Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I appreciate the reply.
I've played more than a few MMOs, but I have never played Skyrim.
The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.
In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.
Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.
I'm leveling my alt (lvl 17) in all crafts by just deconning everything my main gets (CP 160), and doing daily crafting writs. She have no skill points assigned into any of the crafts, but she is in 30-35 craft level range. This way I'm using the basic mats that you getting back from writs to do dailies and decon, decon, decon. Alch, is the only one where I actually have to make pots.
Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I appreciate the reply.
I've played more than a few MMOs, but I have never played Skyrim.
The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.
In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.
Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.
While you are waiting on the timers you get to farm all of the Motifs that you want.
Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I appreciate the reply.
I've played more than a few MMOs, but I have never played Skyrim.
The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.
In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.
Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.
While you are waiting on the timers you get to farm all of the Motifs that you want.
Sure, but farming drops is not crafting. Technically, gathering is not crafting either.
Besides, motif drops are so rare for me. I obviously don't know how to farm them.
QuebraRegra wrote: »from a skill point perspective, I have a character from console launch, but I swear he's short on skill points. I'm almost at the point with research where I'm considering "returning" him, and respecing all skill into strictly crafting due to a shortage of points.
BlackSparrow wrote: »My solution was to level one craft per character (or two, in the case of Smithing and Clothier, to save on motifs). It's a bit less of a skillpoint suck that way, so I've been able to level my crafting skills with each character. The downside is that approach it makes crafting furniture a lot harder, since the higher level furnishings require multiple crafting skill lines to make.
I feel like I am gimping my low-level characters because i want them to be able to craft. Every skill point is a struggle to spend on crafting skills. It's really a shame that this game didn't design a real crafting system. I have to play games over ten-years old to experience a fun crafting-design.
I can't say I recognise the problem being discussed above.
I started crafting pretty much from day 1 of joining the game, and have had great fun levelling my characters to Master level in their respective crafts.
I currently have seven Master Crafters
- Ma'Histaba Lvl 28 - Master Tailor (9 trait)
- Isilme Lifeweaver Lvl 39 - Master Alchemist (Fully Skilled)
- Garik Untredson Lvl 24 - Master Blacksmith (9 Trait)
- Corelian Stormweaver Lvl 30 - Master Enchanter (Fully Skilled)
- Has-No-Future Lvl 25 - Master Carpenter (9 Trait)
- Azok Shieldbiter Lvl 21 - Master Provisioner
I've not encountered any insurmountable problems in achieving those certifications because my characters are under Level 50. The only challenge I ever had was in delivering crafting writs and completing crafting surveys prior to the 'One Tam' scaling being introduced. Creeping through a high level zone looking for a survey location could be a bit hairy in a level 10 character. But 'One Tam' made it much easier.
As far as skill points are concerned first priority always goes to crafting progression, but I've not really had any major issues with combat performance, which is largely about gear and skill at low levels anyway, and being master crafters my guys can always afford to be well equipped.
I understand the skillpoint problem. I'm trying to make my one lvl 50 into a jack-of-all-trades crafter. That means a lot of skillpoints spent in crafting. So far I've gathered every skillshard available in my factions zones except for the public dungeon ones (I have all delve shards) and have moved on to another factions zones.My mistake was doing this with only three characters instead of six. And I did not spread the crafting out evenly. So, even in their thirties, my blacksmith-clothier and my alchemist-enchanter-woodworker are having skillpoint issues. I do not think these issues are insurmountable, but it is a pain.
My initial decision to specialise on a single craft per character was specifically to spread the burden of crafting skill points as thinly as possible. I have not bothered with the Keen Eye skills on any of my crafters, as i found that despite having poor eyesight i am able to spot resources quite easily without the highlighting. But neverthelessMy mistake was doing this with only three characters instead of six. And I did not spread the crafting out evenly. So, even in their thirties, my blacksmith-clothier and my alchemist-enchanter-woodworker are having skillpoint issues. I do not think these issues are insurmountable, but it is a pain.
My point is still validated by the fact that the character needs to allocate skillpoints to killing instead of crafting. It certainly was made easier with One Tam, but adventuring skill is still needed. Crafting skillpoints only come from adventuring. You make a good point about the good gear, though. Characters can always light and heavy attack their way through a lot of delves and quests.
That was the big surprise I got from the Homestead update.And then I have to ask: how do you feel about the furnishing recipes? Seems like a lot of woodworking ones require metal working. And more than a few metal-working ones require alchemy. There're a lot of red recipes in my furnishing-crafting windows!
leepalmer95 wrote: »I have 2 crafted
1 doing alchemy + rune
The other doing everything else
Theres really no need to have more than 1 character for a profession. Waste of time and skill points to be honest.
Yep, exactly my point.
There are games where crafting doesn't require a lot of killing to just enjoy crafting.
This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.
I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...
DaveMoeDee wrote: »Yep, exactly my point.
There are games where crafting doesn't require a lot of killing to just enjoy crafting.
This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.
I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...
You can get enough skill points to for all skills in a craft just grabbing shards with no combat. It is best to do those first few levels when you can resurrect where you die at no cost. Unfortunately, discovering POIs while collecting will end up leveling you past that point.
DaveMoeDee wrote: »Yep, exactly my point.
There are games where crafting doesn't require a lot of killing to just enjoy crafting.
This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.
I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...
You can get enough skill points to for all skills in a craft just grabbing shards with no combat. It is best to do those first few levels when you can resurrect where you die at no cost. Unfortunately, discovering POIs while collecting will end up leveling you past that point.
I don't see getting enough skyshards to be competent as a crafter without combat as possible. And then finding the crafting locations? Just getting to some of those requires combat as well.