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Potential Future DLC: PvALL Zone

Avran_Sylt
Avran_Sylt
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Recently @Turelus made the suggestion that a forced lone wolf PvP / PvE zone would be cool. And I wholeheartedly agree. The tension, i mean. No absolute help anywhere.

You see two dudes duking it out in the distance... Do you help one overpower the other? If you do will that other person turn around and try to kill you or will they say thanks?

Groups can be formed on the fly via /whisper or /say but its a shaky pact as it is, as friendly fire will always be on (and they may not really be friendly).

It'd be kinda cool if you could tie the justice system into it or something. Place bounties on players with the highest "score" in the zone (from killing npc's or players).
Edited by Avran_Sylt on June 1, 2017 2:20AM

Potential Future DLC: PvALL Zone 206 votes

Sounds Interesting
33%
SolarikenJusticiarMisterBigglesworthKochDerDamonenMessy1MalnutritionMadyTurelusJitterbugM0biAgallochMagdalinaMarsgodofwarNifty2gShogunamiSirCriticalAllu07neb18_ESOwhiteshadow711jppreub18_ESOKrossusdem0n1k 68 votes
Would be terrible
57%
drakhan2002_ESOSigilspearvailjohn_ESOItsMeTooSakiriAcrolasNewBlacksmurfotis67DarcyMardinKendaricProspero_ESOSkjoldurElsterchenZigoSidEpona222aubrey.baconb16_ESOSkayaqKhenarthikwisatzslumber_sandb16_ESO 119 votes
Other
1%
NeaaBlacksharkDonari 3 votes
I Don't Care
7%
WhitePawPrintssebbankojouGraydonStreegaschroed360TitansteeleSausageFodoreAnthofromOrsiniumMickey_OxMjolnirVilkasPixel_ZealotjlboozeryesukeEsomorrowind89 16 votes
  • Stovahkiin
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    Sounds Interesting
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine
    Edited by Stovahkiin on June 1, 2017 2:32AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • max_only
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    Would be terrible
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
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    Would be terrible
    Avran_Sylt wrote: »
    It'd be kinda cool if you could tie the justice system into it or something. Place bounties on players with the highest "score" in the zone (from killing npc's or players).

    Zos already backed away from the idea of PvP as part of DB.

    Further, there is probably a reason only 2 PvP additions have occurred since the game launched vs 8 additions to PvE. If it is due to overall interest in participation it would not make good business sense to have a PvP only DLC.

    In the end Zos would have to make it so we could flag ourselves as being part of PvP or immune to it in the zone which is not as easy as it sounds to do and have it work with certainty. It could only be added as BGs were added and wholly separate from the PvE aspect added at the same time.
  • Avran_Sylt
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    @Giles.floydub17_ESO

    The primary push for PvE content I think is mostly due to most paying players residing in the PvE sections of the game. So I totally understand why PvE is more of a focus. A PvPer is more likely than not going to forego any kind of cosmetic whereas a PvE player may be more tempted to do so. Hell, the housing system is a testament to that.

    This is just a suggestion for the future, not even the immediate one.

    But, if this were to transpire, I don't think flagging as PvP immune should be an option. Do or Die. I wouldn't tie much unlockable content around this DLC though because of that.
  • Stovahkiin
    Stovahkiin
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    Sounds Interesting
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while
    Edited by Stovahkiin on June 1, 2017 2:49AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • idk
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    Would be terrible
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    The primary push for PvE content I think is mostly due to most paying players residing in the PvE sections of the game. So I totally understand why PvE is more of a focus. A PvPer is more likely than not going to forego any kind of cosmetic whereas a PvE player may be more tempted to do so. Hell, the housing system is a testament to that.

    This is just a suggestion for the future, not even the immediate one.

    But, if this were to transpire, I don't think flagging as PvP immune should be an option. Do or Die. I wouldn't tie much unlockable content around this DLC though because of that.

    Housing is irrelevant as it is fluff.

    I am not saying it is a bad idea, however, if your going to lock out a significant number of the player base and my previous comment is correct then it would not be a good business decision. There is a business reason most of what has been added has been PvE.

    5 trials
    at least 6 dungeons
    6 questing zones

    vs
    IC
    BGs

    Either Zos does not have a clue about how the majority of the player base wants to spend most of their game time or PvE is the most significant interest by far. It comes down to RoCE. Return on Capital Employed. A financial ration every large business uses to measure the effectiveness of it's decisions.
  • Bouldercleave
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    Would be terrible
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    So that means that we get a PvE version of Cyrodil? I'm all in for that.
  • max_only
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    Would be terrible
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    I never said pvp players are evil and ruin people's lives.

    When I'm feeling zen and sassy I take a turn or two around ole Cyrodiil.

    Most of the action is a group effort though. There isn't a target on an individual's head like the op suggests. The way resurrection works means you can't camp a corpse and kill it the very minute it comes back.

    I've played a survival mmo with open mandatory pvp but it was a lot larger in area, way more wasteland, less interaction.

    The way ESO is, can you imagine a relatively empty zone like Greenshade with pvp on? Even that zone would engender too much grief and crap attitudes. There'd be no where to hide and just BE. Also who would go to that zone if they didn't put desirable rewards/content there? There'd be no incentive to go and spend all day dragging your corpse around if you aren't playing the "Build of the Month."

    No. If there was a fool proof way to weed out ant-burning sociopaths then maybe you could have a thriving zone like that, but something as it's been suggested -- it would take very little effort to grind that zone to a standstill and hold other players hostage. We'd need active game masters to one shot griefers. We'd need better npc situational awareness. We'd need better faction awareness in regards to the justice system.
    Edited by max_only on June 1, 2017 3:04AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Stovahkiin
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    Sounds Interesting
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    So that means that we get a PvE version of Cyrodil? I'm all in for that.

    Either I'm bad at explaining or you missed my point. Probably both :\
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Betsararie
    Betsararie
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    Sounds Interesting
    I like it on an ideological level.

    You could be pretending to help your teammate all along just to stab him in the back (or kill him).

    Would open the doors for some interesting and deceitful play.

    Might we add a looting option so we can take some of their stuff when we off them? lol
  • NewBlacksmurf
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    Would be terrible
    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bouldercleave
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    Would be terrible
    Stovahkiin wrote: »
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    So that means that we get a PvE version of Cyrodil? I'm all in for that.

    Either I'm bad at explaining or you missed my point. Probably both :\

    If your point is making the entire game PvP than thanks, but no.

    If you just want a new PvP zone, I can't see that as a bad thing.

    Doesn't change the fact that I want a PvE Cyrodil... AND got to throw it out there again!

    Edited by Bouldercleave on June 1, 2017 3:05AM
  • Avran_Sylt
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    @Giles.floydub17_ESO

    I was agreeing with you, PvE is the most gain for them. This poll isn't about what's most profitable for ZoS (as this wouldn't be), but rather your opinion on a on-your-own PvP DLC at an unspecified time in the future, would that interest you personally.

    Also, in terms of financial gain for ZoS, Housing in most certainly NOT fluff. Consider the various crown costs for homes, that you can buy mundus stones for your homes, target skeletons, all sorts of different kinds of flora as well as including time limited housing purchases.

    And, if ZoS was truly backing away from PvP, why did they add in Dueling? Battlegrounds?
  • Avran_Sylt
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    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones

    This would be separate as well, a different Zone. Likely shadow instanced to handle large amounts of players. It wouldn't overlap any existing zone.
  • idk
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    Would be terrible
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    No acting as though PvP is evil. Based on your own comment a majority of players are into PvE so it does not make sense to commit an entire DLC to zone that is completely restricted to PvP.

    To be clear, based on your comment it would not be a good business choice for Zos to create a DLC strictly and only for PvP.
  • Bobby_V_Rockit
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    Would be terrible
    Stovahkiin wrote: »
    max_only wrote: »
    Stovahkiin wrote: »
    I'd absolutely love to have this, but there would be too many PVE-only players that would complain about it and say that pvpers are ruining their game, even though the zone would be 100% optional.

    Other games have done this and it typically works fine

    "Optional".

    Like how Cyrodiil is "optional"?

    Don't make me laugh.

    Yes. Optional. The majority of players who don't like PvP don't go into Cyrodiil, even if it means they don't get all of the gear or abilities they want or think they need.

    An area that you aren't forced to enter through story or other means = optional. It wouldn't be hard, and again, other games have done this without issue. I don't understand why so many people just think that PvP is the worst thing ever. Sure, if you don't like it then that's fine, but don't act like PvP players are evil idiots that ruin PVE'rs lives.


    /rant over. Sorry, that was building up inside me for a while

    PvP is the worst thing ever. I find it obnoxious as hell when I'm enjoying the content the developers have made to be ganked or zerged. Just my opinion, but I'd be happy if PVP were sinply removed from the game. Much more into co-op multiplayer myself
  • NewBlacksmurf
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    Would be terrible
    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones
    Avran_Sylt wrote: »
    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones

    This would be separate as well, a different Zone. Likely shadow instanced to handle large amounts of players. It wouldn't overlap any existing zone.

    You're missing it.

    Literally Cyrodil failed at trying this already....as well as Imperial City so changes were made
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rygonix
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    Would be terrible
    Even if you want it to be this way, with full certainty it will be taken advantage by premade groups, or friends that manage to get into the same BG together. So while they may accidently hurt each other occasionally, the majority of the time it will be a group of friends vs someone they don't know, by their lonesome.

    The Zerg mentality in this game is here to stay, and players will always find a way to achieve it.
    Edited by Rygonix on June 1, 2017 3:30AM
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Kiralyn2000
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    Would be terrible
    Ah, the griefing pit that is free-for-all PvP. Woohoo! :D
  • TheNuminous1
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    I would be so down for this! I often think about how I would love to pvp. But I don't wanna stop farming or questing or doing my business in town. Doing delves or dailies in any given zone.

    And I think about how cool it would be to have a regular pve zone. World boss delves public dungeon nodes. But have it be dangerous. Have pvp always on for anyone.

    Need help with a world boss do you kill that guy or does he kill you? Or do you work together?

    Farming nodes and someone stole it. Dispose of them.

    The element of surprise and the comradery forged would be an excellent addition to the game.
  • Avran_Sylt
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    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones
    Avran_Sylt wrote: »
    There's a huge reason why Cyrodil is seperate and why. battlegrounds are seperate as well as non PvP zones

    This would be separate as well, a different Zone. Likely shadow instanced to handle large amounts of players. It wouldn't overlap any existing zone.

    You're missing it.

    Literally Cyrodil failed at trying this already....as well as Imperial City so changes were made

    not instanced as you have the option of choosing what instance you're in. tone down the number of players that can actually be in the same zone instance, a much lower cap per instance than what is currently implemented in Cyrodiil. maybe 50 players max per instance (all depending on the size of the created zone). Hell, you could even weight it so that players who generally score lower tend to shift into the same instances whereas high-scoring players are paired with other high-scoring players.
  • KochDerDamonen
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    Sounds Interesting
    ie - what I wish imperial city was.


    I still wish selecting a faction wasn't mandatory on character creation any longer.
    Of course my stance on the war is: you people are all insane, there is a daedric prince trying to conquer our existence totally and you're all busy fighting over a CHAIR.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • KRBC
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    Would be terrible
    You can already PVP just about anywhere, if they add another zone it needs to be for everyone.
  • Xylphan
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    A PVALL DLC?

    Remember the Cyrodil quest campers? Now multiply that out for a whole DLC zone. Other than the raging e-peen measuring sociopaths, the place would become even more of a barren wasteland than old Craglorn was.
  • ArchMikem
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    Would be terrible
    Avran_Sylt wrote: »
    Recently @Turelus made the suggestion that a forced lone wolf PvP / PvE zone would be cool. And I wholeheartedly agree. The tension, i mean. No absolute help anywhere.

    It's bad enough in Cyrodiil. Giving us a Free for All would be just...having to watch your back constantly would be.....I'm not even gonna bother.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • dem0n1k
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    Sounds Interesting
    Sounds great!... though if it were a completely different instance to the whole of PVE Tamriel... likely that most of it will be pretty empty. You can see from the replies in this thread that over 50% of players just wouldn't go there. One PvAll zone that do a rotation through all the zones might get more action.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • TequilaFire
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    Xylphan wrote: »
    A PVALL DLC?

    Remember the Cyrodil quest campers? Now multiply that out for a whole DLC zone. Other than the raging e-peen measuring sociopaths, the place would become even more of a barren wasteland than old Craglorn was.

    Sounds like the kettle calling the pot black.
  • Rinmaethodain
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    Would be terrible
    Stop PvPvE Mixing, preserve PvE purity!

    There is enough grieving and toxicity in cyrodiil, imperial city and now in every zone (with duel spamming). No need to extend that to other places.

    Not to mention PvP always carries the baggage of Battle Spirit. Seeing how recent nerfs and changes caused by PvP complaints are negatively affecting PvE, what ESO needs right now is even MORE separation between PvE and PvP not mingling them together and making more excuses to support this ridiculous idea of "seamless and unified PvE and PvP ruleset"
  • slumber_sandb16_ESO
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    Would be terrible
    Bad idea. Like others have said the zone would end up being nearly completely empty and unused except for a tiny amount of people. Bad business decision and not enough selling points.
  • ADarklore
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    Would be terrible
    ZOS already learned that 'forced' content is not good, they tried 'forced group' with Craglorn and it was a miserable failure, so bad in fact, that they backed away from any future group-only zones and made Craglorn more solo-friendly including making the main quest completely soloable. Considering that the players in ESO who prefer PvP are a minority, they are not going to force their majority players to play minority content... that would be a complete waste of time and resources for them. People seem to forget that ZOS has all the datamining to know who is playing what content in ESO, and they will devote resources to the majority of players, which as you can see, are directed towards solo-centric PvE questing players.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
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