Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
this was not a morrowind thing, this has been a thing at least as far back as one tam, probably farther? I saw the build on tamriel foundry and tried it out for a dungeon or two, boring as sin, spec'd out within a few days.
The_Red_Viper wrote: »If you played warden yourself you would realize that they aren't OP or P2W like the other morons that share your idea seem to think. Infact I would go as far to say that they are lacking. Now stop creating whiny posts because the class you play didn't get buffed.
The_Red_Viper wrote: »If you played warden yourself you would realize that they aren't OP or P2W like the other morons that share your idea seem to think. Infact I would go as far to say that they are lacking. Now stop creating whiny posts because the class you play didn't get buffed.
I have never said that wardens are OP. I just wanted to point the difference of the cost of very similar skills. My post is more for adjusting the cost of the DKs skills.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
subtlezeroub17_ESO wrote: »The_Red_Viper wrote: »If you played warden yourself you would realize that they aren't OP or P2W like the other morons that share your idea seem to think. Infact I would go as far to say that they are lacking. Now stop creating whiny posts because the class you play didn't get buffed.
I have never said that wardens are OP. I just wanted to point the difference of the cost of very similar skills. My post is more for adjusting the cost of the DKs skills.
You can't cherry pick individual skills and compare them without looking at the big picture.
@Bashev
Very true, it is also funny that when we asked for skills to have a reduce cost we instead get 3 which, based off my stam DK already does not cost as much. We asked for a ton of changes and got maybe 2% of those changes and if anyone thinks that the change to igneous shield (which was nerfing major mending on it again) made DKs the ideal tank build... yeah nope you are most definitely high.
Shield build has been around forever, that just goes to show how much you know or play the DK class.
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
this was not a morrowind thing, this has been a thing at least as far back as one tam, probably farther? I saw the build on tamriel foundry and tried it out for a dungeon or two, boring as sin, spec'd out within a few days.
It was not always like this though. Something changed with Morrowind. The meta has shifted and now I'm seeing all of the really good trial tanks using this build.
Idk exactly what it was - don't really pay attention to every detail on tanking changes because I'm a damage dealer.
Also doesn't matter how boring you thought it was. Didn't look very boring when I watched ppl do itEither way, it's extremely effective to a point where no other class could compare.
GreenhaloX wrote: »He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
this was not a morrowind thing, this has been a thing at least as far back as one tam, probably farther? I saw the build on tamriel foundry and tried it out for a dungeon or two, boring as sin, spec'd out within a few days.
It was not always like this though. Something changed with Morrowind. The meta has shifted and now I'm seeing all of the really good trial tanks using this build.
Idk exactly what it was - don't really pay attention to every detail on tanking changes because I'm a damage dealer.
Also doesn't matter how boring you thought it was. Didn't look very boring when I watched ppl do itEither way, it's extremely effective to a point where no other class could compare.
Ok.. "Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice."
75-80k is the new tanking meta.. really, are you pulling my leg?! I have two tanks in my arsenal of toons. One being a hybrid/dps sitting at 40k hp, and the other with 60k hp, strictly rolling around just for show. For the 60k one, I'm pushing all limits in health glyphs, enchant, boost/buff, whatnot, just to get it that high. The problem with this is, it is utterly useless for any end game group activity. My other attributes for this hp tank are crap. You're sacrificing all other attributes as well as the max weapon/spell damage. You can't run that in end game. You need some decent majicka and stamina pool as well to sustain the block and hp regen. That low resources during the blocking is short lived with any higher end, higher impact damaging bosses/targets. Even trying to tank world bosses is a bit more challenging than normal. So, how the hell would 75-80k be the new tank meta, when 60k tank is utterly crap?!! The 40k tank is very effective, however.. the 60k, not so much.
I'm definitely missing something here, then.. damn. I have all kind of toon in my arsenal, from stam/mag DKs, MagSorc to StamPlar and NB, and my fav to roll around with is still the StamDK, especially when soloing; higher resistance and better management of resources and sustainability. Granted the sorc has that sick arse shield and quite devastating in a group, but that damn Igneous Shield is crap for a DK. Also granted, Morrowind hasn't hit yet for console, but if you all are saying the shield for a DK is getting that buff, that is a sign of optimism and something else positive to shift the balance for me to be more intrigued in staying on with Morrowind release. Oh yes, you do get a bit better shield for a DK tank, but it is still crap for the StamDK. I'm still shaking my head over that. How the hell you're getting some what of a good shield for a DK tank, but not for a stam?! Man, what the?!
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
this was not a morrowind thing, this has been a thing at least as far back as one tam, probably farther? I saw the build on tamriel foundry and tried it out for a dungeon or two, boring as sin, spec'd out within a few days.
It was not always like this though. Something changed with Morrowind. The meta has shifted and now I'm seeing all of the really good trial tanks using this build.
Idk exactly what it was - don't really pay attention to every detail on tanking changes because I'm a damage dealer.
Also doesn't matter how boring you thought it was. Didn't look very boring when I watched ppl do itEither way, it's extremely effective to a point where no other class could compare.
subtlezeroub17_ESO wrote: »The_Red_Viper wrote: »If you played warden yourself you would realize that they aren't OP or P2W like the other morons that share your idea seem to think. Infact I would go as far to say that they are lacking. Now stop creating whiny posts because the class you play didn't get buffed.
I have never said that wardens are OP. I just wanted to point the difference of the cost of very similar skills. My post is more for adjusting the cost of the DKs skills.
You can't cherry pick individual skills and compare them without looking at the big picture.
Enlighten me about the big picture? That Wardens have 12% magicka recovery and they have a skill that restore 4029 magicka recovery for 25 seconds?
For 25 seconds I generate 75 ultimate and this is 75*46 = 3450 magicka back but my ulti is gone. If you keep it then you lose recovery.
He isn't wrong.Lughlongarm wrote: »The change to "Obsidian Shield" alone, makes DK the best tank by far. DPS DK's surpass Wardens by far.
are you high?
the skill got only nerfed, how does having a skill nerfed make you the best tank by far?
Obsidian Shield in Morrowind is the single reason that Dragonknights far surpass any other tank spec.
In the past, superior tanks were DKs thanks to their great class actives & passives. Of course, there are those very few people that tried to make other classes work because they liked them, but still DKs were best.
With Morrowind, we see Wardens stand as the 2nd best tank spec. It is still behind DK by quite a lot though.
Why is Obsidian Shield this great, you might ask? Well, if you stack 75K-80K+ health (aka the new tanking meta) you can grant massive damage shields to both yourself and allies. We are talking 10K+ damage shields per cast to your group. It is unbelievably strong, and is very usable in practice.
Now you know
(If on console, buy your Plague Doctor/Green Pact gear before prices skyrocket!)
this was not a morrowind thing, this has been a thing at least as far back as one tam, probably farther? I saw the build on tamriel foundry and tried it out for a dungeon or two, boring as sin, spec'd out within a few days.
It was not always like this though. Something changed with Morrowind. The meta has shifted and now I'm seeing all of the really good trial tanks using this build.
Idk exactly what it was - don't really pay attention to every detail on tanking changes because I'm a damage dealer.
Also doesn't matter how boring you thought it was. Didn't look very boring when I watched ppl do itEither way, it's extremely effective to a point where no other class could compare.
Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root? Winters revenge is for pulling enemies. I am not familiar liar with all the warden skills but t only see its sister morph, grilling shards with a hard CC and it's a stun. Not as useful as a root due to CC immunity.
And why does a solid dps clsss and tank class need a buff?
@Bashev
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
As I stated before, warden has to choose between that "stun" you mention (it's not a root) and the other morph which is their pull. They cannot have both as you mentioned earlier. So the warden utility isn't exactly as is depicted in the OP.
I've not looked at the rest of what is in the OP as I cannot easily compare skills while in my iPhone.
subtlezeroub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root? Winters revenge is for pulling enemies. I am not familiar liar with all the warden skills but t only see its sister morph, grilling shards with a hard CC and it's a stun. Not as useful as a root due to CC immunity.
And why does a solid dps clsss and tank class need a buff?
@Bashev
That's the thing. There is no other reason except, "because Wardens have it" .
That's all this thread amounts to.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
As I stated before, warden has to choose between that "stun" you mention (it's not a root) and the other morph which is their pull. They cannot have both as you mentioned earlier. So the warden utility isn't exactly as is depicted in the OP.
I've not looked at the rest of what is in the OP as I cannot easily compare skills while in my iPhone.
I have never mentioned any stun. When you go hope reared my post, check DK skills, check warden skills and then we can discuss again.
Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
As I stated before, warden has to choose between that "stun" you mention (it's not a root) and the other morph which is their pull. They cannot have both as you mentioned earlier. So the warden utility isn't exactly as is depicted in the OP.
I've not looked at the rest of what is in the OP as I cannot easily compare skills while in my iPhone.
I have never mentioned any stun. When you go hope reared my post, check DK skills, check warden skills and then we can discuss again.
Ok. Yes, it's a root. But t as I pointed out with my first post it's the other morph that's is the equivalent of chains. Your first reply to me is that both the pull and root could be slots at the same time.
You said:Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
They're both morphs of Impaling Shards. I have provided a link to information on the warden skill line to shed some light on this for you.
http://elderscrollsonline.wiki.fextralife.com/Warden
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
As I stated before, warden has to choose between that "stun" you mention (it's not a root) and the other morph which is their pull. They cannot have both as you mentioned earlier. So the warden utility isn't exactly as is depicted in the OP.
I've not looked at the rest of what is in the OP as I cannot easily compare skills while in my iPhone.
I have never mentioned any stun. When you go hope reared my post, check DK skills, check warden skills and then we can discuss again.
Ok. Yes, it's a root. But t as I pointed out with my first post it's the other morph that's is the equivalent of chains. Your first reply to me is that both the pull and root could be slots at the same time.
You said:Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
They're both morphs of Impaling Shards. I have provided a link to information on the warden skill line to shed some light on this for you.
http://elderscrollsonline.wiki.fextralife.com/Warden
I dont know what are you talking about. I added some img of the skills. The other morph of the root is a dps morph and the skill make magicka based damage and it can be casted as eruption.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
Then what is the warden root?
And why does a solid dps clsss and tank class need a buff?
Gripping Shards is the AoE root.
It is solid in PvE where mobs cast skills every 2 seconds and you can cast your skills every 5 seconds and you will be fine.
In the PvP world where you play vs intelligent enemies and when you add the poisons then these expensive skills are in a bad position compared to the warden skills. Why because they have 90% the same utility but the warden ones are cheaper.
As I stated before, warden has to choose between that "stun" you mention (it's not a root) and the other morph which is their pull. They cannot have both as you mentioned earlier. So the warden utility isn't exactly as is depicted in the OP.
I've not looked at the rest of what is in the OP as I cannot easily compare skills while in my iPhone.
I have never mentioned any stun. When you go hope reared my post, check DK skills, check warden skills and then we can discuss again.
Ok. Yes, it's a root. But t as I pointed out with my first post it's the other morph that's is the equivalent of chains. Your first reply to me is that both the pull and root could be slots at the same time.
You said:Giles.floydub17_ESO wrote: »I like how OP has the root and pull comparisons need each other. To the best of my knowledge they are different morphs of the same skill so a warden cannot have both.
Really helps to be accurate with these comparisons.
Why have DKs needed buffing? They have been a strong dps class most of the game has have been the most favored tank.
The skills that I listed for the warden are different and all of them can be slotted. They are not morphs from the same skill.
They're both morphs of Impaling Shards. I have provided a link to information on the warden skill line to shed some light on this for you.
http://elderscrollsonline.wiki.fextralife.com/Warden
I dont know what are you talking about. I added some img of the skills. The other morph of the root is a dps morph and the skill make magicka based damage and it can be casted as eruption.
I suggest you look at the images you yourself have posted. Summoning the gate is not equivalent to the dk chain pull. You cannot target anything directly and must hope the targets don't move before it hits the ground.
Granted, it has some interesting possible applications but it's not equivalent to chains.