I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.Morrowind is very new player unfriendly:
I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
SydneyGrey wrote: »I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.Morrowind is very new player unfriendly:
I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
SydneyGrey wrote: »I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.Morrowind is very new player unfriendly:
I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
You have a point. Vvardenfell is not a real starter zone on the same scale as the other starter islands. You do pass level 4, though. I did Bleakrock in its entirety just yesterday, and I can't remember what level I got up to, but it was at least 7. Anyway, the issue is that Vvardenfell is both a "starter" zone and it's not, and is a little unusual for that reason. Hey, I'm fine with them sticking a mundus stone on there, but I don't think it needs it. It's just not that big of an issue.Comparing Vvardenfell to the tiny islands of Bleakrock or Khenarthi's? You spend at most 4 levels on Bleakrock before going to Bal Foyen then Stonefalls which is kind of the real starter zone and has Mundus Stones.
My biggest complaint overall is the lack of content in morrowind.
Overall more justification needs to be added to justify the expansions price point.
My biggest complaint overall is the lack of content in morrowind.
Overall more justification needs to be added to justify the expansions price point.
I had the same concern and stated that in the beta forums.
However given the time frame of the release date (June 6). I knew there was no way that anything would be added.
IMO, they should have delayed the release 6 months and worked on it some more.
I disagree on the purple fish though. Neither Thieves guild nor Dark Brotherhood DLC has a purple fish.
The skill point thing....yeah I agree its not right for base game characters to not get that skill point. Yea its only one but Id like to have it nonetheless.
He/she is not being rude, that is just your interpretation of a (in my opinion) very sensible question. It was the same thought that crossed my mind when I read your post.SydneyGrey wrote: »
SydneyGrey wrote: »I agree with this except for the part about the mundus stones. None of the other starting areas have mundus stones, either. Otherwise, I agree. They needed to put crafting stations and whatnot in some area other than Vivec.Morrowind is very new player unfriendly:
I was questioning why allow players to start a new character in vvardenfell? There is no mundas stones and new players will not know what mundas stones are till lvl 30 if they leave vvardnefell after completing everything... There is no fighters guild and mages guild questlines. All players are funneled into the southern city vivec city and players would need to make a trip to vivec to craft as there is no crafting stations in balmora and more out of reach places like sadrith mora.
till lvl 30 if they leave vvardnefell after completing everything
MLGProPlayer wrote: »Does anyone have a tally of all the quests in Morrowind yet?
I believe Orsinium had close to 60. The Wrothgarr grand adventurer achievement required you complete 40 quests. Vvardenfell grand adventurer only requires 32.
For reference, the number of other POIs is identical (there are 6 delves, 6 world bosses, 2 public dungeons, 1 trial in both zones).
The only thing that might elongate Morrowind's content is the size of the map. It's 50% larger than Wrothgarr, so it takes longer to walk between quest markers.


Yes, I know. They're the 2nd tier zones, though, not the initial starter zones of Khenarthi's Roost, Bleakrock and Stros M'Kai, which was my point. I do concede that those zones are smaller than Vvardenfell, though, so mundus stones would be a nice addition to Vvardenfell.MLGProPlayer wrote: »The first zone in every faction (Auridon, Daggerfall, Stonefalls) has mundus stones.
SydneyGrey wrote: »You have a point. Vvardenfell is not a real starter zone on the same scale as the other starter islands. You do pass level 4, though. I did Bleakrock in its entirely just yesterday, and I can't remember what level I got up to, but it was at least 7. Anyway, the issue is that Vvardenfell is both a "starter" zone and it's not, and is a little unusual for that reason. Hey, I'm fine with them sticking a mundus stone on there, but I don't think it needs it. It's just not that big of an issue.Comparing Vvardenfell to the tiny islands of Bleakrock or Khenarthi's? You spend at most 4 levels on Bleakrock before going to Bal Foyen then Stonefalls which is kind of the real starter zone and has Mundus Stones.
MLGProPlayer wrote: »Does anyone have a tally of all the quests in Morrowind yet?
I believe Orsinium had close to 60. The Wrothgarr grand adventurer achievement required you complete 40 quests. Vvardenfell grand adventurer only requires 32.
For reference, the number of other POIs is identical (there are 6 delves, 6 world bosses, 2 public dungeons, 1 trial in both zones).
The only thing that might elongate Morrowind's content is the size of the map. It's 50% larger than Wrothgarr, so it takes longer to walk between quest markers.
SydneyGrey wrote: »Yes, I know. They're the 2nd tier zones, though, not the initial starter zones of Khenarthi's Roost, Bleakrock and Stros M'Kai, which was my point. I do concede that those zones are smaller than Vvardenfell, though, so mundus stones would be a nice addition to Vvardenfell.MLGProPlayer wrote: »The first zone in every faction (Auridon, Daggerfall, Stonefalls) has mundus stones.
I formally apologize to everybody on this thread for daring to express an unpopular opinion, which apparently was to suggest that Vvardenfell might not need mundus stones. I'll go hurl myself into a furnace as soon as I can possibly do it.I'm bludgeoning my own hand with a hammer RIGHT NOW to punish myself. Ow! Ow!
i went into the beta with a very positive outlook but i just couldn't maintain it no matter what spin i tried to put on it. They just charge too much for too little and they have made some serious mistakes this time in implementing an overwhelming amount of unpleasant change while not distracting from that with positive additions. I don't know what they were thinking on this one or what justifications they used but...eeeesh.
i have been attempting to modify my attitude since i logged out of the closed beta after the first few days and didn't go back. it went live, i logged in, made a warden, got to level 4 and found myself standing there doing nothing. Not wanting to play my main. Not wanting to start a new toon really in morrowind and then have to go back through all the old content after the few quests were done. No increase to housing slots so not even that to distract me from all that it isn't.
They just really needed to have stepped it up and made all the negative people look silly but they they just didn't. It's one thing to modify expectations so that you aren't disappointed when something is free or cheap. it's another thing to have to modify expectations so you aren't disappointed when they charge a lot for every little thing. If you're going to charge "luxury" item prices for things other games give you for free-the entire package had better be mind blowingly awesome or you are going to lose customers. After giving it some time to see if my outlook changed-i'm still of a mind to give any money i might have put into this game-to the skyrim modders instead. I'll still keep an eye out for positive change here though. That's as positive as i can do atm