- Increase resistances of Dolmen mobs to 18200.
- Double final boss HP
That would be a good start.
They could also implement a simular rule to killing the Molag Bal Simulcrum, where only the top 12 players get the chest.
Do that and decrease the cooldown to 2.5 minutes, so people could just camp the Dolmen they want.
The bot fix is only for stationary players. If a group of 15-20 people are actively farming dolmens together it won't effect them at all.
I agree loot caps suck, but it's an effective way of disincentivizing huge groups farming the same spot. It would force people to spread out to other dolmens, and reducing the cooldown would make camping one spot less problematic for people who want to do that.
Wanting vet trial difficulty is totally unreasonable. Super fine tuned scaling may also be problematic from a coding and processing standpoint.
The suggestions I made would be pretty easy to implement as all the code is in the game already and would effectively disincentivize huge groups from dolmen farming together, which is the complaint this thread was all about.
Dapper Dinosaur wrote: »Just make anchors spawn Imperial City roaming bosses if there are more than 10 players present. Problem solved.
I see little difference to the infamous Bleakers exploit. I would welcome ZOS to remove all gold and items from AFK people's inventories.
Oakmontowls_ESO wrote: »I see little difference to the infamous Bleakers exploit. I would welcome ZOS to remove all gold and items from AFK people's inventories.
The people AFK attacking at dolems is breaking ToS. On the other hand the zergs actively farming dolems does not break ToS at all. The only reason the bleakers exploit was bad was because it was in pvp and they don't seem to want cross alliance cooperation in pvp. Also the people AFK at the dolems were just doing it for the xp not gold or set items.
- midhealth irresistible damage when a mob hit the ground (dangerous when too much people are here, since you don't see the impact).
Oakmontowls_ESO wrote: »I see little difference to the infamous Bleakers exploit. I would welcome ZOS to remove all gold and items from AFK people's inventories.
The people AFK attacking at dolems is breaking ToS. On the other hand the zergs actively farming dolems does not break ToS at all. The only reason the bleakers exploit was bad was because it was in pvp and they don't seem to want cross alliance cooperation in pvp. Also the people AFK at the dolems were just doing it for the xp not gold or set items.
It's not as much about breaking the ToS to me. It's just not fun to do dolmens with this many people.