2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
Developer Comments:
- Reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
Due to how powerful Block is, being able to near-permanently block numerous attacks was posing significant balance issues. In PvP situations, this change will provide more counterplay against targets trying to block all of your attacks – you can rapidly attack them in order to drain their Stamina faster. In PvE encounters, this will encourage tanks to use Block more tactically for the larger, more deadly hits.
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
A possible solution is spreading the scaling across SP and Mag. This would at least open some set choices up. If the scaling was slightly higher but the shield was critable it would also help the viability of builds/sets with crit values. I understand the need to tone crits rng nature back for pvp but it's current state is negating a decent sized pool of potential crit based builds. It would also be a indirect blow to proc builds which cannot crit.
2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
1. Destruction ult morph Eye of the storm
Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
Slightly OP due to no countering and hurting ult diversity.
Proposal : Make interuptable wish bash
2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
necessary as well.
4. The Bird (cliff racer)
This ability is High damage at range, instant cast, cannot dodge.
Remove at least one of these traits.
Proposal : Make it so you can dodge roll out of this ability.
5. Permafrost
There's nothing mechanically OP about this ability. It's the animation causing problems.
When you break out of this ability right away the animation basically keeps you cced for another second.
Proposal : Rework animation
Insight/debate welcome.
Ragnaroek93 wrote: »Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
It's funny, just because an overperforming skill (cloak) "counters" another overperforming skill (Soul Strike) doesn't make any of these two skills balanced. And even if you interrupt it with cloak, it still hits like a truck, have fun playing against that if you are on medium armor without being a nightblade (better have mistform slotted I guess...).Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
1. Destruction ult morph Eye of the storm
Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
Slightly OP due to no countering and hurting ult diversity.
Proposal : Make interuptable wish bash
2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
necessary as well.
4. The Bird (cliff racer)
This ability is High damage at range, instant cast, cannot dodge.
Remove at least one of these traits.
Proposal : Make it so you can dodge roll out of this ability.
5. Permafrost
There's nothing mechanically OP about this ability. It's the animation causing problems.
When you break out of this ability right away the animation basically keeps you cced for another second.
Proposal : Rework animation
Insight/debate welcome.
6. Nerf proc sets
7. Nerf bleeds
8. Nerf cloak
9. Nerf defile
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
A possible solution is spreading the scaling across SP and Mag. This would at least open some set choices up. If the scaling was slightly higher but the shield was critable it would also help the viability of builds/sets with crit values. I understand the need to tone crits rng nature back for pvp but it's current state is negating a decent sized pool of potential crit based builds. It would also be a indirect blow to proc builds which cannot crit.
It wouldn't really be a blow to builds with proc sets because I can easily get 40-50% crit through 1 skill and a mundus (and I can build crit in for even more damage through a change of a 5pc set. I'd sacrifice some sustain which wouldn't be needed anyway because hardened would become absolutely garbage and magicka sorc would be completely garbage alongside it's main shield.
I assume you just don't know how to play vs a sorc which is why you're hoping for Zos to nerf them into the ground to the point they're not played whatsoever.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Chilly-McFreeze wrote: »
Shield Stacking:
Shield stacking isn't as strong in no-CP as it is in CP. There are already direct counters to shields like oblivion damage, shield breaker, shattering blows, knight slayer etc. Again, I'm aware that is it annoying to hear "just slot X, alter your build, etc." but the options are already there.
Also mind that triple shield stacking costs more than 12k magicka. Pirate skeleton doesn't proc ON shields, but there are work arounds. Also it only scales with max stats and cp.
Plus shields can't be critted or penetrated for severalreasons.
- shields don't crit as well. You don't get 1.5+ the shield size just bc RNG.
- shields don't consider armor mitigation, means they have 0 resistance and you always overpenetrate them
- It's bad game design to have one BiS against all. High resistance is countered by penetration, shields by pure dmg and glyphs
Chilly-McFreeze wrote: »Eye of the Storm:
Easiest counter is to walk out of it. I know, that's not what you want to hear, but it is. If it get's used in places where you can't walk away, that's on you to be in the wrong place.
BUT the issue is that people can close the gap you could creat to easily with a combination of immovability pots, rapids, gap closers, streak or any of that.
So, my solution would be to handle it similar to the "relique status" in battle grounds. Disable the options to gap close, streak or gain an expedition bonus while the ability is active.
This would work wonders and wouldn't be an overkill. If it's still "OP" then may add a movement speed malus like while blocking.
To be able to shut down a 250 ultimate skill with a simple bash would be too much.
Ragnaroek93 wrote: »Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.
Ragnaroek93 wrote: »Just rework undead (vampire passive) and unnerf all executes which got nerfed in Morrowind (so basically all executes except wrath...). It's so incredible frustrating to burst sorcs (or shield builds in general, not a specific sorc problem to be honest) down to 10% and not being able to finish them by spamming my execute while having 4k weapondamage.2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Soulstrike is cloakable after 2s for nightblades. That makes them the only class that can reliably counter it without block or LOS. You take 2-3 ticks of damage (out of 8) depending on lag (ik it´s hilarious) when you time your cloak properly. That means you can avoid 60 to 75% of soulstrikes dmg with cloak.
Hardened ward (and harness magica) only scaling on magica is a disatvantage at this point. I´d trade an arm and a leg if hardened ward would scale like healing ward (and any healing mechanic in the game) - with spelldmg and magica.
Only scaling on maxmagica is a strict disatvantage in terms of gear choices as all BIS offensive options this patch (especially for battlegrounds/nonCP) are not maxmagica based but spelldmg based.
This means for an offensive setup you inevitably sacrifice defence (yes i know necropotence exists - no i would not consider it anywhere near to bis on sorc and since this is about hardened i don´t consider magblade/warden relevant to the argument).
It's funny, just because an overperforming skill (cloak) "counters" another overperforming skill (Soul Strike) doesn't make any of these two skills balanced. And even if you interrupt it with cloak, it still hits like a truck, have fun playing against that if you are on medium armor without being a nightblade (better have mistform slotted I guess...).Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order :
1. Destruction ult morph Eye of the storm
Radius too large to roll out, cannot interupt, cannot reflect aoe, cannot stealth out, massive damage.
Slightly OP due to no countering and hurting ult diversity.
Proposal : Make interuptable wish bash
2. Soul strike + War maiden + Soulshine
Ability has been buffed to make useful in the past and has become overcorrected.
Same issue as Destro ult + higher damage. As well as unable to stealth during spell.
Proposal : Ideally add pushback from damage OR Simply make interuptable with bash.
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
are hardcoded to ignore crits in a manner that's unchangable. Some rework with mitigation may be
necessary as well.
4. The Bird (cliff racer)
This ability is High damage at range, instant cast, cannot dodge.
Remove at least one of these traits.
Proposal : Make it so you can dodge roll out of this ability.
5. Permafrost
There's nothing mechanically OP about this ability. It's the animation causing problems.
When you break out of this ability right away the animation basically keeps you cced for another second.
Proposal : Rework animation
Insight/debate welcome.
6. Nerf proc sets
7. Nerf bleeds
8. Nerf cloak
9. Nerf defile
Some abilities I view as imbalanced or broken in marrow with potential solutions. From least OP to most in order
3. Hardened Ward + Magika stacking.
Same problem as life leach in many games. Stacking a offensive stat to gain defense as well.
Ability only needs toned down in pvp not pve.
Proposal : No longer ignores critical hits.
Solution may require rework such as "90% damage reduction until x absorbed" Assuming shields
are hardcoded to ignore crits in a manner that's unchangable.