Uncle_Sweetshare wrote: »Wow. I really did not expect these poll results. I figured the casual portion of the playerbase was much smaller... That explains why they couldn't give a skeever's arse about fixing Battlegrounds, or the group finder, or vet trials for console players. Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
It all makes sense now. It's a very scumbag business model, but it makes sense.
(I realize the poll isn't a representation of the entire playerbase, but it still gives insight as to why so many issues are being ignored)
Uncle_Sweetshare wrote: »Wow. I really did not expect these poll results. I figured the casual portion of the playerbase was much smaller... That explains why they couldn't give a skeever's arse about fixing Battlegrounds, or the group finder, or vet trials for console players. Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
It all makes sense now. It's a very scumbag business model, but it makes sense.
(I realize the poll isn't a representation of the entire playerbase, but it still gives insight as to why so many issues are being ignored)
Uncle_Sweetshare wrote: »Wow. I really did not expect these poll results. I figured the casual portion of the playerbase was much smaller... That explains why they couldn't give a skeever's arse about fixing Battlegrounds, or the group finder, or vet trials for console players. Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
It all makes sense now. It's a very scumbag business model, but it makes sense.
(I realize the poll isn't a representation of the entire playerbase, but it still gives insight as to why so many issues are being ignored)
How is it a scumbag business model to appeal to the majority of paying customers?
I wonder if there was a poll of people who identify as hardcore pvpers how many buy fluff? Fluff makes the cash flow. The point of a business is to make money...
Fixing group finder is important to "casuals" but I bet most can find a guild or a few friends to run with them to tide them over. Something about an easygoing attitude instead of harsh criticism like "scum" seems to attract "friends" but I don't know....
Not everyone thrives in an environment of "git gud scrub". Community sports teams and soccer clubs come to mind as a real life example of that mentality... massive crowds don't line up to get their entertainment from being berated by their peers. Massive crowds line up for amusement parks though. People, in great numbers, pay to chill with some thrills, to have a sense of accomplishment that isn't tied to self esteem, to spend time with others smiling not gritting their teeth and screaming in frustration. I get that frustration is entertaining for some, else we wouldn't have games called "masocore" with permadeath & other consequences, but let's be real, if one is out to make dat cash, one appeals to the majority.
Uncle_Sweetshare wrote: »Lord_Kreegan wrote: »Absolutely, totally, and completely not at all...
Good grief. I play games for fun. It's not competition and any yahoo who thinks it is must be some extremely insecure, unaccomplished, numb-nuts without anything else to hang his/her hat on.
Seriously... is what you accomplish in an on-line game important? Is that all you have in your life?
Are you that pathetic?
Play the damn game for fun and enjoy it...
All I hear is "I suck at pressing keys, therefore I feel the need to bring down anyone that's better than me, even though I'm extremUncle_Sweetshare wrote: »Wow. I really did not expect these poll results. I figured the casual portion of the playerbase was much smaller... That explains why they couldn't give a skeever's arse about fixing Battlegrounds, or the group finder, or vet trials for console players. Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
It all makes sense now. It's a very scumbag business model, but it makes sense.
(I realize the poll isn't a representation of the entire playerbase, but it still gives insight as to why so many issues are being ignored)
How is it a scumbag business model to appeal to the majority of paying customers?
I wonder if there was a poll of people who identify as hardcore pvpers how many buy fluff? Fluff makes the cash flow. The point of a business is to make money...
Fixing group finder is important to "casuals" but I bet most can find a guild or a few friends to run with them to tide them over. Something about an easygoing attitude instead of harsh criticism like "scum" seems to attract "friends" but I don't know....
Not everyone thrives in an environment of "git gud scrub". Community sports teams and soccer clubs come to mind as a real life example of that mentality... massive crowds don't line up to get their entertainment from being berated by their peers. Massive crowds line up for amusement parks though. People, in great numbers, pay to chill with some thrills, to have a sense of accomplishment that isn't tied to self esteem, to spend time with others smiling not gritting their teeth and screaming in frustration. I get that frustration is entertaining for some, else we wouldn't have games called "masocore" with permadeath & other consequences, but let's be real, if one is out to make dat cash, one appeals to the majority.
Where shall I start...
The group finder is broken for premade groups. It works the majority of the time if you're by yourself, so the "group" finder actually inhibits playing with friends. Sure, you could teleport to the dungeon as a 4 man group, but you're not going to receive the 25% damage bonus from using the group finder, and for those doing the random dungeon of the day, you're likely not going to receive your random reward if you're in a premade group of any size. So, your point is moot there.
As for the percentage of "hardcore" players that buy fluff, I can't speak for anyone but myself, but prior to Morrowind hitting the PTS (I haven't spent any money with ZOS since), I had spent well over $500 in the Crown store in the two months I had been playing (and I'm not wealthy by any means), so there goes that point as well.
The scumbag portion of the business model is refusing to fix the aforementioned issues because of the cost required to fix it compared to the percentage of players they're going to lose for not fixing it. We're not talking about "appealing" to anyone, we're talking about fixing issues that have been prevalent within the game for months, if not years. I'm not telling anyone to "git gud" or saying that "hardcore" players have any more right to play than "casual" players, I'm asking for them to fix the issues with the product that I paid for. So, yet another missed point.
Feel free to retort, but you've already lost.
Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
It all makes sense now. It's a very scumbag business model, but it makes sense.
I wonder what about your post could have lead me to believe that you think appealing to the 80% instead of the "hardcore" players is the "scumbag business model" you speak of. Unless, you didn't mean "business model" and instead meant "development philosophy"?
Uncle_Sweetshare wrote: »That explains why they couldn't give a skeever's arse about fixing Battlegrounds, or the group finder, or vet trials for console players. Even if the entire 'hardcore' playerbase quit, that would still leave over 80% of the players to keep feeding them money.
If you doubt they intended to push broken content,
Why do you believe they refuse to fix battlegrounds?
They are notoriously uncommunicative, they very well could be fixing it right now. Zos has rarely if ever operated on the assumption that players and forum posters are entitled to responses to their bug reports/feedback threads. In fact the in game message is something like "thank you for the feedback, you may never get a response from us".