LiquidPony wrote: »Why? You say you "believe" that all heavy attacks should be the same length but don't explain why.
After doing some testing on a target skeleton to see what the new heavy attack durations and resource regen was, these are the numbers I got:
(Note, all of these are with 75 points into Tenacity)
Lightning: 4140 magicka restored every 2.5 sec
Fire/Ice: 3218 every 2.18 sec
Resto: 4635 every 2.36 sec
Bow: 3105 stamina restored every 2.38 sec
2-Hander: 2765 every every 2.05 sec
Dual Wield: 2050 every 1.64 sec
While I think these changes are in the right direction, I believe all heavy attack durations should universally be 2 seconds to charge. Of course, resource and damage adjustment would need to be made to keep current damage and resource gain even.
I'm also open to leaving Dual Wield at 1.6.
What do you think?
After doing some testing on a target skeleton to see what the new heavy attack durations and resource regen was, these are the numbers I got:
(Note, all of these are with 75 points into Tenacity)
Lightning: 4140 magicka restored every 2.5 sec
Fire/Ice: 3218 every 2.18 sec
Resto: 4635 every 2.36 sec
Bow: 3105 stamina restored every 2.38 sec
2-Hander: 2765 every every 2.05 sec
Dual Wield: 2050 every 1.64 sec
While I think these changes are in the right direction, I believe all heavy attack durations should universally be 2 seconds to charge. Of course, resource and damage adjustment would need to be made to keep current damage and resource gain even.
I'm also open to leaving Dual Wield at 1.6.
What do you think?
@Dorrino I collected my times from Combat Metrics, looking at resource return from heavy attacks. I would burn all my magicka or stamina, then just hold down LMB and let my character heavy attack for a while, and then checked the durations of each regen event in Combat Metrics.
I am suggesting that, by this measure, the slower attacks be sped up to 2 sec intervals (basically the duration that 2-Handers currently have).
When the actual wind up occurs given weapon attack cool downs seems irrelevant.
Also, it is possible to attack faster than once every second with a weapon. You can even medium attack on a flame staff every 0.7 seconds or so.
Remember the goal here is helping further create the feel of "fast paced" combat.
I don't see a reason why weapon heavy attacks can't be a few tenths of a second faster.
I'm not asking for their damage and resource return values to remain the same but just be sped up. That would be a big buff. Just scale back damage and resource gain to match current levels with a faster charge time.