Well, I didn't think that much about it and I'm not so sure if I even want to now.
Every healer I was leveling to level 50 was using two skills - Mutagen + Healing Springs.
Healing Springs is the first skill in your line and you can heal everything with it, you don't need anything else.
Mutagen is the next one you get very soon and it helps you to keep people up and use other skills as well. I prefer this morph because it's also a kind of burst heal for people on low health. But on my nightblade healer I'm using Rapid.
Combat Prayer is third, but at this point you usually want to allocate your skill points somewhere else, not just to another freaking healing skill.
Generally, I prefer class skills over other skills, because when you choose a class, you want to use it's skills and explore them. Undaunted skill line? 90% of beginners won't even have this skill line unlocked.
And it really doesn't matter what's better.
Lightspeedflashb14_ESO wrote: »@Tasear blood alter is going from 8 meter circle to 28 meter. This is 12 times the area covered. 8 meter circle has a 200 meter area and a 28 meter circle has a 2400 meter area. Will be a must use skill for all healers that are not Templars with purifying ritual. my warden has been using it as of late, it is actually a great skill and some my warden has been missing, a heal over time that is ground based that can proc spc reliably without having to cast springs every 4 seconds. something sorcs are missing too. though i prefer Overflowing Altar, the one with 50% larger burst heal on synergy then Sanguine Altar 65% at base vs 40% at base, the one that last for 50% longer 46 seconds to overflowing 33 seconds.
The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
Lightspeedflashb14_ESO wrote: »The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
Lightspeedflashb14_ESO wrote: »The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
7% of 30000 is 2100. 2k more magicka for 1 slot occupied. No, thanks
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
7% of 30000 is 2100. 2k more magicka for 1 slot occupied. No, thanks
How do you only have 30k magic on your toon? Most healers I have seen have at least 35k. My magsorc have a base of 42k. Yes this is before percentage amps, I am a aware they are additive and not multiplicative. Even if you only had 30k base mag, an extra 2.1k is nothing to turn down. Just wondering how much your Mutegen ticks for with only 30k max magic.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
7% of 30000 is 2100. 2k more magicka for 1 slot occupied. No, thanks
How do you only have 30k magic on your toon? Most healers I have seen have at least 35k. My magsorc have a base of 42k. Yes this is before percentage amps, I am a aware they are additive and not multiplicative. Even if you only had 30k base mag, an extra 2.1k is nothing to turn down. Just wondering how much your Mutegen ticks for with only 30k max magic.
From what I seen he did something pretty interesting with spell damage glyphs so actually turned out quite high with 2500 and over 4000k mark for competitive but this in regards to springs.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »The reason to use inner light is for the 7% max magic. @troomar That is hardly lackluster. That is like 3-5k magic just for having it slotted.
7% of 30000 is 2100. 2k more magicka for 1 slot occupied. No, thanks
How do you only have 30k magic on your toon? Most healers I have seen have at least 35k. My magsorc have a base of 42k. Yes this is before percentage amps, I am a aware they are additive and not multiplicative. Even if you only had 30k base mag, an extra 2.1k is nothing to turn down. Just wondering how much your Mutegen ticks for with only 30k max magic.
From what I seen he did something pretty interesting with spell damage glyphs so actually turned out quite high with 2500 and over 4000k mark for competitive but this in regards to springs.
My spell damage on both my healers is around 2k unbuffed but they both have high magic on the main bar, 41k for warden and 38k for my temp. My springs on my temp hits for almost 8k fully buff (can provide evidence if you don't believe me.) but the tool tip is like 2.6k. for my warden I run illustrious healing, but he is a Nord and my temp is a Argonian, so it hits for around the same.
The reason I tell you this is because a 4k healing spring tick is really low to me.
Unless you mean that his spell Damage get to over 4k. Well that is nice. But I can get to over 3.2k on my temp, with the 38k magic.
And are you both not sorcs? Ought you both be stacking magic as best you can cuase the matriarch is only scaled off of max magic. Like 20% of your base heal.
Lightspeedflashb14_ESO wrote: »I say it ought to be as high as you can get it, while being able to sustain, wearing SPC, at the very least.
Lightspeedflashb14_ESO wrote: »I say it ought to be as high as you can get it, while being able to sustain, wearing SPC, at the very least.
Wait back tracking a second? Your critical or base heal for healing springs is 3.2k?
Lightspeedflashb14_ESO wrote: »How do you only have 30k magic on your toon? Most healers I have seen have at least 35k. My magsorc have a base of 42k. Yes this is before percentage amps, I am a aware they are additive and not multiplicative. Even if you only had 30k base mag, an extra 2.1k is nothing to turn down. Just wondering how much your Mutegen ticks for with only 30k max magic.
@Tasear I'm still waiting for your trial build ... although I'm quite not sure why should it differ much from the dungeon one (except CP distribution and few minor skill changes), but maybe you will surprise me, since I don't have experience from vMoL and vHoF.
While I'm waiting, I'm still wondering why people say Healing Springs is the healer's main healing ability
(vAA last boss).
Now it's the world's first "Nerf Energy Orb" post
Orbs have been nerfed already^^
How are you sustaining such number of engery orbs?
Orbs have been nerfed already^^
How?How are you sustaining such number of engery orbs?
I don't remember honestly, but 1262 Drain/s says I still haven't reached my limits
I guess the healing from orbs is also counted from Twilight Remedy...?
I was quite surprised when I saw the parse for the first time, so I tried something else yesterday in some random nMoL runs.
The result of not spamming Healing Springs so often and give more orbs was quite good, especially in corridor fights. And when three players popped my orbs (almost) at the same time, It was a satisfying moment
Anyway, I made a test on a skeleton (the healer's one):
http://www.youtube.com/watch?v=AWUAbfnnYJ8
I couldn't hold it out any longer: https://forums.elderscrollsonline.com/en/discussion/397661/jack-iprits-guide-for-sorcerer-healers-to-veteran-trials#latest
Now I'm looking forward to seeing your trial build