We must be talking consoles? PC already has these options.
I logged into my old EQ account the other day so I could do some reminiscing. I was a GM in that game and have so many awesome memories. While in the game I was reminded of a cool option you had for graphics adjustments when it came to spell particles. You could:
- turn off all spell particles
- turn off everyone else's spell particles and just display your own
- reduce the amount of spell particles displayed
- reduce the amount of spell particles displayed based on distance
I do not have any issues with running this game at ultra anything, but I imagine it could help others who might have trouble. This could also be very help for those who have issues in trial situations where they cannot see everything being cast because of so much going on. Not an issue for me, although it would be a nice option. I just wanted to throw the idea out there to see what others thought. I'm not trying to dumb down the game either, so hush your mouth if you think so lol.
I wonder how hard it would be for them to implement something like this. @ZOS_GinaBruno
We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Lieblingsjunge wrote: »NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Not really. I'll mention BDO in this case. Option to turn off player's effects, especially for large scaled world boss fights. (if I'm not mistaken). Lowering the number of visuals will greatly help low-end PC's performance. Which is a setting ESO is lacking imo. Sure, there's "low" quality but that's not really *that* efficient to help out low-end PCs. I don't have the issues myself, but I know people who greatly struggles in boss-fights etc.(Obviously this should not be possible in Cyrodiil / BGs, as you would need to see your enemies/Allies' skills.
Caligamy_ESO wrote: »Lieblingsjunge wrote: »NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Not really. I'll mention BDO in this case. Option to turn off player's effects, especially for large scaled world boss fights. (if I'm not mistaken). Lowering the number of visuals will greatly help low-end PC's performance. Which is a setting ESO is lacking imo. Sure, there's "low" quality but that's not really *that* efficient to help out low-end PCs. I don't have the issues myself, but I know people who greatly struggles in boss-fights etc.(Obviously this should not be possible in Cyrodiil / BGs, as you would need to see your enemies/Allies' skills.
FFXIV also implemented this along with loading priorities of group members and bosses over outside fighters back in.. 2013. In an MMO with large scale fighting it is silly and an outright oversight to not have it.
NewBlacksmurf wrote: »Caligamy_ESO wrote: »Lieblingsjunge wrote: »NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Not really. I'll mention BDO in this case. Option to turn off player's effects, especially for large scaled world boss fights. (if I'm not mistaken). Lowering the number of visuals will greatly help low-end PC's performance. Which is a setting ESO is lacking imo. Sure, there's "low" quality but that's not really *that* efficient to help out low-end PCs. I don't have the issues myself, but I know people who greatly struggles in boss-fights etc.(Obviously this should not be possible in Cyrodiil / BGs, as you would need to see your enemies/Allies' skills.
FFXIV also implemented this along with loading priorities of group members and bosses over outside fighters back in.. 2013. In an MMO with large scale fighting it is silly and an outright oversight to not have it.
This isn't either of those games.
And by intent it's never suppose to be large scale .......more important, this isn't either of those games due to the combat being more live action and almost no call and response. As such you must have the visuals which is why I mention animation
https://youtu.be/tK1fOsCLXxY?t=1m14sTime Mazagine - Time.com wrote:In an interview with Matt Firor:
More recent MMOs have been figuring out how to fold event spontaneity into their exploration/loot hunt/leveling games. How dynamic and mutable is ESO (as opposed to scripted) as you move through the world?
We have a couple of different types of spawning content in the world. We have our Dark Anchors, which are large-group-based open world encounters where you and your friends take on allies of the big bag guy, Molag Bal. We also have miniature versions of those (Dark Fissures) that are solo-able as well as other randomly spawning encounters at various points around the world. When you add that to the exploration content we have (treasure chests, skyshards, mini-dungeons, etc.) as well as our really in-depth questing system, there’s a ton to do in the game.
ESO has a huge advantage over other startup MMOs in that it's built on a successful franchise, but how are you handling sustainability post-launch? What sort of content rollout schedule should players expect?
We have been working on post-launch content for many months now – our first post-launch package, Craglorn, is our first Adventure Zone. It introduces Trials, a large-group competitive PvE endgame, four-man Veteran Dungeons, a Death Recap screen so you can see who or what killed you, and an entire overworld designed for groups. While the content packages we have will range in feature sets, Craglorn illustrates the kind of commitment we have to providing regular content to our players. Over time, you’ll get new systems, new zones, new quests, stories, and lots more.
NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Oakmontowls_ESO wrote: »
NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
NewBlacksmurf wrote: »Caligamy_ESO wrote: »Lieblingsjunge wrote: »NewBlacksmurf wrote: »We must be talking consoles? PC already has these options.
PC has these options? No. PC has "Maximum Particle Systems" and "Particle Suppression Distance" but nothing specifically for spell visuals. What PC version do you play on that has these?
And eww, why would I play on console? PC MASTER RACE!
An option to turn them off is like asking for another way to animation cancel.
The visual has to occur in a world as it's not a single player game even if you play alone mostly.
Not really. I'll mention BDO in this case. Option to turn off player's effects, especially for large scaled world boss fights. (if I'm not mistaken). Lowering the number of visuals will greatly help low-end PC's performance. Which is a setting ESO is lacking imo. Sure, there's "low" quality but that's not really *that* efficient to help out low-end PCs. I don't have the issues myself, but I know people who greatly struggles in boss-fights etc.(Obviously this should not be possible in Cyrodiil / BGs, as you would need to see your enemies/Allies' skills.
FFXIV also implemented this along with loading priorities of group members and bosses over outside fighters back in.. 2013. In an MMO with large scale fighting it is silly and an outright oversight to not have it.
This isn't either of those games.
And by intent it's never suppose to be large scale .......more important, this isn't either of those games due to the combat being more live action and almost no call and response. As such you must have the visuals which is why I mention animation
Oakmontowls_ESO wrote: »
I'm not! lol
Is it really just me? If it's dark at all and I call up Betty, so much glow. Like dragging around a neon sign.