Uncle_Sweetshare wrote: »Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.
starkerealm wrote: »Uncle_Sweetshare wrote: »Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.
Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.
DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
starkerealm wrote: »Uncle_Sweetshare wrote: »Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.
Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.
Please elaborate so I can understand better - how would making potions faster be broken? Just curious. I mean - I can go to an ingame store right now and buy 999999 potions if I have the gold for it - so why can I not do the same with crafting if I have the materials for it?
starkerealm wrote: »DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
starkerealm wrote: »DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
Yes but once they use up all their mats, that income source disappears right? And regardless I'm still going to make my obscene amount of gold - it's just more boring to do it.
starkerealm wrote: »Uncle_Sweetshare wrote: »Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.
Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.
starkerealm wrote: »starkerealm wrote: »DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
Yes but once they use up all their mats, that income source disappears right? And regardless I'm still going to make my obscene amount of gold - it's just more boring to do it.
Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?
It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.
Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.
If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.
This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.
EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.
starkerealm wrote: »Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?
It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.
Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.
If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.
This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.
EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.
starkerealm wrote: »DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
starkerealm wrote: »DeadlyRecluse wrote: »I've never seen a good argument against this being part of the base game UI.
Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
If by tedious you mean "enter a number, hit a button and go make a sandwich".
We have addons for this already. Not exactly what the OP is talking about, though I dont know of any game that lets you make more than one in the same go outside stuff like alchemy or provisioning where it makes sense to make more than one serving at a time(which we already can do).
Economy has nothing to do with it. Gold is insanely easy to make in this game without crafting.
starkerealm wrote: »Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?
It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.
Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.
If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.
This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.
EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.
To prevent this issue, it could be made in such a way that you can set the number of items you want to craft, but that the actual crafting time itself is still the same. So making a 100 potions still takes the same amount of time as it would to make it at the moment, expect you don't have to keep pressing the button. And during this crafting time, you can't do anything else in game expect watch the crafting process (and perhaps interrupt it when you want to do something else).
Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!
Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!
It is helpful to some of the playable who don't know about it and can use it. No need to get snippy about it.
Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!
It is helpful to some of the playable who don't know about it and can use it. No need to get snippy about it.
It was added to the main post BEFORE you posted about it. I'm snippy because you clearly didn't read the thread - and just decided to advertise add-ons to us.