PeggymoeXD wrote: »Either that or give picking up relics a cast timer. There is no point in defending if the enemy has cc immunity. It's literally just a game of speedy nb's and stam sorcs running as fast as they can.
PeggymoeXD wrote: »Either that or give picking up relics a cast timer. There is no point in defending if the enemy has cc immunity. It's literally just a game of speedy nb's and stam sorcs running as fast as they can.
AnteCoyote wrote: »PeggymoeXD wrote: »Either that or give picking up relics a cast timer. There is no point in defending if the enemy has cc immunity. It's literally just a game of speedy nb's and stam sorcs running as fast as they can.
I thought about that, and it's kind of *** that you can just touch it and be on your way, but if there was a cast timer you could interrupt, tanks would just sit on the scroll bashing all day. Maybe if you couldn't be bashed out of the cast if you are already CC-immune, it would work. It'll give people the opportunity to kill you rather than making it impossible to pick up a relic being camped by a tank, but still give the tank a chance for at least one interrupt.
THEDKEXPERIENCE wrote: »Disabling potions would effectively eliminate Templars from helping. My invis + speed potions, as well as my immovable potions are invaluable to my contributions to my team.
Don't hate on people who have thought outside the box. Rather, try to think of ways to help your team that don't make sense for your archetype. I'll never be a nightblade but for 15.7 seconds my Magplar can pretend well enough. Then it's just a 200 yard run with rapid manuevers while I spam breath of life and Harness Magicka.
Moglijuana wrote: »I hate CTF. Mainly because there is a bug if you dodge roll into an enemy flag you prevent any negative effects the flag gives you. This includes being able to use mist form + cloak + streak while carrying the flag. @ZOS_GinaBruno have you guys seen that yet? It honestly makes CTF a waste of time as teams doing this don't fight at all and have no counter play to stop them from capping.
Remember all those heals that were coded as dodgeable for like the first year of the game?Moglijuana wrote: »I hate CTF. Mainly because there is a bug if you dodge roll into an enemy flag you prevent any negative effects the flag gives you. This includes being able to use mist form + cloak + streak while carrying the flag. @ZOS_GinaBruno have you guys seen that yet? It honestly makes CTF a waste of time as teams doing this don't fight at all and have no counter play to stop them from capping.