Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
How much critical damage was this bonus?
Patch notes 3.0.0
[*]Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
Developer Comments: Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.
Patch notes 3.0.3
Guild
- Mages Guild
- Radiant Magelight (Magelight morph):
- This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
- Reduced the cost of this morph by approximately 10%.
Developer Comments: Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We've reduced the cost on this morph to make it more attractive relative to Inner Light.
@ZOS_GinaBruno
Can you please dig up some information for me Gina? How much of a bonus to critical damage were we being granted to players or monsters while attacking from sneak? Also are there any added mechanics that involve position (facing someones back compared to their front) or weapon type that change this number? Thanks in advance.