*Templar with 4k spell damage and 40k max magicka*:
http://esoitem.uesp.net/viewSkills.php?id=24157&level=66&health=50000&magicka=40000&stamina=40000&spelldamage=4000&weapondamage=4000Solar Barrage Effect:Scorch enemies around you with a blast of solar energy, dealing 5216 Magic Damage. Also grants you Empower, increasing the damage of your next attack by 20%.
Solar Barrage is a "good" skill thoretically, but "no one" uses it.
Solar Barrage "bonus":1.Prism: Casting a Dawn's Wrath ability generates 3 Ultimate. This effect can occur once every 6 seconds. (Passive)
2.Illuminate: Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5% (Passive)
3.Empower
4.Area damage
Let's see why no one uses it:
Bonus 1 and 2:Templars have better Skills to activate these passive skills:.Radiante destruction and morphs
.Purifying Light: good for burst damage and heals allies in the area
.Sun Fire and morphs: increase your Spell Critical rating by 10%; reduce enemy Movement Speed by 40% and it is a DOT so... Valkyn Skoria (if you use it)Bonus 3:
templars can get empower with mages guild passive skill and them usually have magelight or entropy (morphs) on bar, both have really good bonus too:
Inner Light:Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted your Max Magicka is increased by 5% and you gain Major Prophecy, increasing your Spell Critical rating by 2191.
Entropy: increase your Spell Damage by 20% (templars need major sorcery)
.Degeneration: While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 115% of the damage caused.
.Structured Entropy: While slotted, your Max Health is increased by 8%Bonus 4:
Solar Barrage has a good damage
( Sap Essence In the same configuration deals 5126 magic damage: http://esoitem.uesp.net/viewSkills.php?id=37950&level=66&health=50000&magicka=40000&stamina=40000&spelldamage=4000&weapondamage=4000). But puncturing sweeps deals 4,736
(nearest enemy takes 140% additional damage) and heals
(like sap essence and sap essence garant major sorcery). when templars are bombing or fighting in group puncturing Sweeps will alwaysl be the best option because it heals, the nearest enemy takes more damage and puncturing can procs Burning Light
(When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional 4509)
Coclusion:
Templars cant "spam" Solar Barrage(SB) to get the empower all time, they need heal themselves and heal their alies; puncturing sweeps is more effective than SB and there are better ways to get all buffs that SB gives. Im not saying that SB is a bad skill but it can be better, Dark Flare the other morph of Solar Flare has a minor Defile, if SB recives major Defile too or instead empower recives defile or another debuff, so this skill will be much better and a lot of players will use it. it useless at this moment. it needs a diferent bonus.
Edit: DF has major defile
@Wrobel
@ZOS_GinaBruno
Edited by LordSlif on May 12, 2017 2:19AM