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Maelstrom Boxes!

BossXV
BossXV
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Hey everyone sick of awful RNG? Well I have just the semi balanced plan! Maelstrom tokens!!


You get 1 token a run, maybe 2 for a flawless run

1 token= 1 random weapon (its my money and I want it now! People)

Between 4-6?= weapon of your choice (patient people)

5= 6 weapons (I've ran this a lot and don't need anything but more bang for my buck)


  • BossXV
    BossXV
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    And really, if Somone can beat vet Maelstrom 5 times they deserve whatever weapon they want
    Edited by BossXV on June 9, 2017 2:13AM
  • GreenSoup2HoT
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
    PS4 NA DC
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.

    Incoming hate for this, I don't care it would make me filthy rich.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • notimetocare
    notimetocare
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    5 runs for a guaranteed weapon? Nobody would random roll because 5 runs is super easy...
  • LegendaryMage
    LegendaryMage
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    I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...
  • starkerealm
    starkerealm
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.

    Incoming hate for this, I don't care it would make me filthy rich.

    Offers @Wrecking_Blow_Spam some hate and cookies.

    But, yeah, no, I honestly don't care much one way or the other on Maelstrom weapons (and for that matter, DSA weapons) being BoE.
    I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...

    Let me guess, stam build? :p Because there's no better way to scare off a staff drop than rolling magicka. :p
  • MLGProPlayer
    MLGProPlayer
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.

    Definitely not. Some things need to be behind a skill wall.

    That doesn't mean they need to be behind an RNG wall though. I'm completely against RNG mechanics in games. A token system is a perfect solution with zero drawbacks.
  • FloppyTouch
    FloppyTouch
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    How about a token for each round clear
    Edited by FloppyTouch on June 9, 2017 1:51AM
  • BossXV
    BossXV
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    5 runs for a guaranteed weapon? Nobody would random roll because 5 runs is super easy...

    Not for mostly everyone (especially after morrowind)you less than 1% er, if you are that good than you deserve to get it and be done,
  • Morgul667
    Morgul667
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    Would love a token system in the game :-)
  • SirDopey
    SirDopey
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.

    As much as I hate the RNGesus of VMA and would fully support a token system there is no way in hell I will vote for them to be BoE. You have to earn those weapons.
    NA PC | AD
    xx Doc Holliday xx
  • LegendaryMage
    LegendaryMage
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    Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.

    You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.

    Incoming hate for this, I don't care it would make me filthy rich.

    Offers @Wrecking_Blow_Spam some hate and cookies.

    But, yeah, no, I honestly don't care much one way or the other on Maelstrom weapons (and for that matter, DSA weapons) being BoE.
    I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...

    Let me guess, stam build? :p Because there's no better way to scare off a staff drop than rolling magicka. :p

    No, mag sorc. I actually just finished it again and it dropped another inferno staff haha Although it's decisive this time, would be cool if I got another sharpened in a row.
  • BossXV
    BossXV
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    How about a token for each round clear

    Why do they call you Floppy Touch?
  • DemonDruaga
    DemonDruaga
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    Rng is not skill. As long as some players can run 500 times or basically just running it for the next 100 years and never getting their weapon and other get it first try, it is a messed up system.
    No reward for the good and patience players, just for the lucky ones
    Ardor // Dunkelsicht // Pakt
  • Didgerion
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    ZOS just need to make the weapon and armor trait changeable at the crafting stations and the RNG will become much friendlier.

    Right now RNG is a joke and it shows ZOS level of respect to its community (zero) - they totally don't care that lots of players spend lots of time doing a repetitive non-enjoyable content over and over again just to get a piece of missing gear in a right trait.





    Edited by Didgerion on June 9, 2017 3:25AM
  • starkerealm
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    BossXV wrote: »
    How about a token for each round clear

    Why do they call you Floppy Touch?

    His touch makes you floppy.
  • BossXV
    BossXV
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    BossXV wrote: »
    How about a token for each round clear

    Why do they call you Floppy Touch?

    Lol insightful! :smile:
  • Universe
    Universe
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    I agree.
    The RNG is terrible.

    Though people have suggested similar solutions for years.
    ZOS never implemented any of them.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • BossXV
    BossXV
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    Lord wrote: »
    I agree.
    The RNG is terrible.

    Though people have suggested similar solutions for years.
    ZOS never implemented any of them.

    I feel like what's the point, will they ever listen, there is some things they have implemented that have been great "One Tamriel" but some things like this they just ignore, I can't figure out the method to the madness
  • mandricus
    mandricus
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    Let me guess, stam build? :p Because there's no better way to scare off a staff drop than rolling magicka. :p

    I got my Sharpened Inferno Staff with a Magplar. After 15 runs more or less.
    Not to say that RNG in it's current state for the vMA it is not horrible.... still looking for a bow for my Stamplar, I mean, not necessarily the sharpened one, I would be quite happy with any trait just to start with, anyway, about 20 runs whitout any single bow drop at the moment. Just to say that RNG is RNG, so.. it is really unpredictable, and most of the times it just makes you feel less and less motivated after every run to go again through the vMA, because you know that next time you could just receive at the end again an useless sword and an useless shield (yes, it happened to me).
    Edited by mandricus on June 9, 2017 12:05PM
  • BossXV
    BossXV
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    I'm not sure how I feel about selling them however, I feel it would kill the reward. It's a trophy, and if just everyone could have it thannn, I don't know,
  • RoyJade
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    I would love an hybrid rng-token system. Stay with the random loot at the end, but earn a token for each weapon you deconstruct. Then, get either a special crafting station in vMA who use these token in order to craft a weapon (the more token you use, the more choice you have), or a pnj who sell boxes (one random weapon = two tokens, one chosen weapon with random trait = 5 token, one random weapon with a chosen trait = 10 tokens, one chosen weapon with one chosen trait = 25 token).
  • bebynnag
    bebynnag
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    BossXV wrote: »
    And really, if Somone can beat vet Maelstrom 5 times they deserve whatever weapon they want

    ive done it multiple times on 6 different characters, one of whom was a healer, wearinf SPC and using a purple sharpend resto staff

    so where is my sharp inferno?
  • N0TPLAYER2
    N0TPLAYER2
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    I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...

    We hate you
  • kargen27
    kargen27
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    I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.

    This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.
    and then the parrot said, "must be the water mines green too."
  • bebynnag
    bebynnag
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    kargen27 wrote: »
    I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.

    This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.

    when did they add prosperous to weapons?
    and training to the VMA drop loot?
    Edited by bebynnag on June 9, 2017 10:58PM
  • kargen27
    kargen27
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    kargen27 wrote: »
    I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.

    This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.

    when did they add prosperous to weapons?
    and training to the VMA drop loot?

    Was just examples without much thought to actual traits to get the idea across. Pick the most crap trait you can think of and substitute that in each time you see prosperous or training if it helps.
    and then the parrot said, "must be the water mines green too."
  • bebynnag
    bebynnag
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    kargen27 wrote: »
    kargen27 wrote: »
    I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.

    This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.

    when did they add prosperous to weapons?
    and training to the VMA drop loot?

    Was just examples without much thought to actual traits to get the idea across. Pick the most crap trait you can think of and substitute that in each time you see prosperous or training if it helps.

    my post was meant to be a lighthearted joke - you appear deffensive though so....
  • davey1107
    davey1107
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    ZOS will implement this in the patch notes, you'll get all excited, then it'll be 10,000 tokens for weapon of your choice. Lol.
  • BossXV
    BossXV
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    davey1107 wrote: »
    ZOS will implement this in the patch notes, you'll get all excited, then it'll be 10,000 tokens for weapon of your choice. Lol.

    .....sigh
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