Waffennacht wrote: »@Solariken actually several points as to why Pariah mitigates far more damage than heartland.
1. Heartland has no resistance on the 2 3 or 4 item set bonuses
2. Heartland gives a flat 5% DMG reduction, at minimum Pariah, when both the 3 4 and 5th item set bonuses gives approximately 6-7% damage mitigation and then increases as health lowers. The top end being 13k total resistance from the set
3. Because heartland is not resistance it is subject to the multiplicative equation meaning at 20k resistance (average heavy armor user resistance) you're actually only gaining approximately 3.5% damage reduction from the set.
4. Because Pariah is resistance all damage mitigation is not subject to the multiplicative equation effect
That's why I say Pariah provides more mitigation than any other set when compared in a vacuum.
Edit: Penetration is very high in this environment, my build can achieve about 40kish resistance, meaning against the vast majority of builds I get full mitigation, and at a minimum 20k resistance (say LA, using sharpened, major fracture and spinner's) which is approximately 30% mitigation
Waffennacht wrote: »@Solariken actually several points as to why Pariah mitigates far more damage than heartland.
1. Heartland has no resistance on the 2 3 or 4 item set bonuses
2. Heartland gives a flat 5% DMG reduction, at minimum Pariah, when both the 3 4 and 5th item set bonuses gives approximately 6-7% damage mitigation and then increases as health lowers. The top end being 13k total resistance from the set
3. Because heartland is not resistance it is subject to the multiplicative equation meaning at 20k resistance (average heavy armor user resistance) you're actually only gaining approximately 3.5% damage reduction from the set.
4. Because Pariah is resistance all damage mitigation is not subject to the multiplicative equation effect
That's why I say Pariah provides more mitigation than any other set when compared in a vacuum.
Edit: Penetration is very high in this environment, my build can achieve about 40kish resistance, meaning against the vast majority of builds I get full mitigation, and at a minimum 20k resistance (say LA, using sharpened, major fracture and spinner's) which is approximately 30% mitigation
Yeah I suppose if you are in heavy armor and pumping your resistances up near the cap then Heartland becomes a little weaker. I would guess Heartland would be the stronger set when paired with 5 light or 5 medium though and I would also guess that you could achieve a greater sum of offensive/defensive power using Heartland over Pariah, but I haven't tested side by side.
Also, if you plan on using any shields in that build, Heartland is going to shine like the sun since it's mitigation applies to shields.
Waffennacht wrote: »Waffennacht wrote: »@Solariken actually several points as to why Pariah mitigates far more damage than heartland.
1. Heartland has no resistance on the 2 3 or 4 item set bonuses
2. Heartland gives a flat 5% DMG reduction, at minimum Pariah, when both the 3 4 and 5th item set bonuses gives approximately 6-7% damage mitigation and then increases as health lowers. The top end being 13k total resistance from the set
3. Because heartland is not resistance it is subject to the multiplicative equation meaning at 20k resistance (average heavy armor user resistance) you're actually only gaining approximately 3.5% damage reduction from the set.
4. Because Pariah is resistance all damage mitigation is not subject to the multiplicative equation effect
That's why I say Pariah provides more mitigation than any other set when compared in a vacuum.
Edit: Penetration is very high in this environment, my build can achieve about 40kish resistance, meaning against the vast majority of builds I get full mitigation, and at a minimum 20k resistance (say LA, using sharpened, major fracture and spinner's) which is approximately 30% mitigation
Yeah I suppose if you are in heavy armor and pumping your resistances up near the cap then Heartland becomes a little weaker. I would guess Heartland would be the stronger set when paired with 5 light or 5 medium though and I would also guess that you could achieve a greater sum of offensive/defensive power using Heartland over Pariah, but I haven't tested side by side.
Also, if you plan on using any shields in that build, Heartland is going to shine like the sun since it's mitigation applies to shields.
Now that's absolutely true and something I had not considered. In that scenario yes heartland becomes more desirable that's some pretty clever thinking
Except it doesn't at all, you don't want damage mitigation on blazing shield. You WANT it to take maximum damage, the more damage your shield eats the higher your damage output goes.
Its for this reason that Heartland is really, really, bad on this build imo. In a build with this much health and resists the blazing shield isn't really something you spam to survive, its a good mitigation tool for sure, but it really shines when its exploding early and often imo. If you switch to heartland you'll lose a ton of resists, take much more damage with the shield down, and become much more reliant on the shield as a defensive tool instead of offensive. Unfortunately, the cost of blazing shield means that you're not really going to out sustain people if you have to start shield spamming just to stay alive, this means the resistances are far more valuable.
Imo, what makes this build shine is that your sustain tool synergizes so well with your defensive tools.
Waffennacht wrote: »Waffennacht wrote: »@Solariken actually several points as to why Pariah mitigates far more damage than heartland.
1. Heartland has no resistance on the 2 3 or 4 item set bonuses
2. Heartland gives a flat 5% DMG reduction, at minimum Pariah, when both the 3 4 and 5th item set bonuses gives approximately 6-7% damage mitigation and then increases as health lowers. The top end being 13k total resistance from the set
3. Because heartland is not resistance it is subject to the multiplicative equation meaning at 20k resistance (average heavy armor user resistance) you're actually only gaining approximately 3.5% damage reduction from the set.
4. Because Pariah is resistance all damage mitigation is not subject to the multiplicative equation effect
That's why I say Pariah provides more mitigation than any other set when compared in a vacuum.
Edit: Penetration is very high in this environment, my build can achieve about 40kish resistance, meaning against the vast majority of builds I get full mitigation, and at a minimum 20k resistance (say LA, using sharpened, major fracture and spinner's) which is approximately 30% mitigation
Yeah I suppose if you are in heavy armor and pumping your resistances up near the cap then Heartland becomes a little weaker. I would guess Heartland would be the stronger set when paired with 5 light or 5 medium though and I would also guess that you could achieve a greater sum of offensive/defensive power using Heartland over Pariah, but I haven't tested side by side.
Also, if you plan on using any shields in that build, Heartland is going to shine like the sun since it's mitigation applies to shields.
Now that's absolutely true and something I had not considered. In that scenario yes heartland becomes more desirable that's some pretty clever thinking
Except it doesn't at all, you don't want damage mitigation on blazing shield. You WANT it to take maximum damage, the more damage your shield eats the higher your damage output goes.
Its for this reason that Heartland is really, really, bad on this build imo. In a build with this much health and resists the blazing shield isn't really something you spam to survive, its a good mitigation tool for sure, but it really shines when its exploding early and often imo. If you switch to heartland you'll lose a ton of resists, take much more damage with the shield down, and become much more reliant on the shield as a defensive tool instead of offensive. Unfortunately, the cost of blazing shield means that you're not really going to out sustain people if you have to start shield spamming just to stay alive, this means the resistances are far more valuable.
Imo, what makes this build shine is that your sustain tool synergizes so well with your defensive tools.
Eww Blazing Shield build? Sure everything you said is correct and could be effective if you plan on only fighting potatoes.
I was only going on the rough build concept he listed in the OP (ie Spell Symm + EG, I didn't see Blazing Shield listed) and assumed the HP would be <30k with a more offensive damage rotation.
In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
EG fell out of meta, but it's not because it isn't reliable.
1. Nobody has needed the EG sustain since like IC, this rendered the set mostly useless
2. Malubeth bug/over performance and shift to tank meta.
3. Damage proc set era, most people running veli/Selene/tremor
EG has always been an amazing set and is very reliable, IMO. It just fell out of favor because of stark meta shifts and power creep rendering extra data in pointless.
IzakiBrotherSs wrote: »Spell Symetry + Healing Ward.
Ron_Burgundy_79 wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
EG fell out of meta, but it's not because it isn't reliable.
1. Nobody has needed the EG sustain since like IC, this rendered the set mostly useless
2. Malubeth bug/over performance and shift to tank meta.
3. Damage proc set era, most people running veli/Selene/tremor
EG has always been an amazing set and is very reliable, IMO. It just fell out of favor because of stark meta shifts and power creep rendering extra data in pointless.
I have actually switched back to E.G in preparation for next patch. It's still very strong, but all of the reasons you listed are correct.
Ron_Burgundy_79 wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
EG fell out of meta, but it's not because it isn't reliable.
1. Nobody has needed the EG sustain since like IC, this rendered the set mostly useless
2. Malubeth bug/over performance and shift to tank meta.
3. Damage proc set era, most people running veli/Selene/tremor
EG has always been an amazing set and is very reliable, IMO. It just fell out of favor because of stark meta shifts and power creep rendering extra data in pointless.
I have actually switched back to E.G in preparation for next patch. It's still very strong, but all of the reasons you listed are correct.
Only one of them exists next patch and this setup allows you to turn all EG procs profitable. You either get stam and open up the option dodge roll/block, health which you convert back to magika, or magika.
Damage proc sets will be in favor next patch again(resource free burst damage), as much as ever, however, this platform allows you to get infinite sustain and still possibly wear 2 damage sets. Imagine the damage subbing out Pariah for spinners or soulshine in a more offensive oriented build, you won't need skoria.
In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
EG fell out of meta, but it's not because it isn't reliable.
1. Nobody has needed the EG sustain since like IC, this rendered the set mostly useless
2. Malubeth bug/over performance and shift to tank meta.
3. Damage proc set era, most people running veli/Selene/tremor
EG has always been an amazing set and is very reliable, IMO. It just fell out of favor because of stark meta shifts and power creep rendering extra data in pointless.
I still don't understand Pariah. Why not vampire cloak? Or reactive? Or pirate Skelly?
In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
Emma_Overload wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
I agree with this completely. The only "gimmick" set I've had luck with is the Bloodborn set, which returns resources while you're actually attacking.
Emma_Overload wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
I agree with this completely. The only "gimmick" set I've had luck with is the Bloodborn set, which returns resources while you're actually attacking.
Emma_Overload wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
I agree with this completely. The only "gimmick" set I've had luck with is the Bloodborn set, which returns resources while you're actually attacking.
For the most part they require a special way to sustain. To rely on them unconditionally is a problem, but if you pull different sources of sustain they become more powerful. Like for bloodthorn, what happens if they dodge the attack? Or reflect? You'd need to change the condition to ensure it hits but that's not negative, that's PvP lol.
For prisoners, which I've been using exclusively, it's about the moments before getting close and making those seconds count. With gap closers being thrown to the wayside, having a set to turn Stam into mag and the speed to offset the Stam cost, if it takes 2-3 seconds to reach a target, that's 6k back in your pocket if you have at least 1k base regen to add to it.
Add windrunner and it's 10% extra mag base cost then add light armor and it becomes a set that let's you run offensively or defensively where managing your Stam due to too much sprinting is the obvious downside (plus you are lock out of skills while sprinting.)
Waffennacht wrote: »Emma_Overload wrote: »In my experience it's never turned out well to rely on such conditional regen mechanisms as Engine Guardian, Dark Exchange or Prisoner's Rags. They are very powerful when you can a) sustain reasonably well without them for a time and b) make good use of the resources when you do get them. But don't get your hopes too high of being able sustain mainly due to these mechanics. That only works when your playstyle let's your proc returns constantly, which cuts heavily into your options of action.
I agree with this completely. The only "gimmick" set I've had luck with is the Bloodborn set, which returns resources while you're actually attacking.
For the most part they require a special way to sustain. To rely on them unconditionally is a problem, but if you pull different sources of sustain they become more powerful. Like for bloodthorn, what happens if they dodge the attack? Or reflect? You'd need to change the condition to ensure it hits but that's not negative, that's PvP lol.
For prisoners, which I've been using exclusively, it's about the moments before getting close and making those seconds count. With gap closers being thrown to the wayside, having a set to turn Stam into mag and the speed to offset the Stam cost, if it takes 2-3 seconds to reach a target, that's 6k back in your pocket if you have at least 1k base regen to add to it.
Add windrunner and it's 10% extra mag base cost then add light armor and it becomes a set that let's you run offensively or defensively where managing your Stam due to too much sprinting is the obvious downside (plus you are lock out of skills while sprinting.)
You made the excellent point. You don't rely on them unconditionally. That was what my first experiment was, using tons of health Regen, but to no surprise it wasn't as fluid as the versions I use now. They are supplemental, and allow for more control and diversity when dealing with resources. It's nice, for example, to be able to convert the health from Sentinel into magicka when you're either full or in no immediate danger.
Waffennacht wrote: »So alcast put up his builds, they run Symmetry/Balance...
I'm glad I posted this first, but goes to show you it's legit