puffytheslayer wrote: »puffytheslayer wrote: »I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.
This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.
when did they add prosperous to weapons?
and training to the VMA drop loot?
Was just examples without much thought to actual traits to get the idea across. Pick the most crap trait you can think of and substitute that in each time you see prosperous or training if it helps.
my post was meant to be a lighthearted joke - you appear deffensive though so....
GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
notimetocare wrote: »5 runs for a guaranteed weapon? Nobody would random roll because 5 runs is super easy...
Not for mostly everyone (especially after morrowind)you less than 1% er, if you are that good than you deserve to get it and be done,
MLGProPlayer wrote: »GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
Definitely not. Some things need to be behind a skill wall.
That doesn't mean they need to be behind an RNG wall though. I'm completely against RNG mechanics in games. A token system is a perfect solution with zero drawbacks.
GreenSoup2HoT wrote: »You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.