Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

Will Seducer provide the same benefit if I use Reduce Cost Glyphs?

Vaoh
Vaoh
✭✭✭✭✭
✭✭✭✭✭
I'm trying to figure how all of this stuff adds up to help create a *non-CP build* for Battlegrounds.

Example situation:
Lets say that a skill costs 3500 Magicka to cast after Light Armor passives are taken into account
I slot the Armor of the Seducer set, granting an 8% reduction to Magicka Cost on skills. That skill should now cost 3220 Magicka, meaning it leads to a total reduction of Magicka cost by 280 for this skill.

Now let's take the same situation of a 3500 Magicka cost skill and slot three gold CP160 Reduce Magicka Cost glyphs instead of Armor of the Seducer. Each glyph will reduce the Magicka Cost of skills by 203. The total cost of this skill will now be 2891. This adds up to a total reduction of Magicka cost by 609.

If I were to use those three glyphs and reduce the skill's cost to 2891 Magicka, would Seducer remove 8% of the Magicka cost from the original amount or the newly glyph-debuffed amount. Will I gain that same 280 Magicka cost reduction, or 231.28 (which is 8% of 2891)?

Trying to figure out if Reduce Cost glyphs inherently lower the effectiveness of the Seducer set.

Best Answers

  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Vaoh wrote: »
    I'm trying to figure how all of this stuff adds up to help create a *non-CP build* for Battlegrounds.

    Example situation:
    Lets say that a skill costs 3500 Magicka to cast after Light Armor passives are taken into account
    I slot the Armor of the Seducer set, granting an 8% reduction to Magicka Cost on skills. That skill should now cost 3220 Magicka, meaning it leads to a total reduction of Magicka cost by 280 for this skill.

    Now let's take the same situation of a 3500 Magicka cost skill and slot three gold CP160 Reduce Magicka Cost glyphs instead of Armor of the Seducer. Each glyph will reduce the Magicka Cost of skills by 203. The total cost of this skill will now be 2891. This adds up to a total reduction of Magicka cost by 609.

    If I were to use those three glyphs and reduce the skill's cost to 2891 Magicka, would Seducer remove 8% of the Magicka cost from the original amount or the newly glyph-debuffed amount. Will I gain that same 280 Magicka cost reduction, or 231.28 (which is 8% of 2891)?

    Trying to figure out if Reduce Cost glyphs inherently lower the effectiveness of the Seducer set.

    Its 8% of what is left after the Glyphs have been calculated. And if you add other things like Worm or Breton Passive or any of the Weapon passive and light armor, they are all additive with each other and then multiplied with what is left after glyphs.
    Answer ✓
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Vaoh wrote: »
    Trying to figure out if Reduce Cost glyphs inherently lower the effectiveness of the Seducer set.

    Yes, they do. Your calculation looks correct.
    Edited by f047ys3v3n on May 29, 2017 4:26AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
    Answer ✓
  • Lum1on
    Lum1on
    ✭✭✭
    Skill cost = (Base - Flat reduction) * (1 - % reduction)
    

    Meaning that if skill costs 3000 magicka and you have 5 pieces of light armor, Seducer set and 2 reduce cost glyphs you get the following:
    (3000 - 2*203) * (1 - 5*0,02 - 0,08) = 2127

    Where:
    • 203 = Cost reduction glyph
    • 2,0% (0,02) = Light armor passive, Evocation (Reduces the magicka cost of your abilities by 2% for each piece of light armor equipped)
    • 8,0% (0,08) = Seducer set's 5pc bonus (Reduce the Magicka cost of abilities by 8%)
    PC EU: @Lum1on
    Answer ✓
  • Diab3ticBatman
    That's actually an interesting question. I always run divines with my seduced so I never thought about that. However I would assume that the 5 piece bonus takes points off the original cost first, then the glyphs go into effect. It just seems that the set would get priority since glyphs go on after it's crafted, but don't quote me.
    The Wolfpack Guard is looking for members on Xbox One. If you are with the Aldmeri Dominion, and looking for a good guild with good people who will help each other and work together, this guild may be for you.
    WE RUN AS ONE!
  • Goshua
    Goshua
    ✭✭✭✭
    I'll Throw Alteration Mastery jewelry and 2 others into your inquiry mix.
    (5 items; Reduces the cost of all of your abilities by 6%) + seducer = Total of 14% Cost reduction (without enchants).

    Interesting question/s.

    Edited by Goshua on May 29, 2017 3:43AM
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    This is always where my head hurts. I have no idea if two pieces of gear are reducing my costs total or is one just reducing the new cost from the other. And which gets the reduction first.. So I just use one cost reduction piece. I'm not that crazy about math and really wish items would just speak plainly.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    I'm trying to figure how all of this stuff adds up to help create a *non-CP build* for Battlegrounds.

    Example situation:
    Lets say that a skill costs 3500 Magicka to cast after Light Armor passives are taken into account
    I slot the Armor of the Seducer set, granting an 8% reduction to Magicka Cost on skills. That skill should now cost 3220 Magicka, meaning it leads to a total reduction of Magicka cost by 280 for this skill.

    Now let's take the same situation of a 3500 Magicka cost skill and slot three gold CP160 Reduce Magicka Cost glyphs instead of Armor of the Seducer. Each glyph will reduce the Magicka Cost of skills by 203. The total cost of this skill will now be 2891. This adds up to a total reduction of Magicka cost by 609.

    If I were to use those three glyphs and reduce the skill's cost to 2891 Magicka, would Seducer remove 8% of the Magicka cost from the original amount or the newly glyph-debuffed amount. Will I gain that same 280 Magicka cost reduction, or 231.28 (which is 8% of 2891)?

    Trying to figure out if Reduce Cost glyphs inherently lower the effectiveness of the Seducer set.

    Its 8% of what is left after the Glyphs have been calculated. And if you add other things like Worm or Breton Passive or any of the Weapon passive and light armor, they are all additive with each other and then multiplied with what is left after glyphs.

    @paulsimonps tysm! you're always so helpful with a lot of these calculation-related situations :) very much appreciate it
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lum1on wrote: »
    Skill cost = (Base - Flat reduction) * (1 - % reduction)
    

    Meaning that if skill costs 3000 magicka and you have 5 pieces of light armor, Seducer set and 2 reduce cost glyphs you get the following:
    (3000 - 2*203) * (1 - 5*0,02 - 0,08) = 2127

    Where:
    • 203 = Cost reduction glyph
    • 2,0% (0,02) = Light armor passive, Evocation (Reduces the magicka cost of your abilities by 2% for each piece of light armor equipped)
    • 8,0% (0,08) = Seducer set's 5pc bonus (Reduce the Magicka cost of abilities by 8%)
    Makes sense now. Ty!
  • Masel
    Masel
    Class Representative
    @Vaoh, if you want a full sustain calculator, I made one for PvE. You can also use it for PvP builds:

    https://www.dropbox.com/s/18f1pl4humar28d/Sustain Sheet.xlsx?dl=0

    You can simply add the 8% and a cost reduction glyph and see the difference between a build that uses one/both/none based on your average skill cost.

    Full thread with comparison of recovery and cost reduction:

    https://forums.elderscrollsonline.com/en/discussion/342867/regeneration-vs-cost-reduction-the-mathematical-way/p1?new=1
    Edited by Masel on May 29, 2017 6:58AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galwylin wrote: »
    This is always where my head hurts. I have no idea if two pieces of gear are reducing my costs total or is one just reducing the new cost from the other. And which gets the reduction first.. So I just use one cost reduction piece. I'm not that crazy about math and really wish items would just speak plainly.

    amen to that...

    i think up a fighting/playstyle: switch gear, re-spec skills, stare at the numbers, go fight, change glyphs, re-spec attributes, stare at the numbers a little more, go fighting again, adjust cp...hope for the best :#

    if I could only embrace math a little more - i can only imagine the gold and time I'd save :)
    Edited by geonsocal on May 29, 2017 9:09AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
Sign In or Register to comment.