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Balancing PvP and PvE Separately

Ainle
Ainle
Soul Shriven
Champion Points Regarding PvP vs PvE
Please look into having separate CP trees for PvP and PvE. I think that alone would solve SO MANY balancing issues.

What I mean by this is:
Have normal CP for outside of PvP
Remove CP from PvP entirely and implement its own system.
Have a system similar to the Champion Point system but for PvP only
The PvP system progression is based on your PvP rank
This new PvP tree could have all kinds of new unique passives or extra skill morphs that would only affect PvP gameplay
Things this will accomplish:
There will be a way to somewhat separately balance PvP and PvE
PvPers will feel like the time and effort spent to level up the Alliance War Rank past 10 is actually worth doing
Rank will actually mean something in PvP other than just putting a target on your back
Low CP players would still be viable in PvP
Now the trick to this would obviously be making sure the new PvP "Champion" system (I'm going to call it the "War Champion System" or WC for short) wouldn't be overwhelming for new players coming into PvP but making it have enough benefit so that high level PvPers with a high Alliance War Rank get something worthwhile from it.

Now I don't know what exactly could be in this new WC system, but I think the devs and community could work together to come up with some very strong ideas. Possibly allow separate morphs for weapon or class skills only available while in PvP areas or specific bonuses or perks targeted for PvP gameplay (less siege damage received, more siege damage done, morale bonuses to members of a group etc.).

I also understand that implementing a system like this would require lots of work, time and brainstorming, however it is my opinion that it would have a TREMENDOUSLY POSITIVE impact on the balancing of the game as a whole and make it much easier to balance PvP and PvE separately in the future.

I don't know how people feel about something like this, as it would be a major change to the current game, but my feeling is that players are BEGGING for some way to balance the two separately.

I am very curious what you guys think about this idea. Maybe it's terrible idk.
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