ChaosWotan wrote: »You guys seems to forget one thing: if ESO is going to release 1 map each month, or 3 maps in a bundle every quarter, it's a given that they need to hire much more people to do it. That's part of the premise, obviously. But see now that I should have made that clear from the beginning, in this hypothetical scenario.
@Danksta
All in all, Orsinium is a high-quality map compared to other mmo maps today. Though the graphics in itself is not high -quality compared to BF1 maps for example.
@disintegr8
You pay for a new DLC when you get there, so it's no hurry, play when you want to.
Finally, saying that the question is unrealistic is not actually relevant, because:
1) it can in fact be realized with a large staff of devs, and
2) the purpose of the OP is just to very roughly get some feedback about how many in this forum are "binge gamers" willing to pay to get a steady supply of game content that makes it possible to finish the main content of a monthly DLC by playing it 2 hours a day, on average, during four weeks.
ChaosWotan wrote: »My willingness to pay $100, simply because I can afford it, is way beyond average, but just paying a sub to get a high-quality DLC every month is far below reasonable. Creating DLCs costs money after all.
disintegr8 wrote: »Brand new content on a monthly basis is nigh on impossible for every software vendor. You need time for ideas, concepts, design, planning, coding, testing, beta testing, release and review. This can not all happen in one month for brand new content.
ChaosWotan wrote: »@colig
When I talk about "high quality" simply assume it doesn't include the worst aspects of the game today, like excessive gear grinding, long loading screens, or lag for instance. High quality means a game that actually has good performance, nice graphics, and a good story line. What will you pay for that?