NordSwordnBoard wrote: »They need to remove the mechanic that disbands the whole thing because one person is solo. A match should never start with a 4v2v1. However, you can still get medals and rewards for finishing the match, which is probably half over by the time these cowards quit anyways.
Let them abandon me, but allow the rest of the teams and I to finish. The current mechanic gives leverage to "me first" rage quitters they don't deserve.
Seriously, you're better off refusing to fight and chilling in your base instead of quitting and wrecking the experience for everybody else.
NordSwordnBoard wrote: »They need to remove the mechanic that disbands the whole thing because one person is solo. A match should never start with a 4v2v1. However, you can still get medals and rewards for finishing the match, which is probably half over by the time these cowards quit anyways.
Let them abandon me, but allow the rest of the teams and I to finish. The current mechanic gives leverage to "me first" rage quitters they don't deserve.
Seriously, you're better off refusing to fight and chilling in your base instead of quitting and wrecking the experience for everybody else.
So you actually thinks anyone wanna spend 15 min in their own base because of premade groups?
Until they fix the balance in team there will be rage quitters
So you actually thinks anyone wanna spend 15 min in their own base because of premade groups?
Until they fix the balance in team there will be rage quitters
Well, consider it as a punishment to those who queue as a premade group
For players to just be okay that someone is having fun killing them again and again and again when they can't even fight back?
I agree that when all but 1 player quits those who remain in the game should either be allowed to finish or should still receive their rewards and points if the match had been completed. I am not so certain that it has to do with imbalance at the beginning or not. I qued with a guildie and we ended up in a 2v4v4. We expected the worse because we were the 2 person team but went for it anyways. We were winning and killing the other 2 groups - they left the match and we got transported out getting nothing for fighting out numbered.
Is it premade groups fault? I don't believe so it is like comparing fighting in cyrodiil against a guild group when you are in a pug group or running solo but there is a group of players around you. I have been on the receiving end of that too. I have come to chalk it up as they have their group synergies down and in comms, where I am not at that point. Is it discouraging? Yes. Should we ban groups altogether or penalize them? No.
Just my opinion. For the record I solo que or group que with 2 or 3 majority of the time.
So you actually thinks anyone wanna spend 15 min in their own base because of premade groups?
Until they fix the balance in team there will be rage quittersWell, consider it as a punishment to those who queue as a premade group
As I said in first post it happens to me 4 times and all 4 times I was solo and other teams to be pugs (or pretty potato premades). Actually I queue only solo - me and my friends don't want to stay in queue for 1,5 hours with no result. And 3 times it was even fights - 2x2x2. So not premade group is the reason for rage quit, but losing.For players to just be okay that someone is having fun killing them again and again and again when they can't even fight back?
What are you talking about? Its pvp! The same thing happens in Cyro every day. Of course, someone is stronger, someone is weaker, someone is more expiriences, more prepared. Grand overlord will allways kill tyro, isn't it obvious for everyone who hit "join queue" button?
Sorry @Artis but you lost me - I haven't ever raged quit or had people on my team rage quit but I have been in matches where the other teams have quit leaving my team and others with the match closing. You have to spend so long in que to even get a match to have one close on you because there isn't enough players to finish the match is frustrating. So are you disagreeing with me if so what part?I agree that when all but 1 player quits those who remain in the game should either be allowed to finish or should still receive their rewards and points if the match had been completed. I am not so certain that it has to do with imbalance at the beginning or not. I qued with a guildie and we ended up in a 2v4v4. We expected the worse because we were the 2 person team but went for it anyways. We were winning and killing the other 2 groups - they left the match and we got transported out getting nothing for fighting out numbered.
Is it premade groups fault? I don't believe so it is like comparing fighting in cyrodiil against a guild group when you are in a pug group or running solo but there is a group of players around you. I have been on the receiving end of that too. I have come to chalk it up as they have their group synergies down and in comms, where I am not at that point. Is it discouraging? Yes. Should we ban groups altogether or penalize them? No.
Just my opinion. For the record I solo que or group que with 2 or 3 majority of the time.
And I for one completely disagree. I have never rage quit myself, but when sometimes my teammates would, I was really happy and it would be my consolation prize that the people would Xv1 without giving any chance to do anything to fight back and actually enjoy some pvp (like, they could not run around as a group or fight me 1 by 1 or something lol) wouldn't get rewarded for it
Chilly-McFreeze wrote: »
It's a mistake to expect some kind of thought out mechanics when ZOS highly praised their newest developement? People get frustrated when they are chanceless. Why bothering with premades of 4 when you're outnumbered? It's not like it's fun.
Sorry @Artis but you lost me - I haven't ever raged quit or had people on my team rage quit but I have been in matches where the other teams have quit leaving my team and others with the match closing. You have to spend so long in que to even get a match to have one close on you because there isn't enough players to finish the match is frustrating. So are you disagreeing with me if so what part?I agree that when all but 1 player quits those who remain in the game should either be allowed to finish or should still receive their rewards and points if the match had been completed. I am not so certain that it has to do with imbalance at the beginning or not. I qued with a guildie and we ended up in a 2v4v4. We expected the worse because we were the 2 person team but went for it anyways. We were winning and killing the other 2 groups - they left the match and we got transported out getting nothing for fighting out numbered.
Is it premade groups fault? I don't believe so it is like comparing fighting in cyrodiil against a guild group when you are in a pug group or running solo but there is a group of players around you. I have been on the receiving end of that too. I have come to chalk it up as they have their group synergies down and in comms, where I am not at that point. Is it discouraging? Yes. Should we ban groups altogether or penalize them? No.
Just my opinion. For the record I solo que or group que with 2 or 3 majority of the time.
And I for one completely disagree. I have never rage quit myself, but when sometimes my teammates would, I was really happy and it would be my consolation prize that the people would Xv1 without giving any chance to do anything to fight back and actually enjoy some pvp (like, they could not run around as a group or fight me 1 by 1 or something lol) wouldn't get rewarded for it
We should all know rules of the game that we play, I think. If you don't like that ESO BG don't have smart matching system you don't have to play it. It's not a good excuse for ruining game for those of us who know rules and accept it.
And I described situations in even teams and without premades groups. Why you keep insisting on premades and outnumbered rounds?
Waffennacht wrote: »I feel, that if you are on a team of four facing two teams of less players, you don't deserve a reward
Waffennacht wrote: »I feel, that if you are on a team of four facing two teams of less players, you don't deserve a reward
Sorry @Artis but you lost me - I haven't ever raged quit or had people on my team rage quit but I have been in matches where the other teams have quit leaving my team and others with the match closing. You have to spend so long in que to even get a match to have one close on you because there isn't enough players to finish the match is frustrating. So are you disagreeing with me if so what part?I agree that when all but 1 player quits those who remain in the game should either be allowed to finish or should still receive their rewards and points if the match had been completed. I am not so certain that it has to do with imbalance at the beginning or not. I qued with a guildie and we ended up in a 2v4v4. We expected the worse because we were the 2 person team but went for it anyways. We were winning and killing the other 2 groups - they left the match and we got transported out getting nothing for fighting out numbered.
Is it premade groups fault? I don't believe so it is like comparing fighting in cyrodiil against a guild group when you are in a pug group or running solo but there is a group of players around you. I have been on the receiving end of that too. I have come to chalk it up as they have their group synergies down and in comms, where I am not at that point. Is it discouraging? Yes. Should we ban groups altogether or penalize them? No.
Just my opinion. For the record I solo que or group que with 2 or 3 majority of the time.
And I for one completely disagree. I have never rage quit myself, but when sometimes my teammates would, I was really happy and it would be my consolation prize that the people would Xv1 without giving any chance to do anything to fight back and actually enjoy some pvp (like, they could not run around as a group or fight me 1 by 1 or something lol) wouldn't get rewarded for it
It is frustrating, but it's not a reason to let the imbalanced match finish. You are looking at it from the point of view of a person who will easily win a team with fewer players. Then what is it you want a reward for? You didn't really need to work to win or anything like that.
Well I'm telling you as a person who was left alone against a premade or maybe 2 of us but the other guy would just stay at the base - I didn't deserve that either, do you agree? It's not my fault that I was put in a situation where someone can just use me to farm medals and rewards.
It's just my opinion: I like that the match I will inevitably lose (and not just because I'm worse) doesn't end and other teams don't get any rewards or even a satisfaction of getting an easy win from this. Maybe if your group mates rage quit one day you will understand?
And if you group queue - you are a part of the problem jk, don't get me wrong, I want players to group queue, but they shouldn't be matched with groups made of solo players.
Wow....so you are saying that if the group is a group of good players (no matter the size of group they are in) even if we fight and play hard at it. And, one group or partial group rage quits it is fair for a group of good players who work hard on their builds & learning their class not to get any rewards just because they are good? Lol.... that is funny.
NordSwordnBoard wrote: »They need to remove the mechanic that disbands the whole thing because one person is solo. A match should never start with a 4v2v1. However, you can still get medals and rewards for finishing the match, which is probably half over by the time these cowards quit anyways.
Let them abandon me, but allow the rest of the teams and I to finish. The current mechanic gives leverage to "me first" rage quitters they don't deserve.
Seriously, you're better off refusing to fight and chilling in your base instead of quitting and wrecking the experience for everybody else.
So you actually thinks anyone wanna spend 15 min in their own base because of premade groups?
Until they fix the balance in team there will be rage quitters
Waffennacht wrote: »This is the problem with leaderboards, it incentives the worst behavior and completely eliminates the spirit of competition in these things.
I say there should be pre made only que and non pre made que, this will lessen both rage quits (because who wants to face a team of 4 with a level 15 bow wizard?) and allow the PuGs a decent chance at earning rewards