Seems likely there would be a significant performance hit if a bunch of us chose to have personally instanced Tamriels.
I'm sympathetic to the wish, but the underlying structure is already pretty shaky.
More of the shared shards with a lower population cap would be good though.
lolo_01b16_ESO wrote: »So you want to create seperate instances where bots / gold sellers can farm their stuff without getting disturbed or reported? Sounds like a very bad idea.
How'd that work with a MMO server? Genuine curiosity, I don't know much about how it works. From my understanding, it sounds like the server(our poor, already struggling server) would have to host thousands of instances for all the players wanting to solo, keeping track of npcs, nodes, spawn timers etc etc for each and every one of them. That sounds like a truly awful idea. Am I missing something though? Does it work differently?
Even that aside though, I really don't think it's needed. I agree other players can be annoying sometimes but an all empty Tamriel just sounds so lonelyI also feel like a way better idea would be just a tad more instancing on quests, other player definitely do break immersion when you port to some Oblivion plane to urgently close the portal and have to wait for it to respawn because someone just killed it. There's no reason that quest related locations that ate only accessible during quests shouldn't be instanced. It's already the case with main story, it should be with a lot more quests too.
The issue would be this would becoming a farming mechanic.
You own private world to farm bosses and nodes with no one around to contest or take kills before you get there.
The issue would be this would becoming a farming mechanic.
You own private world to farm bosses and nodes with no one around to contest or take kills before you get there.
Yes why not just limit certain exploits and drops. But why would anyone but a bot user care about this. It would give us all precious mats to farm without dealing with botters. Plus how annoying is it when a new dlc drops you can't even find a delve boss for at least 20 min. Anyone that disagrees probably uses bots and sells mats like hot cakes.
mesmerizedish wrote: »
I was initially going to vote no, but then I thought "actually I would probably use the feature occasionally, so why not?" I haven't rigorously examined the idea, because it will never happen, but superficially I don't really see any problem with it. You're absolutely right that people would use it to farm, but... so what?
Bombashaman wrote: »Just make a toggle which renders all the other players and their graphic effects invisible, but not their other effects. So they may kill critters or take nodes in front of you etc. but you can't see them or their flashy skills.
So you still are on same world as others and can't farm or do anything which could be interpreted as advantage to you.
Every problem solved?
It's only because your chasing the MQ of the new content on release day (I am assuming your on console)
If you don't like other people around, why are you playing an MMO?
The issue would be this would becoming a farming mechanic.
You own private world to farm bosses and nodes with no one around to contest or take kills before you get there.
Darkstorne wrote: »
I'm surprised by how many people keep saying this in the thread. This is an incredibly narrow view of the genre, that not only demonstrates an inability to think outside of the box ("this is how old MMOs did it, so it's how ALL of them should do it"), but it also shows you haven't been paying attention to the evolution of MMOs visible in games like Destiny and The Division where running into other players is mostly restricted to town hubs and specific group areas (think dolmens and world bosses from ESO) with the majority of the game being kept mostly solo to reinforce the atmosphere and the storyline that the game is presenting.
Bombashaman wrote: »Just make a toggle which renders all the other players and their graphic effects invisible, but not their other effects. So they may kill critters or take nodes in front of you etc. but you can't see them or their flashy skills.
So you still are on same world as others and can't farm or do anything which could be interpreted as advantage to you.
Elsterchen wrote: »Seems likely there would be a significant performance hit if a bunch of us chose to have personally instanced Tamriels.
I'm sympathetic to the wish, but the underlying structure is already pretty shaky.
More of the shared shards with a lower population cap would be good though.
Actually we do have solo instanced content (main quest f.eg. ... and honestly OT did not improve performance as well. So, optional solo, toggled when needed, should be fine.
Yes why not just limit certain exploits and drops. But why would anyone but a bot user care about this. It would give us all precious mats to farm without dealing with botters. Plus how annoying is it when a new dlc drops you can't even find a delve boss for at least 20 min. Anyone that disagrees probably uses bots and sells mats like hot cakes.