So, that's another kick.. the second one this evening. It is almost 100% clear that it is the ball groups that are causing this 90% of the time.. I've even watched the server crash as 2 of them clashed inside a keep on a couple of occasions. For those of you in the ZOS staff who are struggling to make the connection, to explain to you, a ball group will appear at a keep where the other 2 factions are fighting each other because it is the place they'll be able to farm the most AP. This means that there's a massively high concentration of players from 2 factions at this location already. Adding a 3rd faction with a ball group of 15-20 spamming skills all within about 8m of each other is clearly putting far far too much strain on your servers.
Am I the only one who thinks the game would be healthier without blobs?
Yeah @Lieblingsjunge you're correct but that's why i said 90% of the time, not all the time. Bearing in mind you're probably normally in the middle of one of these ball groups rather than watching from outside, you're bound to have a different insight into this Yes, the lag was minimal when it was happening tonight which is why i was saying there might be some kind of failsafe being used to stop it from spreading across the whole game like we've seen on many occasions before.
On the other hand, people can most definitely tell (as hundreds of people have said before) when there's a ball group on your subserver because performance immediately takes a different kind of nosedive rather than when there are a lot of people (like even 40vs40) spamming skills so there's a definite difference between the 2 kinds of pressure on the server that you're talking about and i have a feeling it has more to do with how the subservers are working/performing for each location as we got to see at Bleakers during the "RP week" in Haderus EU. Saying that these calculations putting a strain on the server is a joint effort is a good way of detracting from what the actual cause could be though and pushing the blame away from ball groups because servers are specifically designed to deal with a number of calculations for instances like 3 meteors on 1 person... i'm guessing it is more 15-20 people in a ball group spamming a range of aoe/hot/dot/dd really than a 3 meteor on 1 person scenario, even if these meteor situations are happening a lot of times across the game server.
Am I the only one who thinks the game would be healthier without blobs?
I'll explain the way the non-cp campaigns don't have the same problem in the same way as "hundreds of people" have pointed out here on the forums before, thus backing up my argument to possibly slightly more opaque than 100% seethrough It has been quite clearly established that the non-cp campaign has a lot less calculations because there are no cp giving a cross section of players differing passives that require different calculations. We're discussing the cp campaign here, Vivec or previously Trueflame or whatever u want to call it so i don't think using the non-cp campaign with its lack of calculations (relatively speaking) is a good parallel for this situation. The fact that this non-cp server rarely had crashes just backs this point up rather than shoots it down.
Your analogy for the ball group is quite amusing though.. sure i would have to be part of one to see some sides of it but if you can watch rp'ers doing their rp;ing you'll see how rp'ing is done (most likely the most frightening part of this game!).. just the same as i watch ball groups every day doing the same thing .. exactly the same predictable thing. I'd say rp'ers probably have a lot more variety to their gaming than the one track groundhog day play that these groups do day in day out.
I'm actually a little worried about not being able to talk about stuff i've not been a part of as well I honestly shouldn't be allowed to comment on something that i have watched in pvp for hours and hours and hours? (and i mean that timescale 100% because i've got >300 days /played and probably 90% of this has been in cyro) This is pretty much the same as saying that i shouldn't be permitted to comment on Formula 1 because i've never driven a Formula 1 car before or that i can't comment on how parts of a computer work because i've never made a working computer????
I won't actually be joining a ball group any time soon because it is the sort of play that i personally deem to be the equivalent of a vr14 rampaging through a lvl30 dungeon thinking he/she is a tough guy or believing that they are doing something that is actually competitively productive rather than the way it actually is where 8 people are whipping a 75hp scamp to death then reaping the rewards of 9 gold amongst the 8 of them and quite possibly high 5'ing each other because of how amazingly well they've done.
I hope you're feeling mildly suppressed at least or i haven't done my job properly and will subsequently have to consult hundreds of people on the forums to get my suppression techniques back up to ball group level calibre
@Iyas, I agree. Let's start a petition and force @Blobsky to quit the game!Am I the only one who thinks the game would be healthier without blobs?
I'm assuming you're using other other game term for zergs, and not the DC player?Am I the only one who thinks the game would be healthier without blobs?
We are having nightly mass-disconnects on PC NA in Vivec, too. Night before last I was nowhere near any blobs both times I got kicked.
Since the devs have stated that no CP week did not affect server performance, it's not CP itself. In no CP campaigns (at least on PC NA) there are certainly zergs -- if anything it's zergier but no lag. When we had Haderus, even when it pop-locked we had no lag. If it's not CP and it's no population; it's something to do with how people play. Get near a ball group and you are lucky if your skills even function at all.
I suspect the decrease in server performance and increase in disconnects since MW is simpler -- they've added 15 class skills and all those passives; it's just more calculations piled up on the server that was already struggling.
We are having nightly mass-disconnects on PC NA in Vivec, too. Night before last I was nowhere near any blobs both times I got kicked.
Since the devs have stated that no CP week did not affect server performance, it's not CP itself. In no CP campaigns (at least on PC NA) there are certainly zergs -- if anything it's zergier but no lag. When we had Haderus, even when it pop-locked we had no lag. If it's not CP and it's no population; it's something to do with how people play. Get near a ball group and you are lucky if your skills even function at all.
I suspect the decrease in server performance and increase in disconnects since MW is simpler -- they've added 15 class skills and all those passives; it's just more calculations piled up on the server that was already struggling.
The "new class" argument doesn't make sense, any warden playing is another class not playing, there aren't more passive calculations than there were before... They are just different.
@Sanct16 Feelsbadman, you wouldnt even have potions without your motif sales to me!
I'll sign the petition though if there are free cookies
Regarding some post earlier: It's blatantly wrong to say lag is helping ballgroups more than the pugs they are fighting. I do agree that the lag is more bareable if you are playing a group compared to when you try to 1vX and the bigger the group the more bareable the lag gets, however in a ballgroup vs pug fight, it is way easier to win fights when it isn't lagging and the people you push just die in 1 second and aren't rubberbanding through your group not taking any damage while suddenly half your group gets rolled back 20 meters due to a meteor that hit you 10 seconds ago, while at the same time you have 10 sieges hitting you and you don't get maneuver because the guy that should cast it got stuck in a loading screen.
Regarding some post earlier: It's blatantly wrong to say lag is helping ballgroups more than the pugs they are fighting. I do agree that the lag is more bareable if you are playing a group compared to when you try to 1vX and the bigger the group the more bareable the lag gets, however in a ballgroup vs pug fight, it is way easier to win fights when it isn't lagging and the people you push just die in 1 second and aren't rubberbanding through your group not taking any damage while suddenly half your group gets rolled back 20 meters due to a meteor that hit you 10 seconds ago, while at the same time you have 10 sieges hitting you and you don't get maneuver because the guy that should cast it got stuck in a loading screen.
May I ask why you still continue to play then? If that would happen to me, ill simply log off.
still, i'd like to see how group play was gonna change. the biggest problem i have with ballgroups is that it's mostly about the leaders performance only and just following the individual roles takes comparatively very little individual skill. if your build is useful, you properly use your ultimate and your main spammable ability, you're like with 90% of perfect effectiveness as a normal member. as much as i'd like to play with guild/friends, this isn't really enough to keep me happy for months and months.
Am I the only one who thinks the game would be healthier without blobs?