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Am I Missing Something?

Grim_Shackles
Grim_Shackles
Soul Shriven
So I'm new and just started ESO with the release of Morrowind. I played briefly during the open beta way back, but it just didn't really catch my interests. Then Morrowind was announced and I decided "What the heck" I'll give it another go. So I preordered Morrowind, Jun 6 rolls around and I am smacked with the reality that I am FORCED to start in Vvardenfell. Why? What happened the the original ESO story? Is it still in the game? If it is, doesn't starting in Morrowind break story progression? I've already played some and the "anchors" have already been mentioned a few times but no one has explained what they are. I remembered vaguely from the beta and looked them up so I understood what they were talking about. Am I missing something here or was this just and incredibly poor design decision?
  • NewBlacksmurf
    NewBlacksmurf
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    It's still there but requires traveling back to your Faction zone and talking to a certain NPC to start that story


    IMO I agree it's odd and confusing
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Hippie4927
    Hippie4927
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    Since this is now One Tamriel, you can start anywhere you choose. If you go to your factions starting town (Davon's Watch, Daggerfall, or Vulkhul Guard) and you will be approached by a hooded stranger. Go from there.
    PC/NA/EP ✌️
  • johnnified
    johnnified
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    So I'm new and just started ESO with the release of Morrowind. I played briefly during the open beta way back, but it just didn't really catch my interests. Then Morrowind was announced and I decided "What the heck" I'll give it another go. So I preordered Morrowind, Jun 6 rolls around and I am smacked with the reality that I am FORCED to start in Vvardenfell. Why? What happened the the original ESO story? Is it still in the game? If it is, doesn't starting in Morrowind break story progression? I've already played some and the "anchors" have already been mentioned a few times but no one has explained what they are. I remembered vaguely from the beta and looked them up so I understood what they were talking about. Am I missing something here or was this just and incredibly poor design decision?

    Morrowind introduced a new into tutorial, it is a new starting zone. If you don't like it, there is a wayshrine to Davon's watch where you can freely continue the way you want.The original story is there, and it is still in the game. Nothing really breaks story progression because all DLC and expansions (I can't find the quote) "Really all happen in the same time..."

    Dark anchors aren't explained in Vvardenfell because there is none. They are explained in the MAIN STORY with the prophet when you visit the harborage for the first time. You just have to listen and pay attention.
  • Waffennacht
    Waffennacht
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    They set it up well. The two stories are independent, but does have a way to connect the two.

    In fact the ORIGINAL opening sequence was removed and is now used to connect the two different events.

    Also, you don't have to complete like anything from vvardenfell before you do the original main quest
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Dubhliam
    Dubhliam
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    I think they did it really well.
    New characters will arrive in Vvardenfell.
    The only wayshrine open will be the one newr the starting town (f.e. Vulkhel Guard) where you will meet an NPC that gives you a quest as soon as you go there.

    This NPC starts the original tutorial quest, and progresses into the original story.
    >>>Detailed Justice System Concept thread<<<
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