Lord_Invel wrote: »If zos is really making new campaigns and making battle grounds no cp based then why not just remove CP altogether from pvp and bring back soft caps from 1.5? I believe that many people will return if zos makes a complete pvp backtrack and brings back a new version of dynamic ult and soft caps to pvp zones altogether while removing poisons and reverting skills to how they used to be for every class back in 1.5. If we have a skillful pvp system of 1.5 and a new balanced version of dynamic ult gen then pvp will be BOOMING!!!!
@Wrobel
Lord_Invel wrote: »If zos is really making new campaigns and making battle grounds no cp based then why not just remove CP altogether from pvp and bring back soft caps from 1.5? I believe that many people will return if zos makes a complete pvp backtrack and brings back a new version of dynamic ult and soft caps to pvp zones altogether while removing poisons and reverting skills to how they used to be for every class back in 1.5. If we have a skillful pvp system of 1.5 and a new balanced version of dynamic ult gen then pvp will be BOOMING!!!!
@Wrobel
let's vote on it - i want @Lord_Invel in charge of pvp going forward...
might as well just rip the band aid off now...
I'd encourage thinking about how we can go forward from here. We aren't going back to 1.5. Ever. It simply isn't going to happen. That's a long wait for a train don't come.
What can we do to push the current game systems in the right direction?
I liked PvP better in 1.5
After the CP changes and changes to resource gains; I switch my stance to say CP is the better system.
At least the front loaded DMG is countered by 2 stars, gives mag classes cost reduction on Stam defenses, and gives interesting passives (windrunner, unchained, etc )
NCP is terrible on pts due to the proc sets, mag imbalance, and poisons.
All they had to do originally was make everything ncp, and balance the poisons/proc sets while not touching the current resource returns lol.
I would be happy if PVP had leadership who made decisions based entirely on making the best game possible and was willing to defend their vision for the game. It is impossible to please everyone, so choose a direction and make that direction the best it can be.
For example, choose between CP and no CP PVP gameplay and optimize the game for the chosen path.
ZOS is failing to please both everyone and anyone with its lack of vision and direction.
I would be happy if PVP had leadership who made decisions based entirely on making the best game possible and was willing to defend their vision for the game. It is impossible to please everyone, so choose a direction and make that direction the best it can be.
For example, choose between CP and no CP PVP gameplay and optimize the game for the chosen path.
ZOS is failing to please both everyone and anyone with its lack of vision and direction.
Zos is clearly pushing noncp; bgs are noncp only, 1 cp camp out of 4. I think they just want to slowly faze it out so people can get more used to noncp before getting rid of cp in pvp completely.
MisterBigglesworth wrote: »Call now and we'll throw in a Wabbajack Server - complete with Vampire God Mode - absolutely free!
I suspect with the armor and class sustain changes, no CP is going to be very, very rough open world.
Before we go to a no CP PvP state, siege damage needs to be reworked and extra stats need to go back to character levels instead of being tied up in the number of CP someone has.
DisgracefulMind wrote: »I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.
I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.
Rohamad_Ali wrote: »I don't enjoy working towards end game for a year to have all my work stripped out by Devs later . I have two fully leveled accounts that took a lot of time and dedication to reach . Also gear sets that took lots of time for each to acquire . I'm finding PVP to be the most punishing system in this MMO the longer I stay . Maybe it's for the greater good or maybe it's a necessity because the Devs did not anticipate the flaws of their own design , I don't know pick one but ... it's still a punch to the preverbal gut every time . I have every right to feel the way I do . I supported the game since launch . I stayed and supported the game during the first exodus of Vet levels . I tested and contributed during CP introduction and the multitude of nerfs that followed years after . At some point I'm going to get tired of my work being pooped on . Especially when there's no consolation prize for time wasted . So this time I'm rewarded with longer entry timers for a campaign I want to enjoy with the build I created .
Battlegrounds are not going to take all the PVP players away from Cyrodiil . The design of each is unimaginative and bland . I suspect they will lose interest quickly with no cp versions and a paywall to participate . They won't draw a lot over pressure of the wait times for the traditionally most active campaigns of Cyrodiil . It will most likely be like dueling and IC . A simple distraction for a short time .
The reason I like CP campaigns is I get to use what I worked for . Siege , Poisons and Proc Suits can be mitigated some . In non CP those things are way more powerful . I own them and use them and kill way more people in No CP but it feels like easy mode cheese doing it . I don't enjoy easy kills , I like a challenge that requires maximizing my build to succeed even if I lose a lot learning .
If they want to do away with CP PVP and have no reward for all the hard work lost , fine but I'm not interested really . I know there will just be another punishment for hard work down the road still . I don't mind when it's a option but I do mind when I'm told how to play .
I suspect with the armor and class sustain changes, no CP is going to be very, very rough open world.
Before we go to a no CP PvP state, siege damage needs to be reworked and extra stats need to go back to character levels instead of being tied up in the number of CP someone has.
Twohothardware wrote: »I suspect with the armor and class sustain changes, no CP is going to be very, very rough open world.
Before we go to a no CP PvP state, siege damage needs to be reworked and extra stats need to go back to character levels instead of being tied up in the number of CP someone has.
Siege actually being effective and NPC's actually able to deal some damage to players are two of the biggest plusses to no-CP campaigns. There is way way too much zerging with massive groups in Cyrodiil where all you do is just overrun others spamming Ultimates instead of actual PvP fighting. Siege right now in CP campaigns is of no real threat to those zergs when max CP players can just stand there and heal through it.
Lord_Invel wrote: »DisgracefulMind wrote: »I mean, they should have just not nerfed PvE claiming it was to balance both PvP and PvE at the same time, and just removed CP from campaigns as it stands now just tweaking a few broken things. They really don't make a lot of sense a lot of the time.
I don't really want 1.5 back. I have glorious memories, but I also know how broken dynamic ult gen was back then. But then again, it's not like we players have a choice in 99% of the decisions anyways.
I feel like everyone ignores me when I say I want a balanced reworked version of dynamic ult gen lmaooo come on guys please read what I say.
Lord_Invel wrote: »If zos is really making new campaigns and making battle grounds no cp based then why not just remove CP altogether from pvp and bring back soft caps from 1.5? I believe that many people will return if zos makes a complete pvp backtrack and brings back a new version of dynamic ult and soft caps to pvp zones altogether while removing poisons and reverting skills to how they used to be for every class back in 1.5. If we have a skillful pvp system of 1.5 and a new balanced version of dynamic ult gen then pvp will be BOOMING!!!!
@Wrobel
Lord_Invel wrote: »If zos is really making new campaigns and making battle grounds no cp based then why not just remove CP altogether from pvp and bring back soft caps from 1.5? I believe that many people will return if zos makes a complete pvp backtrack and brings back a new version of dynamic ult and soft caps to pvp zones altogether while removing poisons and reverting skills to how they used to be for every class back in 1.5. If we have a skillful pvp system of 1.5 and a new balanced version of dynamic ult gen then pvp will be BOOMING!!!!
@Wrobel
Lord_Invel wrote: »Rohamad_Ali wrote: »I don't enjoy working towards end game for a year to have all my work stripped out by Devs later . I have two fully leveled accounts that took a lot of time and dedication to reach . Also gear sets that took lots of time for each to acquire . I'm finding PVP to be the most punishing system in this MMO the longer I stay . Maybe it's for the greater good or maybe it's a necessity because the Devs did not anticipate the flaws of their own design , I don't know pick one but ... it's still a punch to the preverbal gut every time . I have every right to feel the way I do . I supported the game since launch . I stayed and supported the game during the first exodus of Vet levels . I tested and contributed during CP introduction and the multitude of nerfs that followed years after . At some point I'm going to get tired of my work being pooped on . Especially when there's no consolation prize for time wasted . So this time I'm rewarded with longer entry timers for a campaign I want to enjoy with the build I created .
Battlegrounds are not going to take all the PVP players away from Cyrodiil . The design of each is unimaginative and bland . I suspect they will lose interest quickly with no cp versions and a paywall to participate . They won't draw a lot over pressure of the wait times for the traditionally most active campaigns of Cyrodiil . It will most likely be like dueling and IC . A simple distraction for a short time .
The reason I like CP campaigns is I get to use what I worked for . Siege , Poisons and Proc Suits can be mitigated some . In non CP those things are way more powerful . I own them and use them and kill way more people in No CP but it feels like easy mode cheese doing it . I don't enjoy easy kills , I like a challenge that requires maximizing my build to succeed even if I lose a lot learning .
If they want to do away with CP PVP and have no reward for all the hard work lost , fine but I'm not interested really . I know there will just be another punishment for hard work down the road still . I don't mind when it's a option but I do mind when I'm told how to play .
Many things wrong with the game is it has lost its realistic sense of outcomes. If we had soft caps and siege was nerfed that would fix the cp removal lol these aren't changes that are impossible to make zos just has to care about pvp but they don't. Back in 1.5 pvp was balanced for the most part the only thing that was wrong was perma spamming bats with dks that would never run out of resources.... that could all be changed if zenimax just reworked how dynamic ult was built up but they decided to only remove it because its the easiest thing to do smh. If we had someone that actually gave a *** about the game for pvp players then this game would be thriving right now.
Rohamad_Ali wrote: »Lord_Invel wrote: »Rohamad_Ali wrote: »I don't enjoy working towards end game for a year to have all my work stripped out by Devs later . I have two fully leveled accounts that took a lot of time and dedication to reach . Also gear sets that took lots of time for each to acquire . I'm finding PVP to be the most punishing system in this MMO the longer I stay . Maybe it's for the greater good or maybe it's a necessity because the Devs did not anticipate the flaws of their own design , I don't know pick one but ... it's still a punch to the preverbal gut every time . I have every right to feel the way I do . I supported the game since launch . I stayed and supported the game during the first exodus of Vet levels . I tested and contributed during CP introduction and the multitude of nerfs that followed years after . At some point I'm going to get tired of my work being pooped on . Especially when there's no consolation prize for time wasted . So this time I'm rewarded with longer entry timers for a campaign I want to enjoy with the build I created .
Battlegrounds are not going to take all the PVP players away from Cyrodiil . The design of each is unimaginative and bland . I suspect they will lose interest quickly with no cp versions and a paywall to participate . They won't draw a lot over pressure of the wait times for the traditionally most active campaigns of Cyrodiil . It will most likely be like dueling and IC . A simple distraction for a short time .
The reason I like CP campaigns is I get to use what I worked for . Siege , Poisons and Proc Suits can be mitigated some . In non CP those things are way more powerful . I own them and use them and kill way more people in No CP but it feels like easy mode cheese doing it . I don't enjoy easy kills , I like a challenge that requires maximizing my build to succeed even if I lose a lot learning .
If they want to do away with CP PVP and have no reward for all the hard work lost , fine but I'm not interested really . I know there will just be another punishment for hard work down the road still . I don't mind when it's a option but I do mind when I'm told how to play .
Many things wrong with the game is it has lost its realistic sense of outcomes. If we had soft caps and siege was nerfed that would fix the cp removal lol these aren't changes that are impossible to make zos just has to care about pvp but they don't. Back in 1.5 pvp was balanced for the most part the only thing that was wrong was perma spamming bats with dks that would never run out of resources.... that could all be changed if zenimax just reworked how dynamic ult was built up but they decided to only remove it because its the easiest thing to do smh. If we had someone that actually gave a *** about the game for pvp players then this game would be thriving right now.
I remember 1.5 and its pros and cons . I'm not against change , I'm tired of working towards end game systems and those systems being removed with no compensation for time wasted . Soft caps were fine . Elder robes online was messy . Dynamic Ult gen was trash and easily abused .
I don't like being stripped of progression . Right now we have choices . If you like no cp , it is available . If you like cp , it's available . Next week the choice still exists but has its availability changed . I don't like that .
Some people say CP is a crutch . I think gear sets are a crutch . Proc sets a bigger crutch and poisons a huge crutch . Next patch Oblivion damage will be another crutch . Unless we all fight in green crafted non set gear , those bonuses are doing something for the characters power that ability is not . So the whole crutch propaganda is just perspective . I'd be happy to have no gear sets , just abilities like the Secret World PVP had . I did great there . It was all player skill driven , not gear . All abilities were available , no classes . That's balance .
If we look through rose tinted glasses 1.5 was awesome compared to now . Problem is we have all worked hard to progress . No one needs to be forced into giving what they worked for because some don't like it . This seems to be happening anyways . No CP in battlegrounds . They did not remove CP from PVE in Marrowind though . Seems biased . They didn't remove proc sets or poisons . Seems biased . If we want to make people give up progression then why not make everyone give up everything they worked for and start from scratch .
The Dev team in PVP is never going to roll back servers ever . It's just not something they will even entertain so even if this was the solution , it won't be considered by them .