You guys don't seem to understand that zos wants you to play noncp. I'd wager it'll be all noncp at some point, but they want to let people adjust first.
100+ queues. People would rather wait a whole hour than play No-CP.
Hilarious..
Currently 9pm est Friday
Trueflame is locked at 56 Q
Had is at 3 bars Red, 2 bars blue
None CP is not locked 3 bars across
What is ZOS thinking about taking away a CP campaign and added a non CP?
So CP players will either play Q's or go to non CP to escape the Q's ..........
Currently 9pm est Friday
Trueflame is locked at 56 Q
Had is at 3 bars Red, 2 bars blue
None CP is not locked 3 bars across
What is ZOS thinking about taking away a CP campaign and added a non CP?
So CP players will either play Q's or go to non CP to escape the Q's ..........
What are they thinking? I couldnt possibly guess the workings of another humans mind but the behavior suggests a desire to direct players to non cp campaigns.
Now why is that a big deal? Think for a moment the major overhaul of the VR system to the CP system. Now think "why do they want to steer people away from this overhauled system"?
The answer is alarming, it would suggest to the critical thinker (which clearly you are) that the overhauled CP system is flawed in some way. Further one would have to come to the logical question "why arent they overhauling the flawed system, you know fixing the problem not the symptom?"
The logical answer would be one of the following: 1. Lack of resources. 2. Lack of will 3.Lack of knowledge.
We know from the boasting of the exec Firor that they have what is it now 8.5 million players? So I find option 1 to be a silly conclusion. Option 2 might be it, but diagnosis of the symptom suggest they know what the problem is. Option 3 isnt likely either because they created the CP system.
So option 2 seems the best answer, logically. This suggests that they know what the problem is but are unwilling to fix it at this time. This logical conclusion is what is at the core of the angst against ZOS. When most of us know the CP system is the problem, and we know the creators of the problem are unwilling to fix it we enter into the loss of faith as a consumer mindset.
They created a system that broke PvP, they have maintained it for a long time now at players expense. Bad companies do this, and mask this outcome with bandaid fixes and diversion tactics (what you posted is a diversion). If you've read this and understand it, and continue to support the game with your consumption, you are directly contributing to the problem.
I don't think you guys understand how this works. They don't need feedback on how many CP campaigns they need. They know very well. What they are trying to do is make you all start playing noCP, because you'll get huge queue times. It's how it works.
Just as someone else said in this thread, you go where your friends are. When groups get sick of waiting in queues, they switch to noCP. They will bring their friends too. This is a slow process in which they are effectively trying to kill off CP PVP.
Don't be delusional and try to tell yourselves that this is anything else.
Thats exactly what it is, they are now punishing us for playing how we want, while saying we have "options"...like its OUR choice or OUR fault we have to wait in a 91 "q" to get into TF. Thats what it is...im choosing to wait in a 90 "Q" camp...because thats better than the crappy no CP no skill camps
Azuras on PC EU has queues of 70+ during primetime too. There are too many noCP-haters here that just make numbers up to underline their arguments. I get it, you like CP-PvP. But all this "no one wants to play noCP!"-circle-jerking of CP-players here on this forums gets pretty annoying.
Princess_Asgari wrote: »The game was just rebalanced around cp. so forcing players into no cp doesn't really make sense.