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Ven's Imba Skill List

Vencenzo
Vencenzo
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Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
1. Destruction ult morph Eye of the storm
Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
Slightly OP due to no countering and hurting ult diversity.
Proposal : Make interuptable wish bash

2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.

Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
necessary as well.

4. The Bird (cliff racer)
This ability is High damage at range, instant cast, cannot dodge.
Remove at least one of these traits.
Proposal : Make it so you can dodge roll out of this ability.

5. Permafrost
There's nothing mechanically OP about this ability. It's the animation causing problems.
When you break out of this ability right away the animation basically keeps you cced for another second.
Proposal : Rework animation

Insight/debate welcome.

  • Derra
    Derra
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    Vencenzo wrote: »
    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.

    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vencenzo
    Vencenzo
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    Derra wrote: »
    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    A possible solution is spreading the scaling across SP and Mag. This would at least open some set choices up. If the scaling was slightly higher but the shield was critable it would also help the viability of builds/sets with crit values. I understand the need to tone crits rng nature back for pvp but it's current state is negating a decent sized pool of potential crit based builds. It would also be a indirect blow to proc builds which cannot crit.

    Edited by Vencenzo on June 12, 2017 9:09AM
  • Asmael
    Asmael
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    On 2. Soulstrike:

    The intended counter was to block it. Zos, in their grand wisdom, forgot this when they introduced the following change:
    • Reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
    Developer Comments:
    Due to how powerful Block is, being able to near-permanently block numerous attacks was posing significant balance issues. In PvP situations, this change will provide more counterplay against targets trying to block all of your attacks – you can rapidly attack them in order to drain their Stamina faster. In PvE encounters, this will encourage tanks to use Block more tactically for the larger, more deadly hits.

    Guess what, block was also used:
    • In PvE by DDs and healers to avoid possible one shots while dealing with trash packs
    • In PvP by just about anyone who is getting a lot of heat over a few seconds

    Turns out that with the cost being basically doubled (especially in outnumbered scenarios), you end up burning your entire stamina pool in an instant.

    Just to give an example, I run a stamina DK with SnB (36% block cost reduction), 16% block reduction with Shadow Ward (CP), 4% (from gold Sturdy on a piece), using a calculator, we find out that my block cost is 1114.

    Soul Assault lasts a bit less than 4 seconds, so we'll consider 3.75s duration. If I am to block this with people consistently charging me stamina every 0.25s, I can say goodbye to 1114 * 15 = 16,710 stamina. In actual combat, you'll usually be charged less unless you have like 10 guys on you, but the cost is still going to be astronomical.

    That dude with 3 block cost reduction glyphs and 7p with gold sturdy with Defensive Posture slotted? 208 stamina every 0.25s. Less than 1k stamina per second.

    Not only did they fail to prevent permablock (and actually, what nerfed them most are the changes to heavy armor and CPs - not blocking being charged twice as often) but they screwed over blocking for everyone else.

    So the core issue didn't come down to how often it was charged, but how much block cost can be reduced. One way to change it would have been instead to make the block cost glyphs reduce the base cost, then apply the multipliers to the obtained value.

    There goes my rant on blocking.

    On 3. Hardened Ward + Magika stacking.

    The shields themselves are fine, the stacking of those is the issue, so making those crittable isn't fixing the actual issue: the stacking itself. One answer could be to prevent shields protecting you for more than you max HP. Granted, that wouldn't fix all issues and a single player most likely still won't be able to kill a mag sorc going in turtle defense mode, but there are far from the only ones being able to become near-unkillable in a 1 on 1 situation.

    On 5. Permafrost

    Not really sure what you referring to in this case, didn't notice anything special about the stun.
    Edited by Asmael on June 12, 2017 2:15PM
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Eye of the Storm:

    Easiest counter is to walk out of it. I know, that's not what you want to hear, but it is. If it get's used in places where you can't walk away, that's on you to be in the wrong place.
    BUT the issue is that people can close the gap you could creat to easily with a combination of immovability pots, rapids, gap closers, streak or any of that.
    So, my solution would be to handle it similar to the "relique status" in battle grounds. Disable the options to gap close, streak or gain an expedition bonus while the ability is active.
    This would work wonders and wouldn't be an overkill. If it's still "OP" then may add a movement speed malus like while blocking.
    To be able to shut down a 250 ultimate skill with a simple bash would be too much.

    Shield Stacking:

    Shield stacking isn't as strong in no-CP as it is in CP. There are already direct counters to shields like oblivion damage, shield breaker, shattering blows, knight slayer etc. Again, I'm aware that is it annoying to hear "just slot X, alter your build, etc." but the options are already there.
    Also mind that triple shield stacking costs more than 12k magicka. Pirate skeleton doesn't proc ON shields, but there are work arounds. Also it only scales with max stats and cp.

    Plus shields can't be critted or penetrated for severalreasons.
    - shields don't crit as well. You don't get 1.5+ the shield size just bc RNG.
    - shields don't consider armor mitigation, means they have 0 resistance and you always overpenetrate them
    - It's bad game design to have one BiS against all. High resistance is countered by penetration, shields by pure dmg and glyphs

    Also, as far as I know you can crit shields to proc effects (like sets or surge), it's just that shields don't take critical dmg.

    Cliff Racer:


    Whoever thought it would be a good idea to implement a low cost, instant cast, undodgeable spam should go back to school. Make it a dodge, give it a cast time or simply raise the cost. It's a pain to have some highly skilled player in the back of the line spamming this stuff to no end. Totally agree with you here.
    Edited by Chilly-McFreeze on June 12, 2017 9:50AM
  • Magıc
    Magıc
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    Vencenzo wrote: »
    Derra wrote: »
    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    A possible solution is spreading the scaling across SP and Mag. This would at least open some set choices up. If the scaling was slightly higher but the shield was critable it would also help the viability of builds/sets with crit values. I understand the need to tone crits rng nature back for pvp but it's current state is negating a decent sized pool of potential crit based builds. It would also be a indirect blow to proc builds which cannot crit.

    It wouldn't really be a blow to builds with proc sets because I can easily get 40-50% crit through 1 skill and a mundus (and I can build crit in for even more damage through a change of a 5pc set. I'd sacrifice some sustain which wouldn't be needed anyway because hardened would become absolutely garbage and magicka sorc would be completely garbage alongside it's main shield.

    I assume you just don't know how to play vs a sorc which is why you're hoping for Zos to nerf them into the ground to the point they're not played whatsoever.
  • Ragnaroek93
    Ragnaroek93
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    Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.
    Derra wrote: »
    Vencenzo wrote: »
    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.

    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    It's funny, just because an overperforming skill (cloak) "counters" another overperforming skill (Soul Strike) doesn't make any of these two skills balanced. And even if you interrupt it with cloak, it still hits like a truck, have fun playing against that if you are on medium armor without being a nightblade (better have mistform slotted I guess...).
    Vencenzo wrote: »
    Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
    1. Destruction ult morph Eye of the storm
    Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
    Slightly OP due to no countering and hurting ult diversity.
    Proposal : Make interuptable wish bash

    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
    are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
    necessary as well.

    4. The Bird (cliff racer)
    This ability is High damage at range, instant cast, cannot dodge.
    Remove at least one of these traits.
    Proposal : Make it so you can dodge roll out of this ability.

    5. Permafrost
    There's nothing mechanically OP about this ability. It's the animation causing problems.
    When you break out of this ability right away the animation basically keeps you cced for another second.
    Proposal : Rework animation

    Insight/debate welcome.

    6. Nerf proc sets
    7. Nerf bleeds
    8. Nerf cloak
    9. Nerf defile
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.
    Derra wrote: »
    Vencenzo wrote: »
    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.

    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    It's funny, just because an overperforming skill (cloak) "counters" another overperforming skill (Soul Strike) doesn't make any of these two skills balanced. And even if you interrupt it with cloak, it still hits like a truck, have fun playing against that if you are on medium armor without being a nightblade (better have mistform slotted I guess...).
    Vencenzo wrote: »
    Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
    1. Destruction ult morph Eye of the storm
    Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
    Slightly OP due to no countering and hurting ult diversity.
    Proposal : Make interuptable wish bash

    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
    are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
    necessary as well.

    4. The Bird (cliff racer)
    This ability is High damage at range, instant cast, cannot dodge.
    Remove at least one of these traits.
    Proposal : Make it so you can dodge roll out of this ability.

    5. Permafrost
    There's nothing mechanically OP about this ability. It's the animation causing problems.
    When you break out of this ability right away the animation basically keeps you cced for another second.
    Proposal : Rework animation

    Insight/debate welcome.

    6. Nerf proc sets
    7. Nerf bleeds
    8. Nerf cloak
    9. Nerf defile

    There it is. Will I ever see a death recap without one of these? It's horrible, no skill involved.
  • Kilandros
    Kilandros
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    Magıc wrote: »
    Vencenzo wrote: »
    Derra wrote: »
    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    A possible solution is spreading the scaling across SP and Mag. This would at least open some set choices up. If the scaling was slightly higher but the shield was critable it would also help the viability of builds/sets with crit values. I understand the need to tone crits rng nature back for pvp but it's current state is negating a decent sized pool of potential crit based builds. It would also be a indirect blow to proc builds which cannot crit.

    It wouldn't really be a blow to builds with proc sets because I can easily get 40-50% crit through 1 skill and a mundus (and I can build crit in for even more damage through a change of a 5pc set. I'd sacrifice some sustain which wouldn't be needed anyway because hardened would become absolutely garbage and magicka sorc would be completely garbage alongside it's main shield.

    I assume you just don't know how to play vs a sorc which is why you're hoping for Zos to nerf them into the ground to the point they're not played whatsoever.

    Maybe you should learn to read instead of jumping to insult the guy. He's saying that Shields would become larger but also be subject to crits. This would make them more effective against proc builds because the PROC cannot crit and would have a larger shield value to contend with.

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Biro123
    Biro123
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    I kind of like that they can't be crit - making it so currently procs are MORE effective vs shields than non-shields - but more importantly making it so different offensive builds are effective against different defensive builds... It shouldn't be a case of simply stacking crit and penetration to overcome every type of defence.
    Minalan owes me a beer.

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  • Vencenzo
    Vencenzo
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    Shield Stacking:

    Shield stacking isn't as strong in no-CP as it is in CP. There are already direct counters to shields like oblivion damage, shield breaker, shattering blows, knight slayer etc. Again, I'm aware that is it annoying to hear "just slot X, alter your build, etc." but the options are already there.
    Also mind that triple shield stacking costs more than 12k magicka. Pirate skeleton doesn't proc ON shields, but there are work arounds. Also it only scales with max stats and cp.

    Plus shields can't be critted or penetrated for severalreasons.
    - shields don't crit as well. You don't get 1.5+ the shield size just bc RNG.
    - shields don't consider armor mitigation, means they have 0 resistance and you always overpenetrate them
    - It's bad game design to have one BiS against all. High resistance is countered by penetration, shields by pure dmg and glyphs

    Knight slayer isn't exactly a counter to shields unless they have 0 healing. Shattering blows comes at the sacrifice of some other % multiplier with nearly the same value in most cases. Shield breaker is not really used in CP campaign due to it gimping you vs all else. I agree on not having one BiS vs all. The same argument came be made for necropentence+ward. One option is to nerf the set I guess. Another being split the scaling up between magika and SP some. It wouldn't hurt to give a slight buff to the value of shattering blows. Something that specific should have a relatively higher scaling value than something primary like thaumaturge, or master at arms.

    Eye of the Storm:

    Easiest counter is to walk out of it. I know, that's not what you want to hear, but it is. If it get's used in places where you can't walk away, that's on you to be in the wrong place.
    BUT the issue is that people can close the gap you could creat to easily with a combination of immovability pots, rapids, gap closers, streak or any of that.
    So, my solution would be to handle it similar to the "relique status" in battle grounds. Disable the options to gap close, streak or gain an expedition bonus while the ability is active.
    This would work wonders and wouldn't be an overkill. If it's still "OP" then may add a movement speed malus like while blocking.
    To be able to shut down a 250 ultimate skill with a simple bash would be too much.

    I like the movement lockout idea the best so far. I was also thinking the bash is too easy of a shutdown for cost. Not sure that a movement penalty would be needed if all gap closers were locked.

    Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.

    It's a similar case with 3250 SP Radiant destruction. A execute node to put CP points into is a possible solution for CP camp. Buffing radiant would be a problem though with soulshine+war maiden builds. I'd like to see a 5%-10% increase to melee executes.
    Edited by Vencenzo on June 12, 2017 11:28PM
  • Derra
    Derra
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    Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.
    Derra wrote: »
    Vencenzo wrote: »
    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.

    Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
    Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
    This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).

    It's funny, just because an overperforming skill (cloak) "counters" another overperforming skill (Soul Strike) doesn't make any of these two skills balanced. And even if you interrupt it with cloak, it still hits like a truck, have fun playing against that if you are on medium armor without being a nightblade (better have mistform slotted I guess...).
    Vencenzo wrote: »
    Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
    1. Destruction ult morph Eye of the storm
    Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
    Slightly OP due to no countering and hurting ult diversity.
    Proposal : Make interuptable wish bash

    2. Soul strike + War maiden + Soulshine
    Ability has been buffed to make useful in the past and has become overcorrected.
    Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
    Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
    are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
    necessary as well.

    4. The Bird (cliff racer)
    This ability is High damage at range, instant cast, cannot dodge.
    Remove at least one of these traits.
    Proposal : Make it so you can dodge roll out of this ability.

    5. Permafrost
    There's nothing mechanically OP about this ability. It's the animation causing problems.
    When you break out of this ability right away the animation basically keeps you cced for another second.
    Proposal : Rework animation

    Insight/debate welcome.

    6. Nerf proc sets
    7. Nerf bleeds
    8. Nerf cloak
    9. Nerf defile

    Soulassault is currently the only reasonable ultimate choice besides destro. I´d like to have something like incap or dawnbreaker - both outperform lolassault imo. It´s not an option sadly. Leap is arguable better aswell if built for ult sustain on DK.

    Coming from a sorc here: The ultimate choices of the class when not being in group (negate) are abysmal and always ahve been.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Barbaran
    Barbaran
    ✭✭✭✭
    Vencenzo wrote: »
    Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order

    3. Hardened Ward + Magika stacking.
    Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
    Ability only needs toned down in pvp not pve.
    Proposal : No longer ignores critical hits.

    Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
    are hardcoded to ignore crits in a manner that's unchangable.

    this again?
    seriously, put on 5-7 pc light armor. have 10-14k stam so that you cannot roll dodge, run or shuffle to mitigate/elude damage.
    fight a stam blade.
    then tell me shield stacking isnt needed.

    no i dont only play magsorc, i have stam builds too. but i understand the necessity for the class since it lacks everything else needef to mitigate dmg
    Edited by Barbaran on June 13, 2017 2:32AM
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    You can't cloak after 2 seconds of soul strike can you? Nbs better cloak on me.
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