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It seems Crafting is really only meant to be pursued as part of Endgame.

  • Jaazer
    Jaazer
    Hluill wrote: »
    Jaazer wrote: »
    Hluill wrote: »
    davey1107 wrote: »
    Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.

    I appreciate the reply.

    I've played more than a few MMOs, but I have never played Skyrim.

    The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.

    In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.

    Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.

    While you are waiting on the timers you get to farm all of the Motifs that you want.

  • Hluill
    Hluill
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    Astarana wrote: »
    I'm leveling my alt (lvl 17) in all crafts by just deconning everything my main gets (CP 160), and doing daily crafting writs. She have no skill points assigned into any of the crafts, but she is in 30-35 craft level range. This way I'm using the basic mats that you getting back from writs to do dailies and decon, decon, decon. Alch, is the only one where I actually have to make pots.

    Most of my alts do the same thing. The challenge comes when you want to make something for your champion.
    Edited by Hluill on June 7, 2017 4:53PM
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
    Hluill
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    Jaazer wrote: »
    Hluill wrote: »
    Jaazer wrote: »
    Hluill wrote: »
    davey1107 wrote: »
    Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.

    I appreciate the reply.

    I've played more than a few MMOs, but I have never played Skyrim.

    The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.

    In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.

    Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.

    While you are waiting on the timers you get to farm all of the Motifs that you want.

    Sure, but farming drops is not crafting. Technically, gathering is not crafting either.

    Besides, motif drops are so rare for me. I obviously don't know how to farm them.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Jaazer
    Jaazer
    Hluill wrote: »
    Jaazer wrote: »
    Hluill wrote: »
    Jaazer wrote: »
    Hluill wrote: »
    davey1107 wrote: »
    Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.

    I appreciate the reply.

    I've played more than a few MMOs, but I have never played Skyrim.

    The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.

    In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.

    Yeah, slugging my way through research right now. But most of that time is logged out and waiting on timers. I've played games where you have to spend hours in front of the crafting station just to level. In some games, crafting is more complicated than combat. There's skill and time involved. There are MMOs that I have yet to hit level cap in any of their distinct crafting classes.

    While you are waiting on the timers you get to farm all of the Motifs that you want.

    Sure, but farming drops is not crafting. Technically, gathering is not crafting either.

    Besides, motif drops are so rare for me. I obviously don't know how to farm them.

    Agreed, but they are activities that directly support your crafting. You will also need to farm your style and trait materials.

    Edited by Jaazer on June 7, 2017 5:09PM
  • QuebraRegra
    QuebraRegra
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    from a skill point perspective, I have a character from console launch, but I swear he's short on skill points. I'm almost at the point with research where I'm considering "returning" him, and respecing all skill into strictly crafting due to a shortage of points.
  • Hluill
    Hluill
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    from a skill point perspective, I have a character from console launch, but I swear he's short on skill points. I'm almost at the point with research where I'm considering "returning" him, and respecing all skill into strictly crafting due to a shortage of points.

    I dealt with similar issues. I just respec'ed my enchanter so she could craft the final tier. It was a challenge to alocate skill points so that she could stay viable for gathering, exploring and pilgrimages to set-crafting locations so she can make a sjield for an alt.. I've had similar issues with my clothier-blacksmith.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • BlackSparrow
    BlackSparrow
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    My solution was to level one craft per character (or two, in the case of Smithing and Clothier, to save on motifs). It's a bit less of a skillpoint suck that way, so I've been able to level my crafting skills with each character. The downside is that approach it makes crafting furniture a lot harder, since the higher level furnishings require multiple crafting skill lines to make.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Hluill
    Hluill
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    My solution was to level one craft per character (or two, in the case of Smithing and Clothier, to save on motifs). It's a bit less of a skillpoint suck that way, so I've been able to level my crafting skills with each character. The downside is that approach it makes crafting furniture a lot harder, since the higher level furnishings require multiple crafting skill lines to make.

    I did the same thing, and now regret it because of the same reasons. I do not understand the design philosophy behind mixing crafting professions to make furniture. I guess it is to reward the players that concentrated on only one crafting character. Again, reinforces the idea that crafting is really for endgame, as long as one saved her crafting materials from the lower tiers.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • lientier
    lientier
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    I dont have skill point problems. but then I nearly finished all the quests ingame and have all the skyshards (also cyrodiil) with my main who is also crafter.
    you know that you ca easily get a skillpoint for each group challenge in public dungeons and one for each group dungeon quest? with leveling and some skyshards you should be fine.. and there is even a skyshard in each public dungeon.
    and you can do some fast quests also.. (main quest eg)
    PC-EU @lientier
  • khele23eb17_ESO
    khele23eb17_ESO
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    Hluill wrote: »
    I feel like I am gimping my low-level characters because i want them to be able to craft. Every skill point is a struggle to spend on crafting skills. It's really a shame that this game didn't design a real crafting system. I have to play games over ten-years old to experience a fun crafting-design.

    Dont worry. Once at endgame youll feel like gimping yourself when you wear crafted gear. Those beautiful swords, the motif which you farmed for a week.... nope. Here are your Maelstrom daggers. Get used to them. Youll be using them for YEARS.
    Edited by khele23eb17_ESO on June 12, 2017 4:52AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Didz
    Didz
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    I can't say I recognise the problem being discussed above.

    I started crafting pretty much from day 1 of joining the game, and have had great fun levelling my characters to Master level in their respective crafts.

    I currently have seven Master Crafters
    • Ma'Histaba Lvl 28 - Master Tailor (9 trait)
    • Isilme Lifeweaver Lvl 39 - Master Alchemist (Fully Skilled)
    • Garik Untredson Lvl 24 - Master Blacksmith (9 Trait)
    • Corelian Stormweaver Lvl 30 - Master Enchanter (Fully Skilled)
    • Has-No-Future Lvl 25 - Master Carpenter (9 Trait)
    • Azok Shieldbiter Lvl 21 - Master Provisioner

    I've not encountered any insurmountable problems in achieving those certifications because my characters are under Level 50. The only challenge I ever had was in delivering crafting writs and completing crafting surveys prior to the 'One Tam' scaling being introduced. Creeping through a high level zone looking for a survey location could be a bit hairy in a level 10 character. But 'One Tam' made it much easier.

    As far as skill points are concerned first priority always goes to crafting progression, but I've not really had any major issues with combat performance, which is largely about gear and skill at low levels anyway, and being master crafters my guys can always afford to be well equipped.

  • Hluill
    Hluill
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    Didz wrote: »
    I can't say I recognise the problem being discussed above.

    I started crafting pretty much from day 1 of joining the game, and have had great fun levelling my characters to Master level in their respective crafts.

    I currently have seven Master Crafters
    • Ma'Histaba Lvl 28 - Master Tailor (9 trait)
    • Isilme Lifeweaver Lvl 39 - Master Alchemist (Fully Skilled)
    • Garik Untredson Lvl 24 - Master Blacksmith (9 Trait)
    • Corelian Stormweaver Lvl 30 - Master Enchanter (Fully Skilled)
    • Has-No-Future Lvl 25 - Master Carpenter (9 Trait)
    • Azok Shieldbiter Lvl 21 - Master Provisioner

    I've not encountered any insurmountable problems in achieving those certifications because my characters are under Level 50. The only challenge I ever had was in delivering crafting writs and completing crafting surveys prior to the 'One Tam' scaling being introduced. Creeping through a high level zone looking for a survey location could be a bit hairy in a level 10 character. But 'One Tam' made it much easier.

    As far as skill points are concerned first priority always goes to crafting progression, but I've not really had any major issues with combat performance, which is largely about gear and skill at low levels anyway, and being master crafters my guys can always afford to be well equipped.

    First off, awesome job. What you did is quite an accomplishment in patience and perseverance!

    My mistake was doing this with only three characters instead of six. And I did not spread the crafting out evenly. So, even in their thirties, my blacksmith-clothier and my alchemist-enchanter-woodworker are having skillpoint issues. I do not think these issues are insurmountable, but it is a pain.

    My point is still validated by the fact that the character needs to allocate skillpoints to killing instead of crafting. It certainly was made easier with One Tam, but adventuring skill is still needed. Crafting skillpoints only come from adventuring. You make a good point about the good gear, though. Characters can always light and heavy attack their way through a lot of delves and quests.

    And then I have to ask: how do you feel about the furnishing recipes? Seems like a lot of woodworking ones require metal working. And more than a few metal-working ones require alchemy. There're a lot of red recipes in my furnishing-crafting windows!
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Kaymorolis
    Kaymorolis
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    Hluill wrote: »
    My mistake was doing this with only three characters instead of six. And I did not spread the crafting out evenly. So, even in their thirties, my blacksmith-clothier and my alchemist-enchanter-woodworker are having skillpoint issues. I do not think these issues are insurmountable, but it is a pain.
    I understand the skillpoint problem. I'm trying to make my one lvl 50 into a jack-of-all-trades crafter. That means a lot of skillpoints spent in crafting. So far I've gathered every skillshard available in my factions zones except for the public dungeon ones (I have all delve shards) and have moved on to another factions zones.


    PC | NA
    CP: 240+
    Tai'Zar - 50 Bosmer Stamblade
    Annatar the Fair - 50 Altmer MagSorc
    Rules Through Fear - 50 Argonian Templar
  • Didz
    Didz
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    Hluill wrote: »
    My mistake was doing this with only three characters instead of six. And I did not spread the crafting out evenly. So, even in their thirties, my blacksmith-clothier and my alchemist-enchanter-woodworker are having skillpoint issues. I do not think these issues are insurmountable, but it is a pain.

    My point is still validated by the fact that the character needs to allocate skillpoints to killing instead of crafting. It certainly was made easier with One Tam, but adventuring skill is still needed. Crafting skillpoints only come from adventuring. You make a good point about the good gear, though. Characters can always light and heavy attack their way through a lot of delves and quests.
    My initial decision to specialise on a single craft per character was specifically to spread the burden of crafting skill points as thinly as possible. I have not bothered with the Keen Eye skills on any of my crafters, as i found that despite having poor eyesight i am able to spot resources quite easily without the highlighting. But nevertheless
    • Alchemy = 18 skills points
    • Blacksmith = 23 skill points
    • Clothing = 23 skill points
    • Enchanting = 20 skill points
    • Provisioning = 25 skill points
    • Woodworking = 23 skill points
    So, as you say doing several on the same character the skill points would soon mount up.
    Achieving everything on one character would require 132 x Skill Points.
    Hluill wrote: »
    And then I have to ask: how do you feel about the furnishing recipes? Seems like a lot of woodworking ones require metal working. And more than a few metal-working ones require alchemy. There're a lot of red recipes in my furnishing-crafting windows!
    That was the big surprise I got from the Homestead update.

    Many of my crafters were almost complete when that update was launched and I was looking forward to being able to start investing some skill points in their combat bars. Instead I now found that I had to invest still more skill points in secondary skills, so that they could complete the multi-skilled furniture recipes. So, yes, its clear that Zeni doesn't like specialist crafters.

    The other overhead of course are the style motif's, at first I tried to focus on allocating them to specific crafters according to speciality. But that soon became a chore so basically it means that I am now having to collect three sets, one each for clothing, blacksmithing and woodworking.
  • leepalmer95
    leepalmer95
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    I have 2 crafted

    1 doing alchemy + rune

    The other doing everything else

    Theres really no need to have more than 1 character for a profession. Waste of time and skill points to be honest.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dodgehopper_ESO
    dodgehopper_ESO
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    There are a lot of things I like about the crafting system and a lot I hate. One of the things I hate is the way dropped sets and monster sets are just better than what you can make for yourself most of the time. Crafted sets feel like a skill for the experienced player to help out new players or new characters. I'm personally of the opinion they need to get back on the drawing board when it comes to this issue. Another poster made the point that the consummables hold their value. He's absolutely right. Esthetically we are stuck with the way dropped sets look, and they are the better gear. We can't adjust that look without buying costumes, but costumes are more limiting than gear. I really wish crafting design in this game had a more OG-SWG approach.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Hluill
    Hluill
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    I have 2 crafted

    1 doing alchemy + rune

    The other doing everything else

    Theres really no need to have more than 1 character for a profession. Waste of time and skill points to be honest.

    "more than one character for a profession"

    I don't understand. One character doing all the professions of crafting?

    While it seems that the game design agree with you, as @Didz points out, that's a lot of skill points in in character. Which brings strongly back to my observation that crafting seems to be tacked on as some sorta endgame distraction. Maybe something to help out low-level alts or guildees. I think the observations many have made concerning dropped sets also reinforces that idea.

    Part of my frustration with this is that I am trying to find a newer MMO that my wife will play besides EQ2. In EQ2, She can spend all day crafting and decorating her houses. This game is getting closer with housing. But its crafting system sucks compared to EQ2's. It's certainly not something one can really enjoy casually. Though having good crafted gear certainly helps casual play.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Didz
    Didz
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    @Hluill You may be right.

    But it seems a bit pointless if that was Zeni's intention. As has already been noted most dropped sets are superior to any that can be crafted. So, adding crafting purely as an end game distraction would coincide with the exact point when players are no longer interested in crafted sets.

    From my own experience, most of the crafting requests I get are from levelling players looking for decent gear often with the Training Trait to boost their XP. I've had a few requests for Legendary CP160 sets, but probably fewer than five in the space of a year, and usually from players just looking for a stop gap until they can find the right drops.

    I do agree with @dodgehopper_ESO comment though, Crafting would be far more worthwhile if crafters had more control over the visual aspect of the outfit. Styles are useful, but what is really needed is a way of crafting something similar to a costume that would create the desired image the client wants rather than just the desired performance.

    There would definitely be a market for that, which would make crafting far more worthwhile than it is at present.
    Edited by Didz on June 13, 2017 2:05PM
  • Hluill
    Hluill
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    @Didz I do agree that the fruit of crafting is best enjoyed for leveling characters. It provides a quick way to update gear. My one character over fifty-one-sixty is wearing half drops.

    Wouldn't it be cool if our master crafters could learn how to craft some of those dropped sets! And maybe allow them to learn how to make jewelry! I would love some options to be able to make sets without having to travel to remote crafting stations.

    And now we are opening that can of worms about appearance. That same character is wearing that bandit disguise she looted on Bleakrock! Most of my characters are wearing disguises or a costume.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Kaymorolis
    Kaymorolis
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    At what point does dropped gear eclipse crafted? Veteran dungeons? Normal trials?
    PC | NA
    CP: 240+
    Tai'Zar - 50 Bosmer Stamblade
    Annatar the Fair - 50 Altmer MagSorc
    Rules Through Fear - 50 Argonian Templar
  • DaveMoeDee
    DaveMoeDee
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    Hluill wrote: »
    Yep, exactly my point.

    There are games where crafting doesn't require a lot of killing to just enjoy crafting.

    This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.

    I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...

    You can get enough skill points to for all skills in a craft just grabbing shards with no combat. It is best to do those first few levels when you can resurrect where you die at no cost. Unfortunately, discovering POIs while collecting will end up leveling you past that point.
  • Hluill
    Hluill
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    DaveMoeDee wrote: »
    Hluill wrote: »
    Yep, exactly my point.

    There are games where crafting doesn't require a lot of killing to just enjoy crafting.

    This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.

    I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...

    You can get enough skill points to for all skills in a craft just grabbing shards with no combat. It is best to do those first few levels when you can resurrect where you die at no cost. Unfortunately, discovering POIs while collecting will end up leveling you past that point.

    I don't see getting enough skyshards to be competent as a crafter without combat as possible. And then finding the crafting locations? Just getting to some of those requires combat as well.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Didz
    Didz
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    Hluill wrote: »
    DaveMoeDee wrote: »
    Hluill wrote: »
    Yep, exactly my point.

    There are games where crafting doesn't require a lot of killing to just enjoy crafting.

    This game: crafting is only enjoyable after a character has done a lot of killing. The character is either gimped for killing or at max level and has a surplus of skill points.

    I enjoy crafting as an easy way to get gear to characters as they level. It seems to be a wasted potential...

    You can get enough skill points to for all skills in a craft just grabbing shards with no combat. It is best to do those first few levels when you can resurrect where you die at no cost. Unfortunately, discovering POIs while collecting will end up leveling you past that point.

    I don't see getting enough skyshards to be competent as a crafter without combat as possible. And then finding the crafting locations? Just getting to some of those requires combat as well.

    My experience is that my crafting Alts gain experience and level naturally as a mixture of all three.

    They rarely, if ever, waste time engaging in questing, or random killing of mobs. In fact, Rosy, very rarely leaves the town of Daggerfall.

    They get their XP gains and skill points from three main sources:
    1. Completing Crafting Writs which provides a small XP gain as part of each reward.
    2. Visiting Wayshires and other XP tagged locations such as POI's.
    3. Collecting nearby Skyshards.

    There are a few craft survey's and treasure chests that cannot be reached without killing something. although i do my best to find a way if possible. But as far as Skill points are concerned most have been earned through actual crafting, and collecting skyshards, rather than completing quests or random killing.
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