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Is Removing CP from pvp the best choice for the game ? Should we have a 1.5 pvp or how it is now ?

  • Lord_Invel
    Lord_Invel
    ✭✭✭
    Durham wrote: »
    Lord_Invel wrote: »
    If zos is really making new campaigns and making battle grounds no cp based then why not just remove CP altogether from pvp and bring back soft caps from 1.5? I believe that many people will return if zos makes a complete pvp backtrack and brings back a new version of dynamic ult and soft caps to pvp zones altogether while removing poisons and reverting skills to how they used to be for every class back in 1.5. If we have a skillful pvp system of 1.5 and a new balanced version of dynamic ult gen then pvp will be BOOMING!!!!

    @Wrobel

    I actually know more that will quit then that will come back if they eliminate CP... Actually more people want Cp... PC is the smallest platform and No CP is only popular here...but even on PC more people play on CP.. No, if you take CP out of PVP then take it out of the game... If they separate PVP from CP balance will always be done around PVE with CP.... Currently there is lots of bitterness in the community.... This expansion will hurt the game in my opinion... I like PVP I like both CP and no CP but most of my friends prefer CP and many of them will leave if they change it...

    Have ur friends actually tried and played in 1.5 lol. If you played back in 1.5 u would not quit the game if zos brought that patch back lol
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Ilpagliaccio
    Ilpagliaccio
    ✭✭✭
    Using flavor of the year vamp mDKs as reasoning as to why dynamic ult gen was 'broken' is akin to claiming the CP system is broken because permablock tanks are possible--both are short-sighted,illogical,and naive at best;disingenuous at worst.

    While the incessant urge to put 1.5 on a pedestal is bothersome, both on a critical and non-nostalgic level, the opposite side of the binary is equally bothersome. Newer is not always better, just as older is not always better. The major issue (beside the broken WoE meta) in 1.5 was stam still not performing at the level of most magicka classes. However,it was more viable than in previous patches,specifically lethal arrow fitting into the current WoE meta(50% healing debuff that stacked with meatbag but was purgeable,so purging it caused the stacked WoE to go off).

    1.5 wasn't perfect, but it sure as hell wasn't nearly as imperfect as PvP currently. Oh wait, I can't finish my post because I'm busy getting the Christmas cheer in May. On this day, Papa Wrobel gave to me, the mini snare from 5 million simultaneous gap closers, 4 million resource cost poisons, 3 million potl spamming abusing, 2 million tumorscale ransacking, and 1 million various Wrobelized proctato sets. Thanks Papu Wrobel, you're great at your job.
    Edited by Ilpagliaccio on May 18, 2017 9:38PM
  • DeHei
    DeHei
    ✭✭✭✭✭
    Welcome back, look like a degression!!! ZOS will bring there game from middle ages back to stone age :D
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    apostate9 wrote: »
    I'd encourage thinking about how we can go forward from here. We aren't going back to 1.5. Ever. It simply isn't going to happen. That's a long wait for a train don't come.

    What can we do to push the current game systems in the right direction?

    Oh but the sweet hybrid builds! I could have my magicka cake, and roll/block, and throw weapons skills with the best of em :)
  • DeHei
    DeHei
    ✭✭✭✭✭
    apostate9 wrote: »
    I'd encourage thinking about how we can go forward from here. We aren't going back to 1.5. Ever. It simply isn't going to happen. That's a long wait for a train don't come.

    What can we do to push the current game systems in the right direction?

    Oh but the sweet hybrid builds! I could have my magicka cake, and roll/block, and throw weapons skills with the best of em :)

    Sure, you are able to survive a bit longer until the enemies, which you couldnt kill cause of low damage, killed you.. If you really want that, hf >:)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Ishammael
    Ishammael
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    ✭✭
    I would pay 50 bones (again) to play 1.5 (again)
  • TheBonesXXX
    TheBonesXXX
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    On the fence, players seem to forget all of the problems before CP.
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Oh to the contrary if u think hitting one light attack guaranteeing u 27 ult points is skillful then we need to redefine skill as "the ability to perform tasks that a normal person may perform in an average manner." I clearly said multiple times that dynamic ult gen needs to be reworked not how it was back in 1.5 but something different. But it just seems like u don't want to listen to what I say at all. The problem with dynamic ult gen was the fact that it also added ult points based on crit healing let alone damage done which obviously makes devouring swarm the core problem of the case since it does both at the same time. Also many other aoe abilities contributed but not as much as bat swarm. So the facts still stand that pvp should be about killing ur opponent not tanking them so why not just rework dynamic ult gen to the amount of damage one deals to their opponent. That way it would be balanced and not double dipping in any sense. If people really think strictly tanking and strictly healing belongs in pvp then zos obviously isn't doing their job at picking a damn direction to place pvp and pve separate. PVP should be about KILLING UR OPPONENT NOT SPAMMING HEALS AND HOLDING BLOCK FOR ETERNITY.
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    @DisgracefulMind also another fix to dynamic ult gen could be that the damage/healing that ur ultimate ability performs does not take part in regenerating ur ultimate points. So only ur normal abilities on ur bars generate ultimate points and not ur ultimate itself. SO when ur ultimate ability is activated u do not accumulate ult points for the time it is active and neither for the damage and healing caused by said ultimate. BUT zos doesn't work hard to fix problems zos either removes a strong thing from the game or doubles weak things that never get used which isn't a way to balance anything in any sense.
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    Using flavor of the year vamp mDKs as reasoning as to why dynamic ult gen was 'broken' is akin to claiming the CP system is broken because permablock tanks are possible--both are short-sighted,illogical,and naive at best;disingenuous at worst.

    While the incessant urge to put 1.5 on a pedestal is bothersome, both on a critical and non-nostalgic level, the opposite side of the binary is equally bothersome. Newer is not always better, just as older is not always better. The major issue (beside the broken WoE meta) in 1.5 was stam still not performing at the level of most magicka classes. However,it was more viable than in previous patches,specifically lethal arrow fitting into the current WoE meta(50% healing debuff that stacked with meatbag but was purgeable,so purging it caused the stacked WoE to go off).

    1.5 wasn't perfect, but it sure as hell wasn't nearly as imperfect as PvP currently. Oh wait, I can't finish my post because I'm busy getting the Christmas cheer in May. On this day, Papa Wrobel gave to me, the mini snare from 5 million simultaneous gap closers, 4 million resource cost poisons, 3 million potl spamming abusing, 2 million tumorscale ransacking, and 1 million various Wrobelized proctato sets. Thanks Papu Wrobel, you're great at your job.

    People don't see it at all. What I'm saying is that working ur way up from 1.5 patch in pvp would be the best approach for the game lol. I'm not strictly asking for 1.5's reincarnation but I think we should revert core game mechanics to how counterplay was back in that patch. The other issues like dynamic ult gen and soft caps can be reworked as stated in my previous comments to DisgracefulMind.
  • NACtron
    NACtron
    ✭✭✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Dynamic ult + EOTS would be disgusting to the extreme.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Crom_CCCXVI
    Crom_CCCXVI
    ✭✭✭✭✭
    When games start to try to make it so someone who started playing yesterday is on the same level as someone who has been playing for 2 years... THE END IS NEAR.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Oh to the contrary if u think hitting one light attack guaranteeing u 27 ult points is skillful then we need to redefine skill as "the ability to perform tasks that a normal person may perform in an average manner." I clearly said multiple times that dynamic ult gen needs to be reworked not how it was back in 1.5 but something different. But it just seems like u don't want to listen to what I say at all. The problem with dynamic ult gen was the fact that it also added ult points based on crit healing let alone damage done which obviously makes devouring swarm the core problem of the case since it does both at the same time. Also many other aoe abilities contributed but not as much as bat swarm. So the facts still stand that pvp should be about killing ur opponent not tanking them so why not just rework dynamic ult gen to the amount of damage one deals to their opponent. That way it would be balanced and not double dipping in any sense. If people really think strictly tanking and strictly healing belongs in pvp then zos obviously isn't doing their job at picking a damn direction to place pvp and pve separate. PVP should be about KILLING UR OPPONENT NOT SPAMMING HEALS AND HOLDING BLOCK FOR ETERNITY.

    Hmm, you don't have to be rude with me. I'm just speaking my opinion. If you want constructive conversations, being respectful is a wonderful skill to use.

    I'm not saying ESO is perfect, far from it, but I do not think dynamic ult gen is the answer, even if reformed. Sure, someone can spam light attacks on you, I guess. But normally players build while weaving, which encourages more skillful play, in my opinion.

    However, if we did build ult off of damaging opponents, it should follow the static ult gen that light and heavy attacks follow now. It's be stupid to build that much ultimate just with base attacks, which encourages people to not learn the very strong importance of light and heavy attacks, particularly with the new patch.

    If you have issues with tanks, I do agree that they shouldn't be able to tank forever, but that has nothing to do with ult generation.
    Edited by DisgracefulMind on May 19, 2017 12:48PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Bring back soft caps.
    Bring back ground oils.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Eirella
    Eirella
    ✭✭✭✭✭
    When games start to try to make it so someone who started playing yesterday is on the same level as someone who has been playing for 2 years... THE END IS NEAR.

    ^ Yep lol.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Oh to the contrary if u think hitting one light attack guaranteeing u 27 ult points is skillful then we need to redefine skill as "the ability to perform tasks that a normal person may perform in an average manner." I clearly said multiple times that dynamic ult gen needs to be reworked not how it was back in 1.5 but something different. But it just seems like u don't want to listen to what I say at all. The problem with dynamic ult gen was the fact that it also added ult points based on crit healing let alone damage done which obviously makes devouring swarm the core problem of the case since it does both at the same time. Also many other aoe abilities contributed but not as much as bat swarm. So the facts still stand that pvp should be about killing ur opponent not tanking them so why not just rework dynamic ult gen to the amount of damage one deals to their opponent. That way it would be balanced and not double dipping in any sense. If people really think strictly tanking and strictly healing belongs in pvp then zos obviously isn't doing their job at picking a damn direction to place pvp and pve separate. PVP should be about KILLING UR OPPONENT NOT SPAMMING HEALS AND HOLDING BLOCK FOR ETERNITY.

    Hmm, you don't have to be rude with me. I'm just speaking my opinion. If you want constructive conversations, being respectful is a wonderful skill to use.

    I'm not saying ESO is perfect, far from it, but I do not think dynamic ult gen is the answer, even if reformed. Sure, someone can spam light attacks on you, I guess. But normally players build while weaving, which encourages more skillful play, in my opinion.

    However, if we did build ult off of damaging opponents, it should follow the static ult gen that light and heavy attacks follow now. It's be stupid to build that much ultimate just with base attacks, which encourages people to not learn the very strong importance of light and heavy attacks, particularly with the new patch.

    If you have issues with tanks, I do agree that they shouldn't be able to tank forever, but that has nothing to do with ult generation.

    LOL I don't understand where you thought I was being rude to you. What I'm stating is the facts also another fix to dynamic ult is to make light attacks still a requirement for ur ultimate to start generating ultimate points following with ur attacks on ur abilitie bars. Do you see how easy it is to come up with balance ideas when u actually think and care about the game XD. Not like what zos is doing at all because the only thing they do is remove things from game instead of really reworking the game.
  • Lord_Invel
    Lord_Invel
    ✭✭✭
    When games start to try to make it so someone who started playing yesterday is on the same level as someone who has been playing for 2 years... THE END IS NEAR.

    Originally that is how the game was and everyone loved it because it was damn near a skill based system. Back then if u were power leveled from level 15 fighting a level 50 player if u were skillful and knew how to manage ur resources u were able to beat that level 50... but right now fighting level 600cp players are a joke because zos has made pvp so stupidly mindless that pvp just comes down to ur class and build over ur skill which is a shame.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Oh to the contrary if u think hitting one light attack guaranteeing u 27 ult points is skillful then we need to redefine skill as "the ability to perform tasks that a normal person may perform in an average manner." I clearly said multiple times that dynamic ult gen needs to be reworked not how it was back in 1.5 but something different. But it just seems like u don't want to listen to what I say at all. The problem with dynamic ult gen was the fact that it also added ult points based on crit healing let alone damage done which obviously makes devouring swarm the core problem of the case since it does both at the same time. Also many other aoe abilities contributed but not as much as bat swarm. So the facts still stand that pvp should be about killing ur opponent not tanking them so why not just rework dynamic ult gen to the amount of damage one deals to their opponent. That way it would be balanced and not double dipping in any sense. If people really think strictly tanking and strictly healing belongs in pvp then zos obviously isn't doing their job at picking a damn direction to place pvp and pve separate. PVP should be about KILLING UR OPPONENT NOT SPAMMING HEALS AND HOLDING BLOCK FOR ETERNITY.

    Hmm, you don't have to be rude with me. I'm just speaking my opinion. If you want constructive conversations, being respectful is a wonderful skill to use.

    I'm not saying ESO is perfect, far from it, but I do not think dynamic ult gen is the answer, even if reformed. Sure, someone can spam light attacks on you, I guess. But normally players build while weaving, which encourages more skillful play, in my opinion.

    However, if we did build ult off of damaging opponents, it should follow the static ult gen that light and heavy attacks follow now. It's be stupid to build that much ultimate just with base attacks, which encourages people to not learn the very strong importance of light and heavy attacks, particularly with the new patch.

    If you have issues with tanks, I do agree that they shouldn't be able to tank forever, but that has nothing to do with ult generation.

    LOL I don't understand where you thought I was being rude to you. What I'm stating is the facts also another fix to dynamic ult is to make light attacks still a requirement for ur ultimate to start generating ultimate points following with ur attacks on ur abilitie bars. Do you see how easy it is to come up with balance ideas when u actually think and care about the game XD. Not like what zos is doing at all because the only thing they do is remove things from game instead of really reworking the game.

    Right, if you cannot see where you are being rude and condescending to someone who is offering you an opposite opinion on your own, this conversation is not worth continuing as it has lost even the tiny bit of constructiveness. Good day.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Lord_Invel
    Lord_Invel
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    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.

    I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.

    I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.

    Not ignoring you. I just don't think dynamic ult gen should really come back even reworked.

    why shouldn't a new version of dynamic ult gen come back that system was a skill based system if u weren't good at healing urself or dealing damage to ur opponent then u don't get ur ultimate ability lol. Now every dunce and their mother can just spam their light attacks until they have their ultimate willy nilly. This game has no punishment for being mediocre in ur playstyle at all. THIS GAME SUPPORTS MEDIOCRITY.

    Actually, I would argue to say that dynamic ult gen encourages mediocre play. At least with static ult gen you have to be more careful in how you use your ultimates. You have to save up, play your fights correctly, and dish an ult out when the time is right. Ultimates should have never been spammed. Ever. Sure, it was fun infinitely bat-swarming and tanking 50 players. Yeah, I played a DK pre-1.6, I know how it was. It was extremely cancerous.

    "Every dunce and their mother" could just spam rapid regen and tick up unlimited ultimate with dynamic ult gen. If you remember, ultimate generated based off of crits pre-1.6. So you could just mindlessly spam skills and build ult nonstop. That, to me, is more mediocre than using your ult with the right timing.

    So, no, I would not like to see dynamic ult gen come back in any form.

    Oh to the contrary if u think hitting one light attack guaranteeing u 27 ult points is skillful then we need to redefine skill as "the ability to perform tasks that a normal person may perform in an average manner." I clearly said multiple times that dynamic ult gen needs to be reworked not how it was back in 1.5 but something different. But it just seems like u don't want to listen to what I say at all. The problem with dynamic ult gen was the fact that it also added ult points based on crit healing let alone damage done which obviously makes devouring swarm the core problem of the case since it does both at the same time. Also many other aoe abilities contributed but not as much as bat swarm. So the facts still stand that pvp should be about killing ur opponent not tanking them so why not just rework dynamic ult gen to the amount of damage one deals to their opponent. That way it would be balanced and not double dipping in any sense. If people really think strictly tanking and strictly healing belongs in pvp then zos obviously isn't doing their job at picking a damn direction to place pvp and pve separate. PVP should be about KILLING UR OPPONENT NOT SPAMMING HEALS AND HOLDING BLOCK FOR ETERNITY.

    Hmm, you don't have to be rude with me. I'm just speaking my opinion. If you want constructive conversations, being respectful is a wonderful skill to use.

    I'm not saying ESO is perfect, far from it, but I do not think dynamic ult gen is the answer, even if reformed. Sure, someone can spam light attacks on you, I guess. But normally players build while weaving, which encourages more skillful play, in my opinion.

    However, if we did build ult off of damaging opponents, it should follow the static ult gen that light and heavy attacks follow now. It's be stupid to build that much ultimate just with base attacks, which encourages people to not learn the very strong importance of light and heavy attacks, particularly with the new patch.

    If you have issues with tanks, I do agree that they shouldn't be able to tank forever, but that has nothing to do with ult generation.

    LOL I don't understand where you thought I was being rude to you. What I'm stating is the facts also another fix to dynamic ult is to make light attacks still a requirement for ur ultimate to start generating ultimate points following with ur attacks on ur abilitie bars. Do you see how easy it is to come up with balance ideas when u actually think and care about the game XD. Not like what zos is doing at all because the only thing they do is remove things from game instead of really reworking the game.

    Right, if you cannot see where you are being rude and condescending to someone who is offering you an opposite opinion on your own, this conversation is not worth continuing as it has lost even the tiny bit of constructiveness. Good day.

    so u decide to highlight the sentence that u think I was directing at u but refused to read the following sentence where I'm actually talking about zos hmmmm makes sense.
  • tplink3r1
    tplink3r1
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    You already have a campaign for that.
    VR16 Templar
    VR3 Sorcerer
  • Lord_Invel
    Lord_Invel
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    tplink3r1 wrote: »
    You already have a campaign for that.

    Correct but the campaign is lacking a lot of the core mechanic that was in 1.5 like interuptable heavy attacks, and soft caps along with it and the removal of battle spirit. Like who remembers when whitestrakes armor was actually competitively used ....nobody does because battlespirit debuff makes a lot of armor types and combinations null and void sadly. But what I think is really great would be if zos made the no cp campaigns contain 1.5 game mechanics.
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