Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

change to Heavy Attack speed - a case of "arse from elbow"

stevepdodson_ESO888
stevepdodson_ESO888
✭✭✭✭✭
it seems very odd that we used to have a weapon trait (weighted I believe) that increased attack speed and also there was a passive in the Destro Staff line that increased HA speed

ZOS removed the weapon trait, removed the passive and now they go and decide to increase HA speed again

it appears they do not know their arse from their elbow ( as the saying goes)
  • HoboSteveIrwin
    11atgz.jpg
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant
    Edited by Lexxypwns on May 14, 2017 5:28PM
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, HA speed is being increased ONLY for Bow and Destro staff because they were slower than all other weapon HAs... but in doing so, they are also reducing the damage... as well as reducing the damage from all weapon HAs due to increase resource return.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Irony at its finest.
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    You know, that reduction of HA damage is going to hit all those PvP builds that burst with HA+Ult, etc. It may help lengthen TTK a little.
  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant

    ahh...i guess this means you haven't been playing the game long enough to know that weighted did increase attack speed...
    there is a difference between ignorant and not having knowledge of something...
    I'll give you the benefit of the doubt and go with your lack of knowledge as opposed to you being ignorant
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    this is what happens when you change your game direction every update
    #MOREORBS
  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    Nifty2g wrote: »
    this is what happens when you change your game direction every update

    that is a very good point...I think I will go and lie down in a darkened room somewhere and think happy thoughts
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant

    ahh...i guess this means you haven't been playing the game long enough to know that weighted did increase attack speed...
    there is a difference between ignorant and not having knowledge of something...
    I'll give you the benefit of the doubt and go with your lack of knowledge as opposed to you being ignorant

    Actually, I've been here since beta. Weighted did not and never has done that. There was always a huge misconception that it increased attack speed because that's what the tooltip for the trait said.

    However, its been confirmed numerous times that it actually lowered the GCD for everything by whatever the tooltip % was. This didn't make heavy or light attacks fire faster, it made you able to fire them, as well as skill and ultis, in a quicker time by reducing the GCD in game. This allowed for more skills over a certain amount of time, but not for faster wind up on fully charged heavies.

    I can go find proof if you're really gonna make me."Weighted reduces the Global Cooldown (GCD) between attacks, but it does not reduce the animation duration of the attack in question. To effectively use weighted, you pretty much need to animation cancel. Do note that there is a hardcap on the maximum amount of +attack speed which you can get, which is +30%. At this cap, attacks have a 1.05 second GCD between attacks instead of the standard 1.3 second GCD".
    Edited by Lexxypwns on May 14, 2017 6:41PM
  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant

    ahh...i guess this means you haven't been playing the game long enough to know that weighted did increase attack speed...
    there is a difference between ignorant and not having knowledge of something...
    I'll give you the benefit of the doubt and go with your lack of knowledge as opposed to you being ignorant

    Actually, I've been here since beta. Weighted did not and never has done that. There was always a huge misconception that it increased attack speed because that's what the tooltip for the trait said.

    However, its been confirmed numerous times that it actually lowered the GCD for everything by whatever the tooltip % was. This didn't make heavy or light attacks fire faster, it made you able to fire them, as well as skill and ultis, in a quicker time by reducing the GCD in game. This allowed for more skills over a certain amount of time, but not for faster wind up on fully charged heavies.

    I can go find proof if you're really gonna make me."Weighted reduces the Global Cooldown (GCD) between attacks, but it does not reduce the animation duration of the attack in question. To effectively use weighted, you pretty much need to animation cancel. Do note that there is a hardcap on the maximum amount of +attack speed which you can get, which is +30%. At this cap, attacks have a 1.05 second GCD between attacks instead of the standard 1.3 second GCD".

    damn...i was in my happy place then

    anyway...you are focusing on the single cast, which i will agree was the same from wind-up to release, but we are likely to be needing to cast HA's 2 or even 3 times in succession to restore resources. Therefore, we get back to the ironic situation where ZOS removed such things only to feel they need to put it back due to buggering up everything else. Use the passive they removed from Destro then as an example if you like.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant

    ahh...i guess this means you haven't been playing the game long enough to know that weighted did increase attack speed...
    there is a difference between ignorant and not having knowledge of something...
    I'll give you the benefit of the doubt and go with your lack of knowledge as opposed to you being ignorant

    Actually, I've been here since beta. Weighted did not and never has done that. There was always a huge misconception that it increased attack speed because that's what the tooltip for the trait said.

    However, its been confirmed numerous times that it actually lowered the GCD for everything by whatever the tooltip % was. This didn't make heavy or light attacks fire faster, it made you able to fire them, as well as skill and ultis, in a quicker time by reducing the GCD in game. This allowed for more skills over a certain amount of time, but not for faster wind up on fully charged heavies.

    I can go find proof if you're really gonna make me."Weighted reduces the Global Cooldown (GCD) between attacks, but it does not reduce the animation duration of the attack in question. To effectively use weighted, you pretty much need to animation cancel. Do note that there is a hardcap on the maximum amount of +attack speed which you can get, which is +30%. At this cap, attacks have a 1.05 second GCD between attacks instead of the standard 1.3 second GCD".

    damn...i was in my happy place then

    anyway...you are focusing on the single cast, which i will agree was the same from wind-up to release, but we are likely to be needing to cast HA's 2 or even 3 times in succession to restore resources. Therefore, we get back to the ironic situation where ZOS removed such things only to feel they need to put it back due to buggering up everything else. Use the passive they removed from Destro then as an example if you like.

    You may need to do that, in pvp, I haven't experienced any real sustain issues where I was so gassed for resources that I was just spamming heavies. Furthermore, 2 or 3 heavy attacks in a row WILL OCCUR AT THE SAME SPEED WITH OR WITHOUT WEIGHTED. Since heavy attack windup uses up the GCD you can start one again instantly after and in this particular situation weighted will still be irrelevant.

    Furthermore, this attack speed change does very little to actually make destro or bow heavies a viable means of sustain in pvp. As it stands, only lightning, resto and DW(to a lesser extent) heavies are reliable resources generators and not just a means of setting up a burst combo.

    Destro passive was changed because with the other incredible destro buffs, including that sweet new ulti. This wasn't done because the destro attacks were too fast, it was done because without the change destro heavy attacks would have combined with the rest of the destro tool-kit to make it unbalanced and OP(keep in mind that we also got the inferno/lightning damage buffs and unreflectable force pulse in this patch). Now, in a new environment where damage is coming down as a result of sustain, it makes more sense to allow destro and bow an opportunity to be reliable resource return tools. Although, I wouldn't personally feel comfortable relying on anything that can be dodged to return my resources, seems like you're asking for trouble.
    Edited by Lexxypwns on May 14, 2017 7:24PM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Weighted didn't increase heavy attack speed at all, it slightly lowered the GCD on skills.

    ITT: OP is totally ignorant

    OP is not ignorant, its just "ESO tooltip strike again". ESO is known of having fuzzy, inconsistent or purely wrong tooltips that tell you in worst case scenario the completley opposite of what ability/skill/passive does. Ambiguous and indirect statements in tooltips, this is where OP's idea of "Weighted" trait came from.

    The old weighted said "Increases weapon attack speed by X%" - there is no mention of abilities, no mention of internal cooldown, no mention of reducing anything. What is said there is increases speed, weapon attack which can be easily associated with heavy attack or light attack.
    Edited by Rinmaethodain on May 15, 2017 10:01AM
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    There were no Weighted + Haste Nightblade builds before.
Sign In or Register to comment.