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Pre CP - Quests grant % EXP to next level?

Avran_Sylt
Avran_Sylt
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Currently the standard for gaining levels (1-50) quickly is either running dolmens or grinding out mobs. Quests are out of the question since the exp reward is so paltry. A quest might give enough experience equal to killing about 10-15 mobs. Which, for the higher levels, is absolutely worthless. So, the idea would be for quests to grant a % portion of the needed EXP required to level up, instead of the small level scaling that they currently have.

This would be different based on the length and type of quest.

Faction Quests would normally grant a larger %, whereas small side-quests would grant a smaller %. Completing Entire Story lines would grant an even larger %

Hopefully allowing another avenue of Level Grinding that actually goes through the story of ESO, rather than sitting in one area spamming an ability.
Edited by Avran_Sylt on June 2, 2017 1:31PM

Pre CP - Quests grant % EXP to next level? 11 votes

Sounds Interesting
45%
TurelusMarsgodofwarFranieckTostieeOeildefeu91 5 votes
Leave it as it is
18%
White wabbitIrishLassy 2 votes
Other
0%
I Don't Care
36%
NewBlacksmurfIronCrystalBombashamanKiralyn2000 4 votes
  • Turelus
    Turelus
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    Sounds Interesting
    It's an interesting idea that's for sure.

    I generally level my alts by grinding through all the quests/zones so I get the SP/Shards/Books/Achievements etc.

    Currently I think you reach 50 around the fifth zone for your faction (not sure how well Morrowind does) which feels right to me, not sure if it would feel the same if you dinged 50 faster with quests.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • idk
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    I think it's more that players save the quests until they have need for the gear that drops in those zones. Besides, many like myself whites seen those quests a few times really have no desire to see them again and again.

    We just want to get to lvl 50 and play.

    Btw, quests XP scales to level so it's already essentially based on how much XP is needed for the current player level. Smaller quests being weighted less than bigger quests.
    Edited by idk on June 2, 2017 1:41PM
  • Avran_Sylt
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    @Turelus

    Interesting. I've usually leveled alts via grinding (fastest) since the time it talks to walk everywhere, read all the dialogue, etc. usually takes much more of my time than grinding does. Have you a rough estimate on how long completing those 5 zones usually takes you? (Currently trying to do the same with the Warden via completion of all Morrowind Quests/Side-Quests for comparison).

    @Giles.floydub17_ESO

    Which is fair enough, saving the levels to get usable Unique items. However, seeing the quests again and again is much the same as killing the same mob in the same area again and again. So why is there such a disparity in terms of grinding? One focuses more on combat, the other more on exploration. I don't think Quests alone should be equal to mob grinding (since you kill mobs during questing), but I think It'd be nice if players had the option to complete quests to level alts quickly as well. perhaps for those that would be interested in creating characters of another faction. Or those that have a greater interest in the lore behind the game but at the same time, this is their 5th alt to level to 50.
  • Turelus
    Turelus
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    Sounds Interesting
    Avran_Sylt wrote: »
    @Turelus

    Interesting. I've usually leveled alts via grinding (fastest) since the time it talks to walk everywhere, read all the dialogue, etc. usually takes much more of my time than grinding does. Have you a rough estimate on how long completing those 5 zones usually takes you? (Currently trying to do the same with the Warden via completion of all Morrowind Quests/Side-Quests for comparison).
    My last alt took be about a week and a half to reach 50 (in Eastmarch so mid 4th zone) clearing all zones quests/delves/Dolmens. She had training gear from 20+ and used no XP items.
    I was playing about 4 hours each night Mon-Fri and 16 hours is over the weekends. I also played slowly, read some text, stopped to read/post on forums for 10mins etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • idk
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    We have the option to quest and level pretty fast but it takes focus which also means not doing the side quests and skipping the dialog.
  • SquareSausage
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    I personally do dolmens, and a random dungeon when its up and public dungeon for skyshard.

    Questing to level is just way to slow, you dont learn anything new towards your char either way of levelling as both are very easy so its best to power through to get as high as you can as fast as you can to actually start playing the game.

    id support Much more xp for quests so it encourages people to go through stories and balance out the current forms of levelling.
    Breakfast King
    PS4 EU
  • Avran_Sylt
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    @Turelus

    Thanks for the info. Looking at, that creating various different character to try new things would be a pain in the ass for some people (Via Questing). Especially those who don't have the time to do so.

    @Giles.floydub17_ESO

    Comparable to the "grinding spots", main faction quests would grant increased exp. though if all quests gave the same %, then exploration would actually be a boon. Interesting, though if the % isn't based on a completion time, then the "grinding quests" would become the shortest quests. Hmm. But actually going in and timing non-shrine quest completion for each individual quest would be a PITA. But perhaps more realistically possible if done via a community collaboration.

    Edited by Avran_Sylt on June 2, 2017 2:03PM
  • Epona222
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    Dolmen xp already does scale, no matter what level you are it takes around the same number to gain a level.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • NewBlacksmurf
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    I Don't Care
    I'm not against it but should've selected another poll choice.

    Personally I believe too much is built on character and CP levels.

    Follow me here....it's One Tamriel and they didn't know what to do with Vr, CP and levels

    Perhaps just remove character levels and CP levels
    From there quests give exp towards champion points but not levels and skill lines

    Quest give skill points as they do today

    Gear and materials retain their style and look but instead of scaling mat drops, it's region based to get people to move around and it eliminates the need for grinding and simplifies queue and the other issues.
    Now passives impact the potency ....you know like TES games crafting (not to be confused with what unlocked the tier you could wear and use)

    I'm open to different ideas but I think this is simple enough just to remove levels and keep skill line progression and skill points as that's what actually matters.
    Edited by NewBlacksmurf on June 2, 2017 2:09PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Avran_Sylt
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    @NewBlacksmurf

    I agree. That would actually be a nice thing to add in. TBH I think CP bonuses are a band-aid fix as they're unable to pump out content based on how voraciously we consume it (so I totally get why they implemented it).

    Having no level based gear, would actually make this MMO very freaking unique, but would require an even broader selection of gear/skills/combinations than they do now in order to retain players past the "I've got this, now I'm bored stage". Once things like Spell Creation eventually come out, I can certainly see character levels becoming obsolete.

    Edit: though, the additional gear/skills/combinations would be in the form of different gear setups fro different classes. Which would in turn make casual players more likely to try and branch out.

    Maybe start a poll based on your suggestion?
    Edited by Avran_Sylt on June 2, 2017 2:36PM
  • starkerealm
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    Avran_Sylt wrote: »
    So, the idea would be for quests to grant a % portion of the needed EXP required to level up, instead of the small level scaling that they currently have.

    That is how it works now... kinda.

    Like you pointed out, quests scale their XP (and gold) payout to your level. In theory, this is supposed to result in quests that move you towards your next level by a fixed percentage, depending on the nature of the quest. It's saying, "at your level, you need X amount of XP to advance to the next, so we'll give you Y XP, because that will move you towards it by Z%."

    Minor meet and greet quests pay out substantially less than major quests that have multiple steps, and extended combat. So a quest from a guy who wants you to deliver a message will pay out with less, than someone who's asking you to help save their town.

    What might be derped up is the XP to level calculations. Morrowind adjusted the XP to level scaling to make it easier getting through low levels, while increasing the XP required for high levels. But, ZOS apparently forgot to adjust the XP scale for your racial skill line (so you can see the old values, after level 5, if you're so inclined), and you can see what level your character would have been, under the old system.

    If it is screwed up, it will make quests look way more worthwhile at low levels (1-20), and utterly worthless at high levels (40-50). But, yeah, your suggestion is, basically, how the game is supposed to work.
  • zaria
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    Avran_Sylt wrote: »
    Currently the standard for gaining levels (1-50) quickly is either running dolmens or grinding out mobs. Quests are out of the question since the exp reward is so paltry. A quest might give enough experience equal to killing about 10-15 mobs. Which, for the higher levels, is absolutely worthless. So, the idea would be for quests to grant a % portion of the needed EXP required to level up, instead of the small level scaling that they currently have.

    This would be different based on the length and type of quest.

    Faction Quests would normally grant a larger %, whereas small side-quests would grant a smaller %. Completing Entire Story lines would grant an even larger %

    Hopefully allowing another avenue of Level Grinding that actually goes through the story of ESO, rather than sitting in one area spamming an ability.
    Interesting as it looks to me that quests give more xp compared to killing mobs above cp160.
    Think its because its an cutoff on xp from quests at lower levels to 10% of level, or it might just be the weighting.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Avran_Sylt
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    @zaria

    I may be biased, as I normally craft full training gear for all of my alts when I start them out. usually equating to a +70% bonus to exp gained from killing monsters. There isn't a way to increase quest exp.
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