild has all DPS ignore everything (including revives) and focus them. They cause too much problems when they go in bomber mode. If the spawn close to center boss then drop ultis if need be.
    BawKinTackWarDs PS4/NA

  • Ch4mpTW
    Ch4mpTW
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    As magplar healer too its especially nasty. I get locked down in a mag drain stun then can't break free no matter how hard I try, and all I can do is watch my mag bar go from 100% to 0%, effectively rendering me a potato - just in time to jump down for generator phase with barely enough not enough mag regenerated in that time to heal my DPS through. I'm all for L2P, but if something is actually broken with CC I would like to know.

    Yeah, I can only imagine. I've seen some of the healers I do HoF with catch hell in there. It's extremely tough on you all. In fact, I'd say HoF is the most stressful trial for a healer to take on. Just from the bs occurring with crowd control, and the numerous amounts of things that steal your resources and do high burst damage at the same time. HoF made me respect healers much more since its release. And really appreciate what it is that they bring to the group.
    Edited by Ch4mpTW on June 16, 2017 4:39PM
  • SilverWF
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    I've notice too that some CC effects can not be broken even if in-game notice recommend me to do that.
    For example, heavy attack with maul of one of the last CoH bosses: he just pucshes you away and you can't stop it, even if hit RMB+LMB like crazy.

    More than that, sometimes your block doesn't work, even if pushing RMB, but at the screen I see veeeeeery low blocking start animation, but it happens too slow and hit are not blocking.

    I dunno wtf is it: ping issues? Packets loss issues? Some mechs changes? Someone from ZOS care to explain?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Ch4mpTW
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    SilverWF wrote: »
    I've notice too that some CC effects can not be broken even if in-game notice recommend me to do that.
    For example, heavy attack with maul of one of the last CoH bosses: he just pucshes you away and you can't stop it, even if hit RMB+LMB like crazy.

    More than that, sometimes your block doesn't work, even if pushing RMB, but at the screen I see veeeeeery low blocking start animation, but it happens too slow and hit are not blocking.

    I dunno wtf is it: ping issues? Packets loss issues? Some mechs changes? Someone from ZOS care to explain?

    The worst is when that happens on Stage 9 of VMA, and during the final round's crystal phase. You can block the charged attack the boss throws at you, and you won't get pushed off the edge. Essentially allowing you to use less stamina than dodge-rolling. But when it doesn't register, you block, lose stamina, and get pushed off the upper platform. So infuriating.
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