Lmao I'm all for more content but you can't run a train through the current content and then say "we need more"
They can give you 100 hours more and the likes of you will be back tomorrow saying "I completed it and it's not enough"
OutLaw_Nynx wrote: »Wait so Orsinum has more quest?
i went into the beta with a very positive outlook but i just couldn't maintain it no matter what spin i tried to put on it. They just charge too much for too little and they have made some serious mistakes this time in implementing an overwhelming amount of unpleasant change while not distracting from that with positive additions. I don't know what they were thinking on this one or what justifications they used but...eeeesh.
i have been attempting to modify my attitude since i logged out of the closed beta after the first few days and didn't go back. it went live, i logged in, made a warden, got to level 4 and found myself standing there doing nothing. Not wanting to play my main. Not wanting to start a new toon really in morrowind and then have to go back through all the old content after the few quests were done. No increase to housing slots so not even that to distract me from all that it isn't.
They just really needed to have stepped it up and made all the negative people look silly but they they just didn't. It's one thing to modify expectations so that you aren't disappointed when something is free or cheap. it's another thing to have to modify expectations so you aren't disappointed when they charge a lot for every little thing. If you're going to charge "luxury" item prices for things other games give you for free-the entire package had better be mind blowingly awesome or you are going to lose customers. After giving it some time to see if my outlook changed-i'm still of a mind to give any money i might have put into this game-to the skyrim modders instead. I'll still keep an eye out for positive change here though. That's as positive as i can do atm
SydneyGrey wrote: »Anyway, the issue is that Vvardenfell is both a "starter" zone and it's not, and is a little unusual for that reason. Hey, I'm fine with them sticking a mundus stone on there, but I don't think it needs it. It's just not that big of an issue.
Giles.floydub17_ESO wrote: »When a character starts out the original way they do not get to a mundus they would want to use until much later anyhow. As it is we often travel to someone to get the mundus of choice with a new character.
As for the guild lines, we can still grab the skill lines in Vv and they seem to level up. The quest line for each of those guilds do nothing to level up the guild line itself. Though The mage guild will certainly level up slow since there are not tons of books in Vv.
Thieving not withstanding, I have found the number of side quests comparable with what I found in the original zones. Maybe there are some you have missed.
As someone with at least 4 characters with more than 300 sp each, and a few more close to that, I am not to worried about one sp, though it would be nice if Zos did something about that, but I would see it as a small gesture.
Also, whether it is that here are already threads on the subject or merely this thread is not getting the interest, do we really need to bump our threads because they did not gain traction? The front page would be filled with bumps like a chicken pox breakout.
OutLaw_Nynx wrote: »Wait so Orsinum has more quest?
Yes, morrowind has about 35 non daily quests while orsinium had significantly more
OutLaw_Nynx wrote: »Wait so Orsinum has more quest?
Yes, morrowind has about 35 non daily quests while orsinium had significantly more
That's just not true though. I'm not entirely sure how it compares to Wrothgar, might still be less, but Vvardenfell has at least 50+ quests. I got the Adventurer achievement like halfway through the zone.
OutLaw_Nynx wrote: »Wait so Orsinum has more quest?
Yes, morrowind has about 35 non daily quests while orsinium had significantly more
That's just not true though. I'm not entirely sure how it compares to Wrothgar, might still be less, but Vvardenfell has at least 50+ quests. I got the Adventurer achievement like halfway through the zone.
Dailys count toward that achievement too. 8 ashlander and 8 morag tong
I'm finding the quest level acceptable, at 18-ish hours in (I played too long the first day) I still have a ton to do, but the main quest should've been limited to one step per day. There are people who say they rushed thru it in 2 hours; I don't know why or how, but that's broken.
grizzledcroc wrote: »Really wish they would come and explain all the locked interiors. Its so jarring compare to every other zone in the game. Idk why people keep sayign MW quests are better than orsinium I feel like they have the same quality. Did everyone forget the final boss battle for the story with the exploding background?. Hell I counted at least 6 dwemer ruins with literally no purpose after doing every quest I know of. Damn door blocked by a 20cms of dirt. Even one thats hidden away with defenses for some reason and the door goes nowhere after you get to it. Its just bizarre beyond reason.
If we wernt gonna get sheogorad/red mountain least they could do is complete the playable area.