Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

I'd like to call all of your attention to the broken morrowind cp tree thread(not jump off points)

WalksonGraves
WalksonGraves
✭✭✭✭✭
https://forums.elderscrollsonline.com/en/discussion/347576/selective-noncommutivity-of-warrior-cp#latest

So depending on the order you choose your cp it drastically changes the percentage they increase your stats, go see the thread for all the guy's work it's pretty huge.
Edited by WalksonGraves on May 28, 2017 4:58PM
  • laksikus
    laksikus
    ✭✭✭✭✭
    PUSH
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Ok have to admit that read the thread & am confused & need someone to put it in basic terms as just can't be doing with all the maths. Sorry.
    Edited by Hallothiel on May 28, 2017 4:50PM
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    @Hallothiel This should help https://alcasthq.com/eso-championpoints-jumppoints/

    edit: turns out this is another, even bigger duckup, so sorry for the confusion
    Edited by Ahzek on May 28, 2017 4:58PM
    Jo'Khaljor
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Hallothiel wrote: »
    Ok have to admit that read the thread & am confused & need someone to put it in basic terms as just can't be doing with all tbe maths. Sorry.

    In most cp trees, theres a 1% difference from 75 points allocated to 100 points allocated. Players have done testing and it makes no difference in your damage if your champion point is at say 10% compared to 10.9%.

    So to get the most out of your champion points, you have to have a number with no decimal.
    PS4 NA DC
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    So to explain it quickly: The order in which you enter your cp points changes the end result. Same cp, same places, different order, different result.

    NOT THE SAME AS JUMP OFF POINTS
    @Ahzek @GreenSoup2HoT
    Senaja wrote: »
    The both kinds of CP works diffrent i think:

    Hardy first, Ironclad last: 100 Damage Taken * 0,85 - (100*0,25) = 60 %

    Ironclad first, Hardy last: (100 Damage Taken - (100*0,25)) * 0,85 = 63,75 %

    I think that´s the problem. Coincides with @Asayre 36% and 40% in the first post.

    They pretty much epicly screwed up their rebalance of cp.
    Edited by WalksonGraves on May 28, 2017 4:57PM
  • Jurand80
    Jurand80
    ✭✭✭✭
    epic zos <3
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    @Ahzek
    Ta. Can see about the jump points in CP - which would be good for all to know - but is the original thread saying that it makes a difference which bit you put things in first? IE put all points want in hardy first THEN ironclad?
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    I just feel like zos doesn't know what they are doing.
  • makreth
    makreth
    ✭✭✭✭✭
    seriously now??
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    That's nice. I didn't feel like I was having to deal with enough mathematical calculations yet. I mean, where's the fun in any game if I'm not giving my calculator a workout? Or assigning and re-assigning and re-re-assigning numerical bonuses to a slate of other numbers?

    Nowhere, that's where. Lots of confusing mathematical issues = FUN.

    :/

    Thanks for this thread, OP. I'm annoyed, but it's better to know than not know.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Myyth
    Myyth
    ✭✭✭✭✭
    so basically it always rounds down? If you have 12.9% it will be considered 12%?
    So there is no point in putting points in unless you can get it to the next whole number, like 13.01.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Omg... This is lame and annoying... I hope they sort this out or else it's gonna be one hell of a nightmare to build your CP. Already missing the simple "put 100 here and here" and that's it =/
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
Sign In or Register to comment.