I'm rather skeptical to this.
1) How do you want to get it? It's 120 points passive on a tree with completely useless skills for a healer (I put some points into Staff Expert, but it's because there is nothing else worthy. It might work for a more DPS oriented healer if you put points into Master-at-Arms and Staff Expert, which is actually very good for (pet) sorcerers ... but it's still 120 points, so it means only 120 for the healing skills. For 4-man dungeons probably viable.
2) To roll dodge something you have to force it to attack you first. For mobs? Who cares. For bosses? Impossible. I'm really not going to roll dodge from Earthgore Amalgam in vBF to set it off balance.
BTW. I'm not running Lightning Wall in trials, but I use it in vet dungeons.
Come on, nobody is healing by heavy attacking the boss. The heavy attack is to get resources and Major Mending, not to heal somebody for 1k Health (with something that has 3 seconds to cast). Staff Expert is a great skill for Lightning Staff to DPS a pack of trash mobs. And that's something that is useful for dungeons, but completely useless for trials.
Roll Dodge as a source of Off-balance is really *not* a substitute for missing Lightning Wall. I guess it's more of a PvP skill.
I think you're over-engineering it. While I understand you want to improve it, but the truth is that the build is working and it does not need any major changes. That's why it's working even for vet trials.
Now I understand what you meant. With more Champion Points *in the future*, you can easily use both trees to get all the important skills.
But I still don't see how you want to execute it.
After all off balance only needs happen every 15 secs now. As such, Lighting wall isn't only option though to consider. For example asylum could be considered. What I meant for tactician was it was useful as something in trials if you were going use and rely sorcs dps for lighting wall or generally use of balance. For dungeons there's no guarantee of sorc dps or even enough shock damage to provide it.Added benefit - yes; A substitute for missing Lightning Wall - hell no
I think we don't understand each other here. I was solely talking about Tactician as the only source of Off Balance. And if you have another source, you don't need Tactician.
But it's just my opinion, I may be wrong of course.
These are average potions for healers, but I think other 2 hardly ever get mentioned.
These are average potions for healers, but I think other 2 hardly ever get mentioned.
I'm mentioning the second one (Potions of Immovability) in https://forums.elderscrollsonline.com/en/discussion/397661/jack-iprits-guide-for-sorcerer-healers-to-veteran-trials#
Usually in your trial group there is a DK running Igneous Weapons buff, so you don't need a potion with Major Sorcery buff. Unfortunately, Knockback immunity is a situational buff and you need to run potions 100% time (in trials) so you can't wait for that 10 seconds of knockback immunity. I would gladly use a potion with Magicka + Stamina + Crit chance properties, but there is no such combination
For dungeons I've had mixed feelings recently ... (rant incoming) Trying to res people is often more dangerous than finish the boss (fight) with 3 or even two people alive. If they died once, they die again (because mechanics, not lack of healing). For DLC dungeons, and especially the newest ones, you either don't die at all, or you wipe. There is almost no option for trying to res someone. (/rant)
So, I have been theory-crafting hard lately and I have a new setup I want to test (both in dungeons and vet trials):
1) First Setup
Head - SPC, Infused, tri-stat
Shoulders - Domihaus, Heavy, Divines, Max Magicka
Legs - SPC, Infused, tri-stat
Chest, Hand, Weist, Feet - Jorvuld, Divines, Max Magicka
Necklace - SPC, Spell Damage
Ring - SPC, Spell Damage
Ring - SPC, Magicka Recovery
Main bar - Asylum Restoration Staff / Master Restoration Staff - Powered, Weapon Damage
Back Bar - Jorvuld Lightning Staff - Decisive, Weapon Damage
This setup gives me permanent bonus for SPC, and Jorvuld bonus for War Horn and Bone Shield (since I'm running War Horn on back bar ^^). I could swap Hardened Ward with Energy Orbs, so my shield would benefit from Jorvuld too, but it would break my rotations, so I will try it later if it works even without it.
2) Second Setup
Head + Shoulders - Monster set of your choice, Divines, Max Magicka
Legs - SPC, Infused, tri-stat
Chest, Hand, Weist, Feet - Jorvuld, Divines, Max Magicka
Necklace - SPC, Spell Damage
Ring - SPC, Spell Damage
Ring - SPC, Magicka Recovery
Main bar - SPC Restoration Staff - Powered, Weapon Damage
Back Bar - Jorvuld Lightning Staff - Decisive, Weapon Damage
Since I don't have Master Resto Staff and Asylum is just ... meh, and since I also stay on my front bar most of the time, I could have the SPC bonus just on my main bar (you know, Mutagen is the way to go for spc uptime). I have to test uptimes with it, but this would open slots for monster sets and the moster set I really want is .. Earth... no ... Lord Warden Dusk! Why? Because Boundless Storm + Lord Warden Dusk is so OP. I'm not sure about Stamina on this setup though.
And yeah, no Twilight Remedy anymore
If I swapped Lightning Staff for Frost Staff for setup 2, could I be both healer and tank? )
So, what do you think?
So, I was testing the second setup yesterday and today pretty intensely. I also tried PuG vRoM HM (today's pledge), but we failed on statues, so no HM today
The result is pretty good, I had lots of fun using various monster sets and I have to say they are pretty underrated. For example Chokethorn is pretty cool and can ease some pressure from you. It also has insane range. I had good results with it in vRoM Nightflame is not very good except bosses. It has small range, but the healing output is pretty good. I want to test it more in trials. Lord Warden is great, I was hitting 24k spell resistance and 21k physical resistance with it But in PuG many tanks use it. I will definitely test more sets in dungeons because it's really fun. I needed something like this to keep me interested, since I was running the same sets for a long time and I haven't felt like playing much lately with my sorc (except for guild actions).
What I need to work on is the armor setup. I tried running double-stat food, which took me back to square one. Maybe I'm more experienced now, maybe I don't overuse Circle of Preservation, but I was able to use it even with 10.5k Stamina. But it didn't feel right, even the 18k+ Health was refreshing. 17.5k is sometimes stressful.
Now my DK healer needs to farm another Jorvuld set