Stovahkiin wrote: »Eh, fighting bots isn't as easy as a lot of people seem to think. There's a reason why MMOs have problems with bots so much, and it's not like Zeni can just go and ban every person who happens to run in a circle at a dolmen. And a ZOS GM taking time to actually watch and manually ban bots individually makes very little progress in the grand scheme of things.
Stovahkiin wrote: »Eh, fighting bots isn't as easy as a lot of people seem to think. There's a reason why MMOs have problems with bots so much, and it's not like Zeni can just go and ban every person who happens to run in a circle at a dolmen. And a ZOS GM taking time to actually watch and manually ban bots individually makes very little progress in the grand scheme of things.
They don't know how for proper surveillance, and they won't do more isolated bans because of resource allocation.
In order to ban someone for rubber-banding, they actually have to get in game and, as a gamemaster, observe the act. This requires a lot of time for one of the employees to do something that should be automated.
Sad, really, but it's their design so they either don't care, aren't capable and/or planned poorly.
ZoS, just needs to create Bot Honey Traps in game. For example, on looting items, there is a chance the player gets teleported to a phantom zone. In the phantom zone, there is a simple pattern recognition puzzle, which is easily done by humans. If the player completes it, the player gets a bonus reward pertaining to that zone (Say a set piece item from that zone.)
The simple puzzle is easy to human players, but would be a havoc to Bots and AI. I have seen such traps in other mmos, and they are effective. To add to the complexity, the layout and elements of the puzzle changes alot.
ZoS, just needs to create Bot Honey Traps in game. For example, on looting items, there is a chance the player gets teleported to a phantom zone. In the phantom zone, there is a simple pattern recognition puzzle, which is easily done by humans. If the player completes it, the player gets a bonus reward pertaining to that zone (Say a set piece item from that zone.)
The simple puzzle is easy to human players, but would be a havoc to Bots and AI. I have seen such traps in other mmos, and they are effective. To add to the complexity, the layout and elements of the puzzle changes alot.
Giles.floydub17_ESO wrote: »ZoS, just needs to create Bot Honey Traps in game. For example, on looting items, there is a chance the player gets teleported to a phantom zone. In the phantom zone, there is a simple pattern recognition puzzle, which is easily done by humans. If the player completes it, the player gets a bonus reward pertaining to that zone (Say a set piece item from that zone.)
The simple puzzle is easy to human players, but would be a havoc to Bots and AI. I have seen such traps in other mmos, and they are effective. To add to the complexity, the layout and elements of the puzzle changes alot.
And of course there would be no bugs in that puzzle that could trap a real player.
I don't know how many of you have played other MMOs before: World of Warcraft, Runescape, League of Legdends. Botting is a serious problem that is very difficult to get rid of. It's not easy, not like "Oh I see a bot... I'll report them and they will be banned in a day or two". No it's not like that. Each game has proticols and procedures it must follow when it comes to bots. Typically when a account is reported for botting it is put into a review list. Of which can sit there for a few days untill a Employee of the gaming company gets to it to review it. Once they do they will check, re-check, and check again over the course of a few days to be 100% sure that the account is botting. This is to prevent legitment accounts from being banned for not botting. This can happen if players file false reports for whatever reason.
Now an employee won't just check one account at a time, they will be doing multiple accounts. However, due to the number of reports they get and the limited staff designated to work on it, it takes a long time for them to do. Even more so when accounts have been banned they can easily make another account and start botting again. 0
Some of you has made the usualy suggestions such as: Make mini games to stop the bots. Runescape has done this before, and for a time it did work in preventing to bots from running correctly. However, bot programmers are not stupid, and many of them find it an exciting challenge to test their coding skills. One person said that Runescape removed their mini-games because players complained about them. This is incorrect. Runescape removed their mini-games because it was no longer effective agianst bots. About 90% of bot programs could preform the mini-game correctly and accuratly.
Other usualy suggestions people say is to go after the websites or the creators of the bot programs. This is not an easy thing to do because this requires the National and International Courts of law to determind if the developers have a right to shutdown the website or creator. This becomes even more difficult across nations as each nations laws are slightly different. Doing something like this takes a lot of time and money, and even if the website is shut down another one can be created to do the same thing.
Like I've said it's not easy fighting against bot.
Nemesis7884 wrote: »there are still bots so obvioulsy no....what im wondering is, the botting problem has been around before eso for a long time...why didn't they implement an easier way to detect bots and ban them from the start?
I've made numerous posts on the growing concern of the sheer amount of bots farming vivecs antlers. Anybody who goes there can see them, they've been reported countless times by in-game players, I even took screenshots of them (with nameplates turned on) & released them as proof of the bot activity.
These bots (when dying) are resurrecting at the nearby wayshrine, returning to their 'programmed track' & continuing to farm 24/7.
These player accounts need permanent banning to conserve the integrity of the game, there is a daedric charge that kills dolmen bots, but it won't be long before the botting software used at vivec antlers bypasses the daedric charge (simply by moving on their programmed track)
I even linked @names of ZOS staff in the hopes that something would be done about it, but nothing has happened. The fact that the bots haven't been banned after 3 days is unreal! They're farming in one of the most public grinding spots in the game for all to see.
Regards,
Sad @SamboJ