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Batch Crafting Food/Alchemy? Yay or Nay?

lagrue
lagrue
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Lately I've been burning through my Alkest and Alchemy ingredients that have built up over time. I find myself sitting on ESO mashing the craft button while I watch TV or something - only looking back at the screen every so often to make sure I didn't deplete all my mats - I don't want to sit at an Alchemy station all day. I know some perks craft EXTRA potions and food per x1 produced, but that's not the type of batch I mean.

What I would like to see is the ability to (not including skills) make more than one potion at a time, as long as I have all the ingredients - why do I have to mindnumbingly sit and craft the same thing over and over, when it be as simple as implementing a multiplication prompt? I want to batch craft 20 potions, and leave the alchemy table - saving myself minutes to hours of wasted time. I have probably spent more time in the Alchemy station today than actually playing the game!

Who else is on board? Why or why not? Do try not to tear eachother apart or flame - if there's a legitimate reason we should only craft 1 potion at a time, I'd genuinely like to hear it.

EDIT: This post has now been updated - please do NOT discuss add-ons and treat them like an actual means of fixing design flaws. 2/3 of the playerbase cannot use Add-Ons, so using them as a basis to change nothing is incredibly narrowminded, selfish, and also pushes the responsibility onto players to fix flaws, rather than attempt to get ZOS to look at things.
Edited by lagrue on June 4, 2017 10:27AM
PSN ID (NA only): Zuzu_With_a_Z
*GRAND MASTER CRAFTER*

"You must defeat me every time. I need defeat you only once"

Batch Crafting Food/Alchemy? Yay or Nay? 84 votes

Yes - Batch Crafting is a Good Idea (Please Explain)
80%
CNDTraeCavalryPKDeadlyRecluseRainwhisperWhiteCoatSyndromeMadyUbungAlienSlofKhenarthitimb16_ESO85Jitterbugdennissomb16_ESOAnath_QAlinielLoralai_907Alex_Lexvyndral13preub18_ESOGilGaladIdinusebottleofsyrup 68 votes
No - Batch Crafting is NOT a Good Idea (Please Explain)
3%
k9mouseotis67starkerealm 3 votes
I'm Indifferent
2%
CoatmagicTasear 2 votes
Something Else (Please Elaborate)
7%
NewBlacksmurfidkBouldercleavefgoron2000msettenRuckly 6 votes
I like to waste my time on prolonged and needlessly tedious tasks
1%
Vipstaakki 1 vote
OP accidentally made 6 poll options, so I choose this one
4%
AhzeknotimetocarepsychojudgeKagetenchu 4 votes
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.

    Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.
  • DeadlyRecluse
    DeadlyRecluse
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    I've never seen a good argument against this being part of the base game UI.
    Thrice Empress, Forever Scrub
  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    That said, having the option to, "refill" a stack, assuming your character knows how, in one click, would be a nice QoL option.
  • lagrue
    lagrue
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    Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.

    Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.

    Please elaborate so I can understand better - how would making potions faster be broken? Just curious. I mean - I can go to an ingame store right now and buy 999999 potions if I have the gold for it - so why can I not do the same with crafting if I have the materials for it?
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.
  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    lagrue wrote: »
    Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.

    Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.

    Please elaborate so I can understand better - how would making potions faster be broken? Just curious. I mean - I can go to an ingame store right now and buy 999999 potions if I have the gold for it - so why can I not do the same with crafting if I have the materials for it?

    It's not about people actually using the materials produced, it's about people producing items and vendoring them.
  • lagrue
    lagrue
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    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.

    Yes but once they use up all their mats, that income source disappears right? And regardless I'm still going to make my obscene amount of gold - it's just more boring to do it. I can understand, in part, where you're coming from - but not fully.
    Edited by lagrue on June 3, 2017 10:22PM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    lagrue wrote: »
    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.

    Yes but once they use up all their mats, that income source disappears right? And regardless I'm still going to make my obscene amount of gold - it's just more boring to do it.

    Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?

    It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.

    Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.

    If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.

    This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.

    EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.
    Edited by starkerealm on June 3, 2017 10:31PM
  • starkerealm
    starkerealm
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    No - Batch Crafting is NOT a Good Idea (Please Explain)
    Also, abusing the multi-crafter addons can (at least in theory) get you banned. So, those are already on the edge of what's acceptable.
  • Ruckly
    Ruckly
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    Something Else (Please Elaborate)
    Queing up potions and poisons sounds like a good idea. One could write a script to repeatedly press the craft button over and over and it is unlikely you would get caught doing so. While your character is crafting you can go take a leak, fry an egg, practice the violin, check the betting odds on horses, make a bird house, contemplate whether such-and-such stamina build would work, read the farmer's almanac, mow the lawn, take a nap, solve Fermat's last theorem, build a fence, think about immigration reform while building a fence, go to the store and buy a loaf of bread, shoot a rack of pool, roam about contemplatively, make toast, rearrange your fishing tackle, sweep the garage, press the trigger on your power drill both in forward and reverse, go back to playing ESO.

    Doing all your potions in one batch and one click simultaneously instead of successively doesn't make a lot of sense because alchemy stations aren't set up for line production. You can buy a stack from a vendor because the have a stock ready to buy.
  • CMFan1966
    CMFan1966
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    YES!!!! I have actually fallen asleep at my computer levelling up provisioning. It doesn't have to be dozens or hundreds at a time. I'd be happy if they let us do them in multiples of 5. Just something to speed it up some.
  • idk
    idk
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    Something Else (Please Elaborate)
    On PC there is an addon for crafting batches of food and potions, well, and gear. Just type in how many to craft and let it go.

    It also permits the same for refining.
  • Defilted
    Defilted
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    Just select a number you want to craft and hit craft. That simple.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Bouldercleave
    Bouldercleave
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    Something Else (Please Elaborate)
    Like most QoL complaints from console, there's a PC addon for that, but that doesn't solve our console brethren's issues.

    Queing up additioanl ones, sure. Simply batch crafting huge volumes in one go? No, that would be hilariously broken in some very specific circumstances.

    I chose "other" because this is the real answer to the problem. Multicraft is a great add-on but alas, it only helps the PC community.
  • fgoron2000
    fgoron2000
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    Something Else (Please Elaborate)
    I would suggest a limited batching, but not unlimited. For instance, click to make 1 piece, shift-click to make 10, control-click to make 100. This also has precedence in the game as well. In the CP screen, you can do a shift-click to move the stars up/down 10 at a time. Further, these are things that a player will use a lot more of, being that they're consumables. A person is more likely to make a few hundred pieces of food/drink/potions, than he/she would make even 100 daggers, for example...(outside of leveling, of course)

    or...alternatively, shorten the animation and/or sound effect, if these pieces need to continue to be made one at a time...Actually, I would say that for all crafting, not just consumables.

  • Kiralyn2000
    Kiralyn2000
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    lagrue wrote: »
    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.

    Yes but once they use up all their mats, that income source disappears right? And regardless I'm still going to make my obscene amount of gold - it's just more boring to do it.

    Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?

    It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.

    Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.

    If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.

    This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.

    EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.

    Of course, if people could do this easily, the supply of mats for sale would decrease & the prices would increase. So less profit. (also, without guild vendors having a "price/unit" sorting option or a keyword search, it's kind of hard to find ingredients at good prices)


    Me, I mass-craft & vendor from stuff I've gathered (what other purpose could there be to a craft bag filled with 1k+ of every provisioning ingredient?) Honestly, it doesn't feel like that much gold compared to what the uber-traders manage. (But, yes, it's all "new" gold, while the traders are just shuffling gold between players..... /ponder)
  • F7sus4
    F7sus4
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    This feature actually was introduced on Morrowind betaPTS for a short time. Just wondering how many people noticed it.

    [Craft window]
    - 1 +
  • notimetocare
    notimetocare
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    OP accidentally made 6 poll options, so I choose this one
    Only us PC people get it!
  • msetten
    msetten
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    Something Else (Please Elaborate)
    Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?

    It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.

    Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.

    If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.

    This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.

    EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.

    To prevent this issue, it could be made in such a way that you can set the number of items you want to craft, but that the actual crafting time itself is still the same. So making a 100 potions still takes the same amount of time as it would to make it at the moment, expect you don't have to keep pressing the button. And during this crafting time, you can't do anything else in game expect watch the crafting process (and perhaps interrupt it when you want to do something else).
  • Sakiri
    Sakiri
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    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.

    If by tedious you mean "enter a number, hit a button and go make a sandwich".

    We have addons for this already. Not exactly what the OP is talking about, though I dont know of any game that lets you make more than one in the same go outside stuff like alchemy or provisioning where it makes sense to make more than one serving at a time(which we already can do).

    Economy has nothing to do with it. Gold is insanely easy to make in this game without crafting.
  • lagrue
    lagrue
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    Sakiri wrote: »
    I've never seen a good argument against this being part of the base game UI.

    Mass crafting can lead to issues in crafting with players able to generate obscene amounts of gold. This is prevented, primarily, by making the act tedious.

    If by tedious you mean "enter a number, hit a button and go make a sandwich".

    We have addons for this already. Not exactly what the OP is talking about, though I dont know of any game that lets you make more than one in the same go outside stuff like alchemy or provisioning where it makes sense to make more than one serving at a time(which we already can do).

    Economy has nothing to do with it. Gold is insanely easy to make in this game without crafting.

    "We have addons for this already. Not exactly what the OP is talking about."

    Please take that garbage elsewhere - this is just like when players constantly kiss Bethesda's butt over design flaws because we have mods... "oh it doesn't matter the quest is bugged, just download the unofficial patch". It is not the player's job to fix poor design. By the way, I've played several games with batch crafting so idk, maybe you just need to play more games.

    One brief glance at my sig and you would see I play on PS4, and therefore don't have access to add-ons, but again - it's not the player's job to fix everything. Just because YOU have add-ons, doesn't mean the larger % of the playerbase doesn't (which by the way, consoles actually outpopulate PC players in this game - WE are the majority, ZOS has even stated so - its due time we get treated like it).

    I've updated the main post and asked that Add-Ons no longer be used as the basis, or even part of people's arguments. It's utter nonsense and we console players see it in every single QoL thread - of course you don't want it fixed, it's not a problem for you to begin with.
    Edited by lagrue on June 4, 2017 10:33AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • lagrue
    lagrue
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    msetten wrote: »
    Okay, let's say you know how to make Orcish Bratwurst on Bun. It's a Vet 10, the food vendors for 5g a piece. Right?

    It takes White Meat, and Flour. Without checking those will set you back about 12g-14g (between 6 and 7g for each piece). So, you can walk up to a station, craft it, and walk away with roughly 6-8 gold in profit. (Because you can produce 4 servings with each set of ingredients, they vendor for 20g.) Which isn't a problem.

    Thing is, it's tedious to do this multiple times. You can. You absolutely can. But... it takes a lot of time and effort.

    If you consolidate it into a single click, you create a situation where you would see people snarf up the ingredients making it harder to obtain them from other players via the guild store, and inflating the prices. You would increase demand significantly.

    This also isn't just a provisioning issue, same thing applies for alchemy, especially for poisons, where the margins are, actually, high enough to off-set the increased ingredient costs.

    EDIT: In the long term, this would also contribute to further inflation, making it harder for new players to get in, and actually get anywhere with gold. Because, if you can walk up to a merchant, and walk away 40k richer, that's a huge issue. Right now, it's time consuming, turn that into a one click? It's a problem.

    To prevent this issue, it could be made in such a way that you can set the number of items you want to craft, but that the actual crafting time itself is still the same. So making a 100 potions still takes the same amount of time as it would to make it at the moment, expect you don't have to keep pressing the button. And during this crafting time, you can't do anything else in game expect watch the crafting process (and perhaps interrupt it when you want to do something else).

    You know what - even this I could accept. Anything is better than mindlessly pressing the same button for 3 hours and not even playing the game - other than the fact the controller is in my hand, what is honestly separating me from rubber banders right now? I'm not really playing, I'm pressing the button - but am I really there? Their own design promotes abusing TOS.... there are people out there who will use macros to achieve it... turbo controllers to achieve it - but I really don't feel any different when I have time to watch half the Lord of the Rings while I make potions. Obviously I'm not anywhere close to playing the game for real.
    Edited by lagrue on June 4, 2017 10:36AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • lagrue
    lagrue
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    BigBragg wrote: »

    Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!
    Edited by lagrue on June 4, 2017 10:38AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • BigBragg
    BigBragg
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    lagrue wrote: »
    BigBragg wrote: »

    Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!

    It is helpful to some of the playable who don't know about it and can use it. No need to get snippy about it.
  • lagrue
    lagrue
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    BigBragg wrote: »
    lagrue wrote: »
    BigBragg wrote: »

    Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!

    It is helpful to some of the playable who don't know about it and can use it. No need to get snippy about it.

    It was added to the main post BEFORE you posted about it. I'm snippy because you clearly didn't read the thread - and just decided to advertise add-ons to us.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • BigBragg
    BigBragg
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    lagrue wrote: »
    BigBragg wrote: »
    lagrue wrote: »
    BigBragg wrote: »

    Thanks for completely not reading the post. Take your precious add-ons elsewhere. Over 66% of the game's population can't use them. and it's not the players job to fix stuff anyway!

    It is helpful to some of the playable who don't know about it and can use it. No need to get snippy about it.

    It was added to the main post BEFORE you posted about it. I'm snippy because you clearly didn't read the thread - and just decided to advertise add-ons to us.

    I read, just didn't care. I am sharing a helpful tool. Sorry Sony doesn't let you use those.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    While I do think it is a good idea, im not sure they can do it. I have arrived at the point that some of the simple obvious stuff they have never touched must have a reason. Im not willing to believe they are that lazy. I am willing to believe that the base code is so jacked they can't/don't know how to fix it.
  • theher0not
    theher0not
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    Yes - Batch Crafting is a Good Idea (Please Explain)
    Either allow us to make multiple batches at once, or they should allow us to auto craft a set of items (like how WoW does it).
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