How much will you pay for a new DLC released each month?

  • fastolfv_ESO
    fastolfv_ESO
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    0$ for 2 reasons. 1. sub should cover it for free 2. they havnt had any content that could compete with orsinium and even that was covered by sub
  • QUEZ420
    QUEZ420
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    20-40$

    This.
  • MasterSpatula
    MasterSpatula
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    A new Orisinium every month would be impossible. Utterly impossible. Hell, it takes 6 weeks to PTS new content releases.

    A new Orisinium every month would mean new players would never even get close to catching up. Two years of that much content would be an insurmountable wall. I'm also not sure the playerbase could even handle it. We'd all be so spread out doing various things that grouping for World Bosses and the like would be a nightmare.

    I wouldn't pay anything for this. Any company that tried it would fail miserably.
    Edited by MasterSpatula on May 23, 2017 10:41PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • ChaosWotan
    ChaosWotan
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    @KochDerDamonen

    I can afford it, and the $100 bucks is to pay the devs to create 12 DLCs a year, which costs money, perhaps even more than $100 from each gamer will cover.


    @Sigtric

    @MasterSpatula

    Read the replies from Danikat and me above.



  • JD2013
    JD2013
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    A new DLC every month??

    There's no way in Oblivion that could ever happen.

    The ZOS devs would be like:

    3RMgY.gif

    They are now doing one chapter, 3 DLC, holiday events, bug patches and base game patches per year. I think that may be enough for them to contend with.
    Sweetrolls for all!

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  • ChaosWotan
    ChaosWotan
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    The funny part of ESO discussions is that many people seem to present comments after only reading the OP but not the thread, so many of these comments totally miss the mark. But keep on saying that "it's unrealistic to release one dlc a month". Have already refuted that argument, to no avail it seems, because soon a new guy will repeat that "it's unrealistic..."

    Edited by ChaosWotan on May 23, 2017 10:59PM
  • Sigtric
    Sigtric
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    ChaosWotan wrote: »
    The funny part of ESO discussions is that many people seem to present comments after only reading the OP but not the thread, so many of these comments totally miss the mark. But keep on saying that "it's unrealistic to release one dlc a month". Have already refuted that argument, to no avail it seems, because soon a new guy will repeat that "it's unrealistic..."

    You can say you refuted it all you want but you're not really going to change the answers you're getting, to be what you seem to want to hear.

    What you propose is not realistic. Unrealistic and impossible aren't the same thing. Truth of the matter is most of us know it's not going to happen.

    And a better discussion would have been not what are you willing to pay, as you seem to claim a spending ability I would imagine most gamers do not; but instead: Would you pay for quality DLC every month. Attach an industry average DLC cost of $15-25.

    You'd have less people thinking you're nuts.
    Edited by Sigtric on May 23, 2017 11:50PM

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  • Fingolfinn01
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    well they are in a bind I think, there first test will most likely be, will it work on console. Already there are many console saying that new dlc's are significantly reducing there performance.

    So one month seems pretty unlikely though I would pay only my eso+ sub
    PC-NA
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Once every month? Why are we even pretending they have that kind of publishing power?

    More like skip 3 months then call it a chapter so they could charge extra.
  • Xylphan
    Xylphan
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    0$ for 2 reasons. 1. sub should cover it for free 2. they havnt had any content that could compete with orsinium and even that was covered by sub

    Any idea how much money it takes to even keep a game like this running? Do you have intimate knowledge of their operating costs and margins? No? Then perhaps you're not the best judge on what should and should not be free.
  • NewBlacksmurf
    NewBlacksmurf
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    $7.50 each if they are rolling out that fast cause they'll be garbage
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MasterSpatula
    MasterSpatula
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    Sigtric wrote: »

    You can say you refuted it all you want but you're not really going to change the answers you're getting, to be what you seem to want to hear.

    Precisely this. OP, you addressed the issue. In no way did you actually prove it wrong.

    The idea remains a bad one.
    Edited by MasterSpatula on May 24, 2017 2:26AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Lavennin
    Lavennin
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    I love monthly DLC model. No need to be Morrowind size and quality, but a storyline each month, with a small zone using existing assets is good enough.

    I'd pay $30 if ESO+ was also included.
    Edited by Lavennin on May 24, 2017 2:50AM
  • Galwylin
    Galwylin
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    How about $15 a month?

    And $100 a month? $1200 a year to play a free game? Isn't that like 20 TES6 or whatever game? For Orsinium? Yep, that will be one lonely DLC for you.
  • Rikkof
    Rikkof
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    guys, guys...
    you are being trolled, cmon....
  • ChaosWotan
    ChaosWotan
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    @Sigtric

    @MasterSpatula

    This is the refutation of your arguments, already mentioned in posts above:

    1) "For a long time (about 18 months) Guild Wars 2 was getting a new release - comparable to a small DLC pack - every 2-4 weeks. Release schedule: https://wiki.guildwars2.com/wiki/Release "

    2) "You guys seems to forget one thing: if ESO is going to release 1 map each month, or 3 maps in a bundle every quarter, it's a given that they need to hire much more people to do it. That's part of the premise, obviously. But see now that I should have made that clear from the beginning, in this hypothetical scenario."

    With enough manpower one can do almost anything, like sending people to the moon. If you don't get that, then that's your problem. Learn to think hypothetically.

    It costs money to hire enough devs to release monthly DLCs, and that's why my limit is $100 for each DLC. Many in this game are already using a hundred bucks just to get a large house or a crown crate mount, so a $100 for a whole DLC is within the purchase power of relatively many gamers.

    This thread has turned into a discussion about the realism of monthly DLCs, but I'm only asking a simple question: IF one DLC like Orsinium is released each month, how much will you pay for it?

    For those of you who have problems with hypotheticals, here is a hint: focus on the "IF" in the last sentence.

  • Flaminir
    Flaminir
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    The amount they would have to charge to be able to hire enough people to be able to pump out content that quick would make it cost prohibitive...

    Simply because once you get to a certain price point then people just won't pay... and the fewer pay, the higher the price has to be as you don't have sales in volume. This would also segregate the playerbase very badly into the 'has' & 'has nots'.

    It would also end up being too much content... I'd be rushing everything, builds would be constantly changing... it would make the game stressful & hectic rather than relaxing.

    So I would pay £0. Even if it was hypothetically achievable (It isn't), it's not something I would want at all.
    Edited by Flaminir on May 24, 2017 10:57AM
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  • Cocorocho
    Cocorocho
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    @ChaosWotan

    I think you don't need to point out that you can pay 100$ in every reply of yours. "Hey guys i got 100$ so i can buy any dlc because so good and hey did i mention i can afford 100$?

    tell me how much ZOS pays you, i will pay you 10 bucks more so you shut up, tyvm
  • ChaosWotan
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    @Cocorocho

    I mentioned in 2 posts that I can afford to pay $100. And when that number appears in other of my posts it's because I reply to what others have written about that specific number. Absurd that I have to explain even that.


    @Flaminir:

    You may find that monthly DLCs are stressful for you personally, which is a good reason why you should not pay for it, but not all players are like you. I would just enjoy the new rpg content at my own pace.

    And new rpg content doesn't mean that builds have to be changed every month. Such changes, if they involve stress, will not be "high-quality" and are therefore not part of the premise of this discussion.


    Again: this is a thread about what YOU are willing to pay for a monthly high-quality DLC. It's not a thread about whether enough gamers will pay to make it a reality today. So please just mention a number, like $20, instead of derailing the thread.

    Edited by ChaosWotan on May 24, 2017 11:32AM
  • WalksonGraves
    WalksonGraves
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    The quality of dlc would be horse armor.
  • F7sus4
    F7sus4
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    $0.00
    A "New DLC per Month"? The quality of those hypothetical DLC would be garbage.
    I'm not paying good money for that.
    This.

  • Knightpanther
    Knightpanther
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    A new DLC every month?

    shut up! I work for a living.
  • Cocorocho
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    @ChaosWotan , exactly its absurd that you need to explain or mention that you can afford 100$, nobody cares what you can or can not afford
  • altemriel
    altemriel
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    ChaosWotan wrote: »
    If ESO creates a new DLC, which has the same quality as Orsinium, once every month, how much are you willing to pay for it?

    My answer: $100 for each high-quality DLC.

    Some may argue that it will create a lot of bugs and technical problems if DLCs are released that quickly, but if ESO releases 3 high-quality maps, with good storylines, every quarter, how much are you willing to pay for it?

    My limit is still $300 each quarter.



    10 - 15 or max 20 EUR/quarter
  • Inhuman003
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    I will pay $40 for DLC but not unless it's some short content than zero, but let's talk reality it's going to be impossible to do that kind of work because you have to have a lot done and DLC as well as a patch expansion game it takes time to do that it ain't going to just pop up out the woodwork in a month even for small content you have to back draft brainstorm go through development many more times check the creativity of digital design by 3D animation rework the formulas over and over to get the right one down pack and then have people research through PTS so a month process I don't think so only thing that can happen through a month process is Crown store items and sometimes that take a little while too. Alsoy ou have your writers write a good story line to make it possible for the story to stick it's just like comic books if you write a book with the pictures you want to make sure they both create the saying fill you can't have two positives to make a charge also two negative to make a charge you have to have positive and negative to charge subtract right.
    Edited by Inhuman003 on May 24, 2017 12:02PM
  • andreasv
    andreasv
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    Rich Lambert is that you?! Is that your secondary account and are you trying to do some cheap marketing research with it!?

    Well let me tell you; No we are NOT going to pay $100 per month for new content! Ever!
  • ChaosWotan
    ChaosWotan
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    @andreasv

    People are already paying $100 for a crown crate mount or a house...

    (I'm not into marketing research, but it's interesting to study anchoring effects seen in cognitive psychology experiments)


    @Cocorocho

    Whether it's rational to spend $100 on a mount, house or a DLC depends on how much money you have to begin with, and that's why it's relevant to mention whether one can easily afford it or not.

    Edited by ChaosWotan on May 24, 2017 12:23PM
  • drakhan2002_ESO
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    Good idea, just I don't see how it would be feasible. This would mean ZOS would need to commit more resources to the game - hire more developers which would tweak and add new features...which would require more balancing...which would require more maintenance windows to correct.

    I do like the idea of more content as a player...I just don't want the "issues" that come along with it. In my opinion, the pace of new content release is just fine. There is a ton to do in the game if you make a new character. Yes, I know you've gone through the existing content, but did you read every book? Did you listen to every NPC? Did you do every delve, etc.? I am sure there are achievements you missed the first time through.
  • andreasv
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    ChaosWotan wrote: »
    @andreasv

    People are already paying $100 for a crown crate mount or a house...

    (I'm not into marketing research, but it's interesting to study anchoring effects seen in cognitive psychology experiments)


    @Cocorocho

    Whether it's rational to spend $100 on a mount, house or a DLC depends on how much money you have to begin with, and that's why it's relevant to mention whether one can easily afford it or not.

    Are we talking about Tversky and Kahneman's Anchoring and Adjustment Heuristic? If so, how do you apply this heuristic on the issue at hand? If you really want to use an anchor argument; don't you think players would use prices for other MMO DLCs as a baseline? Those prices are considerably cheaper than what ZOS is charging for their latest release not to mention what you are willing to pay.

    And addressing your "I can afford it, so I'm going to pay it" line. I'm sure a lot of players can afford that amount of money. But I'm also sure that a lot wouldn't be willing to waste it on content they feel is not worth that price. I'm happy paying £110 for the gym each month, or going out to events or restaurants. £100 every month for a video game - No way!
  • Flaminir
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    ChaosWotan wrote: »
    @Cocorocho

    I mentioned in 2 posts that I can afford to pay $100. And when that number appears in other of my posts it's because I reply to what others have written about that specific number. Absurd that I have to explain even that.


    @Flaminir:

    You may find that monthly DLCs are stressful for you personally, which is a good reason why you should not pay for it, but not all players are like you. I would just enjoy the new rpg content at my own pace.

    And new rpg content doesn't mean that builds have to be changed every month. Such changes, if they involve stress, will not be "high-quality" and are therefore not part of the premise of this discussion.


    Again: this is a thread about what YOU are willing to pay for a monthly high-quality DLC. It's not a thread about whether enough gamers will pay to make it a reality today. So please just mention a number, like $20, instead of derailing the thread.

    Whilst I was having a reasonable discussion, acusing me of 'derailling the thread' is quite laughable... I was replying exactly to your OP, and answering the questions you had setout further on! (I DID read the whole thread you see ;)

    Also I DID mention an amount I would be willing to pay.... £0.... because the very idea of it is so fundamentally flawed that even if it were hypothetically possible to produce (Which everybody has already said... it isn't!) the effect it would have on the game as a whole would be extremely negative.

    In regards to build changes... ZoS has a track record of making major changes every DLC... if you are floating the idea of monthly DLC's then it stands to reason that there would be incremental balance changes in these.... You never mentioned that the monthly DLC idea would be class/skill/mechanic change free...

    So in the context of the overall question of 'How much would I pay if monthly DLC's were possible?' this seems like a reasonable comment to make to support my valuation of £0.

    And linked to that... I never said its just me that would find it stressful... have you seen the forums there days? If there were monthly DLC and all the changes that go with it then the majority would be in meltdown.

    I appreciate that you seem to like this idea... great... but as an MMO it always has to go with the majority and whats good for the game. Monthly DLC's would be very bad for it.

    So again... I would pay £0. As it seems would the vast majority in the thread.
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