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I feel morrowind needs more content... and a few other complaints

Aliyavana
Aliyavana
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After completing savior of morrowind and a few other achievements such as skyshard hunting, tomb hunting. I feel the need to give my critisms

Morrowind is very new player unfriendly:
I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines to advance your skills and joining the guilds is not obvious. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.

Many buildings are walled off and makes thieving a pain... balmora for example has only 8 building acccesable buildings and many more inaccesable buildings and more than half of vivec is walled off... See that unexplorable ruin out in the wilderness? nope its only for show. There is a lack of quests out in the wilderness and so there feels like there is less incentive to get a new player to explore,explore,explore and instead of going from point a to b.

Morrowind master angler has no purple fish nor reward associated with the achievement and its an expansion but orsinium, just a regular dlc has a purple fish. This achievement should have a purple fish involved and should serve as a introduction to fishing for many and an incentive would be a dye and the telvanni cephalopod helm that many people wanted to see in the game.

My biggest complaint overall is the lack of content in morrowind. This huge zone has about the same amount of quests available as orsinium and more quests should be added into the map along with populating cities with more explorable buildings. Sheogorad is inaccessable and with the lack of content in this expansion i feel this should be the next quarter dlc should be set in sheogorad (the island on top of the map) Eso plus members should have access to this island to quest along with the group dungeons available in this island (morrowind lacks a group dungeon which is pretty much a neccisity in expansions). Giving eso plus members access to sheogorad would help promote morrowind and possibly might encourage them to buy it and people who already own morrowind will have access to sheogorad to justify its cost. The nord dungeon dlc that was leaked should be pushed back next year and maybe release along with a skyrim zone to put more value into next years dlc (hopefully winterhold as it is before it gets destroyed) Overall more justification needs to be added to justify the expansions price point. I feel its worth around 25-35 dollars at this point.

And lastly, A huge oversight on Zos, @ZOS_GinaBruno if you do the morrowind tutorial on a new character, you are granted a skillpoint at the end of it and after they leave vvardenfell they can do the wailing prison for another skillpoint as well. Existing characters cannot do the morrowind tutorial so are locked out of a skillpoint. So perfectionists would have to create a new character in morrowind so they are not locked out of one skillpoint.
Edited by Aliyavana on June 25, 2017 11:28AM
  • Aliyavana
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    Someone is going to accuse me of rushing through the expansion and not enjoying myself but as I mentioned I was in the beta so I knew the amount of quests available and where to find them (about the same as orsinium) and while those quests are long, players might artificially legthen their questing time on new characters due to slow af mounts. Some people will also accuse me of not listening to all the quests, but I read through the quests classic morrowind style so that is out of the question.

    I will give this expansion a 9/10 though as it has sated my nostalgia pretty well, and the quality of the quests and content is good, but I just wish there was more of it
    Edited by Aliyavana on May 24, 2017 5:13AM
  • SydneyGrey
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    aliyavana wrote: »
    Morrowind is very new player unfriendly:
    I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
    I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.

  • WhitePawPrints
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    I commend thee for still fighting the fight, even after your threads on the Closed Beta Forum addressing the same concerns.

    I certainly hope Morrowind will be improved upon, and fast. Asking such prices for incomplete product is atrocious. I'll wait for a decent sale, and hopefully when some updates have been released.
  • ArchMikem
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    SydneyGrey wrote: »
    aliyavana wrote: »
    Morrowind is very new player unfriendly:
    I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
    I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.

    Comparing Vvardenfell to the tiny islands of Bleakrock or Khenarthi's? You spend at most 4 levels on Bleakrock before going to Bal Foyen then Stonefalls which is kind of the real starter zone and has Mundus Stones.
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  • Aliyavana
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    SydneyGrey wrote: »
    aliyavana wrote: »
    Morrowind is very new player unfriendly:
    I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
    I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.

    You spent 30 levels in khenarthis or something?
  • SydneyGrey
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    ArchMikem wrote: »
    Comparing Vvardenfell to the tiny islands of Bleakrock or Khenarthi's? You spend at most 4 levels on Bleakrock before going to Bal Foyen then Stonefalls which is kind of the real starter zone and has Mundus Stones.
    You have a point. Vvardenfell is not a real starter zone on the same scale as the other starter islands. You do pass level 4, though. I did Bleakrock in its entirety just yesterday, and I can't remember what level I got up to, but it was at least 7. Anyway, the issue is that Vvardenfell is both a "starter" zone and it's not, and is a little unusual for that reason. Hey, I'm fine with them sticking a mundus stone on there, but I don't think it needs it. It's just not that big of an issue.




    Edited by SydneyGrey on May 24, 2017 7:17AM
  • SydneyGrey
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    aliyavana wrote: »
    You spent 30 levels in khenarthis or something?
    Oh, I see. You're going to be rude. :/
    Well, what do I expect? It's the ESO forum. Rudeness is rampant here. You fit right in. Geez, I was even agreeing with most of your post. I guess I won't make that mistake again.

  • Katahdin
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    aliyavana wrote: »

    My biggest complaint overall is the lack of content in morrowind.

    Overall more justification needs to be added to justify the expansions price point.

    I had the same concern and stated that in the beta forums.
    However given the time frame of the release date (June 6). I knew there was no way that anything would be added.
    IMO, they should have delayed the release 6 months and worked on it some more.


    I disagree on the purple fish though. Neither Thieves guild nor Dark Brotherhood DLC has a purple fish.

    The skill point thing....yeah I agree its not right for base game characters to not get that skill point. Yea its only one but Id like to have it nonetheless.
    Edited by Katahdin on May 24, 2017 5:34AM
    Beta tester November 2013
  • Aliyavana
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    Katahdin wrote: »
    aliyavana wrote: »

    My biggest complaint overall is the lack of content in morrowind.

    Overall more justification needs to be added to justify the expansions price point.

    I had the same concern and stated that in the beta forums.
    However given the time frame of the release date (June 6). I knew there was no way that anything would be added.
    IMO, they should have delayed the release 6 months and worked on it some more.


    I disagree on the purple fish though. Neither Thieves guild nor Dark Brotherhood DLC has a purple fish.

    The skill point thing....yeah I agree its not right for base game characters to not get that skill point. Yea its only one but Id like to have it nonetheless.

    Yah that's why I listed only orsiunium which is only a regular dlc yet has more fishing content than an entire expansion
  • Koensol
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    SydneyGrey wrote: »
    aliyavana wrote: »
    You spent 30 levels in khenarthis or something?
    Oh, I see. You're going to be rude. :/
    Well, what do I expect? It's the ESO forum. Rudeness is rampant here. You fit right in. Geez, I was even agreeing with most of your post. I guess I won't make that mistake again.
    He/she is not being rude, that is just your interpretation of a (in my opinion) very sensible question. It was the same thought that crossed my mind when I read your post.

    Also why can/will you not agree with someone after that person said something that you didn't like? This is the kind of mentality that spoils the discussions on forums like this.

    For what it's worth, I agree with most of your post. Especially the empty buildings and fluff dungeons for decoration are starting to *** me off. They started this trend in Orsinium(awsome dlc nonetheless), with adding a seemingly huge landmass and then just spreading out the points of interest and quests so it becomes equal in content to any other zone. And in Morrowind they just take it to the next level. No sheogorad, the whole inner area near the red mountain is almost completely inaccesible (i.e. the ashlands...). It's a bit of a bummer for an otherwise cool island.

  • MLGProPlayer
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    SydneyGrey wrote: »
    aliyavana wrote: »
    Morrowind is very new player unfriendly:
    I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
    I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.

    The first zone in every faction (Auridon, Daggerfall, Stonefalls) has mundus stones.
    Edited by MLGProPlayer on May 24, 2017 6:07AM
  • MLGProPlayer
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    Does anyone have a tally of all the quests in Morrowind yet?

    I believe Orsinium had close to 60. The Wrothgarr grand adventurer achievement required you complete 40 quests. Vvardenfell grand adventurer only requires 32.

    For reference, the number of other POIs is identical (there are 6 delves, 6 world bosses, 2 public dungeons, 1 trial in both zones).

    The only thing that might elongate Morrowind's content is the size of the map. It's 50% larger than Wrothgarr, so it takes longer to walk between quest markers.
    Edited by MLGProPlayer on May 24, 2017 6:12AM
  • Rohamad_Ali
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    I've said the same already a few times . I suppose you have to include the battlefields as part of the content as its locked in Marrowind . The Warden class is as well . So if you're not putting time into those the new chapter feels light .

    I've been watching people try to grind those wardens and it looks painful slow . Those I'd recommend people do the Dolman groups instead of solo mob grinds . Probably level much easier on those .

    Hasn't been much praise for battlefields and that's a shame . As they are part of the repeatable content of Marrowind . I think I made the right move in waiting . I spent some money on a sub instead for the bank space .
  • Knootewoot
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    I am only disappointed about housing. I just want a normal house. During a live-stream I saw one in Balmora on the radar when they walked in Balmora.
    Every house so far is a free standing house with large gardens mostly outside major citiies or just on outskirts.

    What about us bums who just want a terraced house or small house inside a city. So far I did not buy one house except the free inn in Daggerfall. Because I do not like one of them.
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  • goldnugget
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    aliyavana wrote: »
    till lvl 30 if they leave vvardnefell after completing everything


    haha, no. maybe with full purple training gear + pots/scrolls. realistically its more like lvl 15-18. its less content than 2 regular zones for sure.
    Does anyone have a tally of all the quests in Morrowind yet?

    I believe Orsinium had close to 60. The Wrothgarr grand adventurer achievement required you complete 40 quests. Vvardenfell grand adventurer only requires 32.

    For reference, the number of other POIs is identical (there are 6 delves, 6 world bosses, 2 public dungeons, 1 trial in both zones).

    The only thing that might elongate Morrowind's content is the size of the map. It's 50% larger than Wrothgarr, so it takes longer to walk between quest markers.

    about 35. less than wrothgar by far.
    Edited by goldnugget on May 24, 2017 6:34AM
  • Enslaved
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    I agree with OP, and do hope we get a DLC with group dungeon somewhere on Vvardenfell. Two of them would be even better, if Shadowfen can have 3 I fail to comprehend why is Vvardenfell without any. Red mountain region could be awesome for this, and some more 6th house action like we have in Forgotten Wastes would be great! If not, there are other possibilities, such as fore mentioned Sheogorad region. Or maybe a group dungeon related to destruction of Boethia's shrine, the very same one that sunk into the sea to the west and we will help restore in 700 years from now, lol. About monster helms that could drop, absolutely the best ones would be related to ones we had as unique pieces in original TES III Morrowind:
    latest?cb=20160220153931
    latest?cb=20160220153945


  • SydneyGrey
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    The first zone in every faction (Auridon, Daggerfall, Stonefalls) has mundus stones.
    Yes, I know. They're the 2nd tier zones, though, not the initial starter zones of Khenarthi's Roost, Bleakrock and Stros M'Kai, which was my point. I do concede that those zones are smaller than Vvardenfell, though, so mundus stones would be a nice addition to Vvardenfell.

    I formally apologize to everybody on this thread for daring to express an unpopular opinion, which apparently was to suggest that Vvardenfell might not need mundus stones. I'll go hurl myself into a furnace as soon as I can possibly do it. ;) I'm bludgeoning my own hand with a hammer RIGHT NOW to punish myself. Ow! Ow!

    Edited by SydneyGrey on May 24, 2017 6:50AM
  • SantieClaws
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  • kamimark
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    The lack of mundus stones is annoying, and they are aware of mundus stones/star signs, since the census taker complains about people changing them.

    For crafting, you can get certified (but not easily, there's a lot of running to the upper cantons and back), but then you have to return to Auridon, Stonefalls, or Glenumbra to turn in crafting writs; on the first day, I was able to turn in one at in Vivec City, but the rest made me go to Auridon and got me infected with a "Main Story" quest I can't abandon. I don't take jobs from shadowy hooded figures, that never turns out well!

    Vivec City has the only Outlaw's Den in the entire zone. There ought to be at least 2 more; Balmora and Tel Mora would be good places for them.

    I'm finding the quest level acceptable, at 18-ish hours in (I played too long the first day) I still have a ton to do, but the main quest should've been limited to one step per day. There are people who say they rushed thru it in 2 hours; I don't know why or how, but that's broken. I might complain a bit about every problem being down a mineshaft, and there are no working mines in Vvardenfell, but that's true in Tamriel generally.

    Resource nodes and chests are only scarce because a plague of locusts^W players have scoured them from the surface. They're often better hidden than Tamriel, or maybe those are just the ones that survive the locusts.

    The outlying areas and Red Mountain will probably be DLC material for the next year or two, so wait that out.
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  • ArchMikem
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    SydneyGrey wrote: »
    ArchMikem wrote: »
    Comparing Vvardenfell to the tiny islands of Bleakrock or Khenarthi's? You spend at most 4 levels on Bleakrock before going to Bal Foyen then Stonefalls which is kind of the real starter zone and has Mundus Stones.
    You have a point. Vvardenfell is not a real starter zone on the same scale as the other starter islands. You do pass level 4, though. I did Bleakrock in its entirely just yesterday, and I can't remember what level I got up to, but it was at least 7. Anyway, the issue is that Vvardenfell is both a "starter" zone and it's not, and is a little unusual for that reason. Hey, I'm fine with them sticking a mundus stone on there, but I don't think it needs it. It's just not that big of an issue.


    I meant you earn 4 or so levels there, not get to level 4. I meant it since i usually grind the tutorial to level 5 before leaving.
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  • HeathenDeacon
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    all i think is that its reallyt sorrta cheap to call this an expansion without at least 1 dungeon when alot of people dont even do trials.
  • Aliyavana
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    Does anyone have a tally of all the quests in Morrowind yet?

    I believe Orsinium had close to 60. The Wrothgarr grand adventurer achievement required you complete 40 quests. Vvardenfell grand adventurer only requires 32.

    For reference, the number of other POIs is identical (there are 6 delves, 6 world bosses, 2 public dungeons, 1 trial in both zones).

    The only thing that might elongate Morrowind's content is the size of the map. It's 50% larger than Wrothgarr, so it takes longer to walk between quest markers.

    34 or 35 normal quests, rotating ashlander dailies I think are 7 or 14 and 6 rotating dailies for world bosses and delves
  • Aliyavana
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    SydneyGrey wrote: »
    The first zone in every faction (Auridon, Daggerfall, Stonefalls) has mundus stones.
    Yes, I know. They're the 2nd tier zones, though, not the initial starter zones of Khenarthi's Roost, Bleakrock and Stros M'Kai, which was my point. I do concede that those zones are smaller than Vvardenfell, though, so mundus stones would be a nice addition to Vvardenfell.

    I formally apologize to everybody on this thread for daring to express an unpopular opinion, which apparently was to suggest that Vvardenfell might not need mundus stones. I'll go hurl myself into a furnace as soon as I can possibly do it. ;) I'm bludgeoning my own hand with a hammer RIGHT NOW to punish myself. Ow! Ow!

    Sorry for using the wrong tone of voice I apologize as I didn't intend for it to be interpreted badly
  • Betsararie
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    Agreed Morrowind needed way more content and it's a tiny zone.

    Granted, it is the best zone yet, but it is incredibly small. Why didn't we get more area with the expansion?n only ZOS knows

    It also needed WAAYY more content.

    But it doesn't even matter. The servers are in a constant 24/7 state of maintenance so it's not like we'd be able to play it anyway.
  • temjiu
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    I do support this thread to a degree. I haven't done allot of the content, but my initial experience is similar. I was loving my return to Vivec city, but then was suprised at the number of doors that you simply could not go into. my initial gut feeling was "unfinished". I haven't traversed too far into the interior yet (just started a bit ago, have to wait for maintenance), But if it's true about all the unexplorable areas and "dressing" ruins, I'm a bit disappointed.

    My hope is much of this would be expanded in future DLC's or updates, but the cost of the expansion leaves you feeling a but wanting....

    I merited my overal experience an 8 so far. I enjoy the quality of whats there, it is just a bit disappointing when you keep running into spots where you think, "I should be able to get in there....why is there a door here I can't open...."
  • Myrrah
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    i went into the beta with a very positive outlook but i just couldn't maintain it no matter what spin i tried to put on it. They just charge too much for too little and they have made some serious mistakes this time in implementing an overwhelming amount of unpleasant change while not distracting from that with positive additions. I don't know what they were thinking on this one or what justifications they used but...eeeesh.

    i have been attempting to modify my attitude since i logged out of the closed beta after the first few days and didn't go back. it went live, i logged in, made a warden, got to level 4 and found myself standing there doing nothing. Not wanting to play my main. Not wanting to start a new toon really in morrowind and then have to go back through all the old content after the few quests were done. No increase to housing slots so not even that to distract me from all that it isn't.

    They just really needed to have stepped it up and made all the negative people look silly but they they just didn't. It's one thing to modify expectations so that you aren't disappointed when something is free or cheap. it's another thing to have to modify expectations so you aren't disappointed when they charge a lot for every little thing. If you're going to charge "luxury" item prices for things other games give you for free-the entire package had better be mind blowingly awesome or you are going to lose customers. After giving it some time to see if my outlook changed-i'm still of a mind to give any money i might have put into this game-to the skyrim modders instead. I'll still keep an eye out for positive change here though. That's as positive as i can do atm
    Edited by Myrrah on May 24, 2017 10:49AM
  • Aliyavana
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    Myrrah wrote: »
    i went into the beta with a very positive outlook but i just couldn't maintain it no matter what spin i tried to put on it. They just charge too much for too little and they have made some serious mistakes this time in implementing an overwhelming amount of unpleasant change while not distracting from that with positive additions. I don't know what they were thinking on this one or what justifications they used but...eeeesh.

    i have been attempting to modify my attitude since i logged out of the closed beta after the first few days and didn't go back. it went live, i logged in, made a warden, got to level 4 and found myself standing there doing nothing. Not wanting to play my main. Not wanting to start a new toon really in morrowind and then have to go back through all the old content after the few quests were done. No increase to housing slots so not even that to distract me from all that it isn't.

    They just really needed to have stepped it up and made all the negative people look silly but they they just didn't. It's one thing to modify expectations so that you aren't disappointed when something is free or cheap. it's another thing to have to modify expectations so you aren't disappointed when they charge a lot for every little thing. If you're going to charge "luxury" item prices for things other games give you for free-the entire package had better be mind blowingly awesome or you are going to lose customers. After giving it some time to see if my outlook changed-i'm still of a mind to give any money i might have put into this game-to the skyrim modders instead. I'll still keep an eye out for positive change here though. That's as positive as i can do atm

    I am satisfied with the current product but overall I need more from it
  • gediv2
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    It's more of the same. Starting to yawn....
  • Aliyavana
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    Bump
  • OutLaw_Nynx
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    Wait so Orsinum has more quest?
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