Healing Ritual - Enough is Enough

jrgray93
jrgray93
✭✭✭✭✭
✭✭
Everyone but ZOS appears to understand that this ability has only a few very niche uses. As it was cited as being part of the justification for the BoL / HtD nerf, I feel it is more important than ever that this ability be made useful.

The fact of the matter is that ESO has a heavy focus on quick reactions and mobility. A delayed burst heal with a small radius is inherently useless in this game. 1.5 seconds is an eternity.

The other big change was the removal of our major mending buff. The reasoning was sound; it was too easy to keep the buff up at all times. That said, not giving us access to that kind of buff is a huge blow to the usefulness and fun of the class. There has to be a better solution.

So I'm sure there have been countless suggestions for what to do with this spell in the past but here is mine:


Bring back Blinding Flashes. Sort of. Well, mostly in the form of the animation but tone down the intensity of the flashes. Make it an instant Cast, self-targeted ability.

Base Ability:
Pulse every 2 seconds, healing allies within 12 meters for X health. 12-20 second duration, less healing potency than regeneration pre-morph (maybe 80% or so).

Morph A:
When the ability heals an ally below 50% health, they "resonate" (flash), granting them minor vitality (and maybe major evasion as a throwback to flashes) for 3 seconds.

Morph B:
Heals for less health per tick but also applies a stacking damage shield. Perhaps about 60-70% of base spell as healing and 60-70% as a shield.


I believe this sort of change would go a long way to addressing numerous complaints about the rebalancing. I think allowing us to grant minor vitality to targets when needed, in addition to us still having minor mending at all times, would be a fair trade-off for losing major mending. I also believe a spell like this would make templar healing fun and unique again, instead of continuing down the road of class homogenization. Who knows? With a spell like this, a lot of templars may even opt to heal with something other than a resto staff equipped.

I also believe this spell could help address the under-performing stamina DPS in trials. Having a templar either applying minor vitality or damage shields to everyone could help keep stamina DPS from being shredded too quickly.

EP: Slania Isara : Harambe Was an Inside Job
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    jrgray93 wrote: »
    Everyone but ZOS appears to understand that this ability has only a few very niche uses. As it was cited as being part of the justification for the BoL / HtD nerf, I feel it is more important than ever that this ability be made useful.

    The fact of the matter is that ESO has a heavy focus on quick reactions and mobility. A delayed burst heal with a small radius is inherently useless in this game. 1.5 seconds is an eternity.

    The other big change was the removal of our major mending buff. The reasoning was sound; it was too easy to keep the buff up at all times. That said, not giving us access to that kind of buff is a huge blow to the usefulness and fun of the class. There has to be a better solution.

    So I'm sure there have been countless suggestions for what to do with this spell in the past but here is mine:


    Bring back Blinding Flashes. Sort of. Well, mostly in the form of the animation but tone down the intensity of the flashes. Make it an instant Cast, self-targeted ability.

    Base Ability:
    Pulse every 2 seconds, healing allies within 12 meters for X health. 12-20 second duration, less healing potency than regeneration pre-morph (maybe 80% or so).

    Morph A:
    When the ability heals an ally below 50% health, they "resonate" (flash), granting them minor vitality (and maybe major evasion as a throwback to flashes) for 3 seconds.

    Morph B:
    Heals for less health per tick but also applies a stacking damage shield. Perhaps about 60-70% of base spell as healing and 60-70% as a shield.


    I believe this sort of change would go a long way to addressing numerous complaints about the rebalancing. I think allowing us to grant minor vitality to targets when needed, in addition to us still having minor mending at all times, would be a fair trade-off for losing major mending. I also believe a spell like this would make templar healing fun and unique again, instead of continuing down the road of class homogenization. Who knows? With a spell like this, a lot of templars may even opt to heal with something other than a resto staff equipped.

    I also believe this spell could help address the under-performing stamina DPS in trials. Having a templar either applying minor vitality or damage shields to everyone could help keep stamina DPS from being shredded too quickly.

    He's right you know. I do vma on stamplar with 11k life. Minor vitality and minkr protection are very useful/ try it sometime.

  • Anazasi
    Anazasi
    ✭✭✭✭✭
    Blinding flashes? Well no. This would require zos to eliminate an ability to reintroduce this which was replaced with Radiant destruction. Second well you want 100% up time for major mending.....isn't there a set for that? or perhaps you can roll a warden.

    As far as pulsing major mending group buff lets make the other morph of dark flare you know the one no one ever uses which is a point blank area effect, how about it gives major mending to all allies hit and lasts 4-6 seconds. This would take an otherwise useless ability and give it some usefulness.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    jrgray93 wrote: »
    The fact of the matter is that ESO has a heavy focus on quick reactions and mobility. A delayed burst heal with a small radius is inherently useless in this game. 1.5 seconds is an eternity.
    I tend to think Mutagen disagrees.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    jrgray93 wrote: »
    The fact of the matter is that ESO has a heavy focus on quick reactions and mobility. A delayed burst heal with a small radius is inherently useless in this game. 1.5 seconds is an eternity.
    I tend to think Mutagen disagrees.

    Wut. Mutagen is not a long-cast burst heal. It's a heal-over-time with a burst that happens as soon as it is needed.

    Also, @Anazasi, I never said it would pulse major mending. What are you talking about?
    EP: Slania Isara : Harambe Was an Inside Job
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    They are just going to keep nerfing BoL until healing ritual is good.
    Edited by timidobserver on May 15, 2017 1:40PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Kilnerdyne
    Kilnerdyne
    ✭✭✭✭✭
    Current
    • You heal a single ally outside the ability's radius for an additional amount
    • You can move at full speed while casting this ability

    Suggestion
    • Radius increased to 28 metres
    • Grants Minor Vitality to your closest (6) Allies for 20s.

    Running fast and a 10 metre heal? Cmon ZOS look at this skill again whilst sober.
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    They are just going to keep nerfing BoL until healing ritual is good.

    :D that's what I'm seeing, too
    EP: Slania Isara : Harambe Was an Inside Job
  • lunalitetempler
    lunalitetempler
    ✭✭✭✭
    jrgray93 wrote: »
    Everyone but ZOS appears to understand that this ability has only a few very niche uses. As it was cited as being part of the justification for the BoL / HtD nerf, I feel it is more important than ever that this ability be made useful.

    The fact of the matter is that ESO has a heavy focus on quick reactions and mobility. A delayed burst heal with a small radius is inherently useless in this game. 1.5 seconds is an eternity.

    The other big change was the removal of our major mending buff. The reasoning was sound; it was too easy to keep the buff up at all times. That said, not giving us access to that kind of buff is a huge blow to the usefulness and fun of the class. There has to be a better solution.

    So I'm sure there have been countless suggestions for what to do with this spell in the past but here is mine:


    Bring back Blinding Flashes. Sort of. Well, mostly in the form of the animation but tone down the intensity of the flashes. Make it an instant Cast, self-targeted ability.

    Base Ability:
    Pulse every 2 seconds, healing allies within 12 meters for X health. 12-20 second duration, less healing potency than regeneration pre-morph (maybe 80% or so).

    Morph A:
    When the ability heals an ally below 50% health, they "resonate" (flash), granting them minor vitality (and maybe major evasion as a throwback to flashes) for 3 seconds.

    Morph B:
    Heals for less health per tick but also applies a stacking damage shield. Perhaps about 60-70% of base spell as healing and 60-70% as a shield.


    I believe this sort of change would go a long way to addressing numerous complaints about the rebalancing. I think allowing us to grant minor vitality to targets when needed, in addition to us still having minor mending at all times, would be a fair trade-off for losing major mending. I also believe a spell like this would make templar healing fun and unique again, instead of continuing down the road of class homogenization. Who knows? With a spell like this, a lot of templars may even opt to heal with something other than a resto staff equipped.

    I also believe this spell could help address the under-performing stamina DPS in trials. Having a templar either applying minor vitality or damage shields to everyone could help keep stamina DPS from being shredded too quickly.

    Totally agree, its just not used. But if it was instant it would be rediculously op...I'd personally love to see it as a Magika vigor.
  • Dread_Guy
    Dread_Guy
    ✭✭✭✭✭
    They are just going to keep nerfing BoL until healing ritual is good.

    @timidobserver they might as well remove both skills then because they'll never make healing ritual good.
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    They are just going to keep nerfing BoL until healing ritual is good.

    @timidobserver they might as well remove both skills then because they'll never make healing ritual good.

    Do not challenge them on this. They will surprise you.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Kilnerdyne wrote: »
    Current
    • You heal a single ally outside the ability's radius for an additional amount
    • You can move at full speed while casting this ability

    Suggestion
    • Radius increased to 28 metres
    • Grants Minor Vitality to your closest (6) Allies for 20s.

    Running fast Jogging only and a 10 metre heal? Cmon ZOS look at this skill again whilst sober.

    I fixed that for you, you cannot run while casting. You can move... sure, but just try to use hasty prayer in PVP and heal those allies you intend to heal and you are my hero. Really, its no use to slot that ability ... every sensible ally will be on the move (out of red, moving in and out of weapon range, chaising someone ...) while you just jogg behind them. No fun at all.
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    They are just going to keep nerfing BoL until healing ritual is good.

    That does seem to be the plan. Not much else to take from BoL. Maybe the half-heal could only hit allies we are actually standing on top of. Or casting could require a permission slip from an opposing faction player (only in PvP ofc) one slip consumed with each cast.

    And even on that brave new day... Healing Ritual will still suck.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    ofSunhold wrote: »
    They are just going to keep nerfing BoL until healing ritual is good.

    That does seem to be the plan. Not much else to take from BoL. Maybe the half-heal could only hit allies we are actually standing on top of. Or casting could require a permission slip from an opposing faction player (only in PvP ofc) one slip consumed with each cast.

    And even on that brave new day... Healing Ritual will still suck.

    That sounds like a positively civilized way to conduct combat.
    EP: Slania Isara : Harambe Was an Inside Job
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    jrgray93 wrote: »
    ofSunhold wrote: »
    They are just going to keep nerfing BoL until healing ritual is good.

    That does seem to be the plan. Not much else to take from BoL. Maybe the half-heal could only hit allies we are actually standing on top of. Or casting could require a permission slip from an opposing faction player (only in PvP ofc) one slip consumed with each cast.

    And even on that brave new day... Healing Ritual will still suck.

    That sounds like a positively civilized way to conduct combat.

    "I'm going to defend myself just a bit, I hope that's ok with you."

    "Certainly, you may make yourself up to 10 percent more difficult to kill, but let's wrap this up. My awesomeness is getting bored."
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Give it the Dark Exchange treatment and allow it to not apply any sort of channeling snare.

    That's literally all it takes for this skill to be relevant.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Suggestion so good it got posted twice.
    Edited by Lexxypwns on May 16, 2017 8:38AM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Give it the Dark Exchange treatment and allow it to not apply any sort of channeling snare.

    That's literally all it takes for this skill to be relevant.

    The Hasty Prayer morph already does this.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Split the "burst" heal at the end into 3 ticks, every .5 seconds (as opposed to 1 tick at 1.5 seconds). IMO, that alone would make it relevant.
    Thrice Empress, Forever Scrub
  • Vajrak
    Vajrak
    ✭✭✭
    "Small Area" -- Have you ever actually TESTED the skill? It's area is poorly defined, but like many Templar skills it actually does function as a full Radius with you as the center point. Healing Ritual covers almost the same area as Ritual of Retributions Circle -- in conjunction with your HoTs it makes a very mana efficient AoE burst heal.
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    They are just going to keep nerfing BoL until healing ritual is good.

    @Wrobel ? Is this your private account ?

  • BigES
    BigES
    ✭✭✭✭✭
    Agreed, Healing Ritual is basically a dead skill slot.

    I would prefer that they just remove and replace it with something new entirely. Templar is already having an identity problem with the latest round of homogenization.

    But unfortunately they are never willing to cut their losses on some stuff. The skill will probably just get continually bastardized into something no one cares about.
    Edited by BigES on May 16, 2017 7:43PM
  • Vajrak
    Vajrak
    ✭✭✭
    BigES wrote: »
    Agreed, Healing Ritual is basically a dead skill slot.

    I would prefer that they just remove and replace it with something new entirely. Templar is already having an identity problem with the latest round of homogenization.

    But unfortunately they are never willing to cut their losses on some stuff. The skill will probably just get continually bastardized into something no one cares about.

    I've used it to great success many, many times. Also not seeing much of an identity problem -- get in, keep hitting things until they are dead -- the more you are hitting, the easier it is for you to stay alive (Sweeps + Empowering Sweeps do a LOT for damage and survival). I like Hasty Ritual, though I'll admit readily I enjoyed Lingering Ritual much more but Lingering was too easy to use and throw DPS into the mix between pops on it. Your other skills just make the job even easier -- sustain yourself with radiant aura+channeled focus, control battlefield with ritual of ret/sacred ground+slow from sweeps, pop DoTs on with Sun fire and morphs, emergency heal with Rushed Ceremony(Either morph, I use it specifically for soloing, so I stick with Honor the Dead).

    I think the "identity problem" so many people see is they want every class to be good at everything, instead of playing it to its strengths.

    Sorc -- rocks the AoE (Ranged or Melee)
    NB -- rocks the single target eliminations
    DK -- rocks the cc/buffs/debuffs
    Templar -- has a nice middle ground for output on AoE and single target, plus high self-sustain and survival

    Play a class to its mechanical strengths instead of some (usually wrong) meta, and you'll see a lot more of its identity.
  • itscompton
    itscompton
    ✭✭✭✭✭
    Vajrak wrote: »
    BigES wrote: »
    Agreed, Healing Ritual is basically a dead skill slot.

    I would prefer that they just remove and replace it with something new entirely. Templar is already having an identity problem with the latest round of homogenization.

    But unfortunately they are never willing to cut their losses on some stuff. The skill will probably just get continually bastardized into something no one cares about.

    I've used it to great success many, many times. Also not seeing much of an identity problem -- get in, keep hitting things until they are dead -- the more you are hitting, the easier it is for you to stay alive (Sweeps + Empowering Sweeps do a LOT for damage and survival). I like Hasty Ritual, though I'll admit readily I enjoyed Lingering Ritual much more but Lingering was too easy to use and throw DPS into the mix between pops on it. Your other skills just make the job even easier -- sustain yourself with radiant aura+channeled focus, control battlefield with ritual of ret/sacred ground+slow from sweeps, pop DoTs on with Sun fire and morphs, emergency heal with Rushed Ceremony(Either morph, I use it specifically for soloing, so I stick with Honor the Dead).

    I think the "identity problem" so many people see is they want every class to be good at everything, instead of playing it to its strengths.

    Sorc -- rocks the AoE (Ranged or Melee)
    NB -- rocks the single target eliminations
    DK -- rocks the cc/buffs/debuffs
    Templar -- has a nice middle ground for output on AoE and single target, plus high self-sustain and survival

    Play a class to its mechanical strengths instead of some (usually wrong) meta, and you'll see a lot more of its identity.

    Bro, you do not know that you know nothing.

  • Vajrak
    Vajrak
    ✭✭✭
    Yeah, I know absolutely nothing. Not even a remote little bit.

    Obviously Sorc doesn't have good AoE skills, and DK is lacking in CC. NB skills are all very heavily designed around (edit) AoE (/edit) ranged nuking too, and Templar has no survival tied to it's major skills and self-buffs. Whatever was I thinking.
    Edited by Vajrak on May 16, 2017 9:09PM
Sign In or Register to comment.