GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
Wrecking_Blow_Spam wrote: »GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
Incoming hate for this, I don't care it would make me filthy rich.
LegendaryMage wrote: »I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...
GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
notimetocare wrote: »5 runs for a guaranteed weapon? Nobody would random roll because 5 runs is super easy...
GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
starkerealm wrote: »Wrecking_Blow_Spam wrote: »GreenSoup2HoT wrote: »Just make them tradeable and be done with it. Give players who like maelstrom the ability to make some cash. It would boost the overall economy of eso and make maelstrom not a drag for people who dont want to run it but want the weapons. Theres no shame in buying a weapon off someone who completed the content.
You could lock selling maelstrom to Wrothgar guild vendors. Which would still leave those weapons locked to the content and make the guild vendors there more popular but also require eso+ or the dlc so zos doesn't loose money.
Incoming hate for this, I don't care it would make me filthy rich.
Offers @Wrecking_Blow_Spam some hate and cookies.
But, yeah, no, I honestly don't care much one way or the other on Maelstrom weapons (and for that matter, DSA weapons) being BoE.LegendaryMage wrote: »I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...
Let me guess, stam build? Because there's no better way to scare off a staff drop than rolling magicka.
FloppyTouch wrote: »How about a token for each round clear
FloppyTouch wrote: »How about a token for each round clear
Why do they call you Floppy Touch?
FloppyTouch wrote: »How about a token for each round clear
Why do they call you Floppy Touch?
I agree.
The RNG is terrible.
Though people have suggested similar solutions for years.
ZOS never implemented any of them.
starkerealm wrote: »Let me guess, stam build? Because there's no better way to scare off a staff drop than rolling magicka.
LegendaryMage wrote: »I was lucky the other day. Made a new pve build, went to vma to test it out, after not playing vma for many months, and behold, after a casual many-death-many-breaks run, an inferno sharpened staff appears in the chest. There's hope! Or not...
I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.
This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.
puffytheslayer wrote: »I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.
This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.
when did they add prosperous to weapons?
and training to the VMA drop loot?
puffytheslayer wrote: »I still like the carnival game scenario. Each completion you get a random drop just like now. Traits would need to be divided into tiers. You get let's say three prosperous and two training inferno staves so a total of five tier one staves. You can trade those five in for a tier two stave. Five tier two staves (pulling numbers out of my ...) and you can trade for a tier three. Five tier three and you get the grand prize staff! Of course there is that little tiny chance you get that grand prize on each run but if all you are getting are the little plastic mustaches you get the chance to trade them in for a slide whistle.
This still means a whole lotta runs but at least you know eventually you will get what you want. This keeps getting what you want hard enough that the desired weapons do not become common place.
when did they add prosperous to weapons?
and training to the VMA drop loot?
Was just examples without much thought to actual traits to get the idea across. Pick the most crap trait you can think of and substitute that in each time you see prosperous or training if it helps.