Just referring to the problem of skill points investing a few hours in Cyrodill, even at lower levels, can net you a few more skill points through rank. And don't forget to grab those skyshards while you're there, and mats of course
P.S. oh yeah and murder plenty of people while you're there, can't forget that.
Rainwhisper wrote: »
You get skill points for PvP rank?
I never crafted in a game until ESO. I think its great.
You only need crafting on one character.
Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I never crafted in a game until ESO. I think its great.
The crafting system in ESO allows one to make some great gear, but compared to other MMOs it's not a great crafting system.
For me, good crafting systems allow players to update their gear as they level, which is really hard, if not impossible in ESO.
Or, in great crafting systems, crafting is an alternate activity to adventuring, which is definitely not part of ESO's design, nor, sadly, most of the new MMOs. When someone asks for a good crafting system, typically they are told to play another game.
This game has a decent combat system, a great quest system and is filled with some interesting lore. It now has housing with some okay decorating mechanics. But the crafting recipes require skill in several crafting professions, which reinforces the point that adventuring is the focus and crafting is left behind.
I never crafted in a game until ESO. I think its great.
The crafting system in ESO allows one to make some great gear, but compared to other MMOs it's not a great crafting system.
For me, good crafting systems allow players to update their gear as they level, which is really hard, if not impossible in ESO.
Or, in great crafting systems, crafting is an alternate activity to adventuring, which is definitely not part of ESO's design, nor, sadly, most of the new MMOs. When someone asks for a good crafting system, typically they are told to play another game.
This game has a decent combat system, a great quest system and is filled with some interesting lore. It now has housing with some okay decorating mechanics. But the crafting recipes require skill in several crafting professions, which reinforces the point that adventuring is the focus and crafting is left behind.
Dont craft ! problem solved
Kaymorolis wrote: »I don't see skill points as being a big issue with making a one-stop crafter. It's the research needed - at least for gear crafts. I'd love to craft a full set of Hundings for my NB but I'm sorely lacking in several pieces of medium armor research.
And it's not that I haven't kept my timers going. However I don't find many drops of medium gear. Oddly enough it seems that 95% of anything that drops for me is light or heavy. I've taken to buying junk items off the traders and/or begging guildies for cheap research fodder.
NO.. and here is why.
If you are a level 50, CP 160, you only get Rubedite, Ruby Ash, Ancestor Silk and Rubedo Leather for drops/node spawns.
So, you have to create an alt, keep it under level 12 to get the Iron, Maple, Jute and Rawhide you need to level up crafting past tier 1. Wash, rinse and rename the tier mats until you get up to top tier.
Thank you 1T or whatever expansion caused some moronic genius change that made nodes level with your character, instead of being restricted to zones.
disintegr8 wrote: »I have leveled all of my alts in every craft as I progressed, without using any more skill points than I absolutely needed.
You don't need to spend any points in enchant/wood/cloth/blacksmith as you just deconstruct everything you and your other higher level characters find. For provisioning and alchemy, a few points in the passives so that you can make higher level food and potions is all you need.
My alts only started trait research when Homestead came along, so I had spare skill points by then.
Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I appreciate the reply.
I've played more than a few MMOs, but I have never played Skyrim.
The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.
Sorry, I did not mean to disparage you. My point was that this in an MMORPG, so unlike Skyrim you cannot simply go to a merchant, buy mats, decon, contract, sell, but mats, etc to grind your crafting up. Everything in this game takes a time commitment to level and master.
I appreciate the reply.
I've played more than a few MMOs, but I have never played Skyrim.
The part of me that is moronic is that I keep hoping for the one MMO to rule them all. An MMO that has the depth of stories and questing like ESO. Combat that is as fun, that feels as effective, as ESO's. But I want a crafting system that's real, like Vanguard's, or at least like EQ2's. Talk about taking time to master crafting, try those games! I've gotten my wife to try every MMO I've played, but she keeps going beck to EQ2 because it offers more than just quests and killing. Granted, ESO does it's quests and killing pretty well, better than most, that's all it has.
In terms of "time to master" it will take you about 10 months to get all crafting research to 9 traits in ESO.