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YOU ARE KILLING THE GAME DEVS: WAKE UP PLEASE!

Drugio
Drugio
Dear ZOS, this want to be a complete feedback bringing to your attention some mistakes you have done so far. I wiill feedback about PVE point of view as I am a Dro m'atra destroyer and I am focused on endgame content.

1) Nerfing sustain to balance pvp is going to have large impact on PVE environment, all the variety of classes-playstyle-builds combinations that waere characterizing the game will be lost, players will not be able to play how they want anymore and there will be only 2 effective classes that will survive from dps - sustain point of view with a Heavy Attacks build based. At the moment there are 8 DD classes, with morrowind there will be 10!! WHY are you ruining this^? This is resulting in a lot of angry people, sad and many have already quitted the game and a good part is going to do it as soon as morriwind goes live, You are losing points devs, you are losing customer's fidelty and image. This game will be "THE HEAVY ATTACK ONLINE: MORROWIND"

2) Recently many guilds have already full closed the new content in the PTS.......AND THERE IS STILL ONE MONTH LEFT UNTIL IT GOES LIVE!!!"! This means that you guys will have super endgamers that will be already bored even before the new patch goes live, how are you dealing with them? Really I was expecting more than this.

So, summarizing up, if everything stays like this you will have tons of people quitting the game as they are not interested in this game anymore, a new Trial that will last another year which has been alredy cleared and a content that does not allow ANYONE to play according to his playstyle, we will not have any choice anymore!!!!!!!!

Please ZOS, listen to us! Please dont kill this beautiful game, please WAKE UP!!!!
  • Turelus
    Turelus
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    Drugio wrote: »
    1) Nerfing sustain to balance pvp is going to have large impact on PVE environment,
    Stopped reading there.

    The sustain nerf was aimed at the whole game, PvE players are just using "it was because of PvP" as a rallying call to get behind.
    Repeating it over and over doesn't make it true though, and ZOS are never going to change it because because people think that's the reason.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SodanTok
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    There are tons of people quitting every patch. Every prolonged maintenance. Every release of expensive crown store item. Every ESO live.

    I think ESO can handle this 'ton' too.
  • Turelus
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    There are tons of people quitting every patch. Every prolonged maintenance. Every release of expensive crown store item. Every ESO live.

    I think ESO can handle this 'ton' too.
    I just want to know how many lives ESO has, died so many times now. That or it has a bigger bank of soul gems than the entire community together.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Turelus wrote: »
    Drugio wrote: »
    1) Nerfing sustain to balance pvp is going to have large impact on PVE environment,
    Stopped reading there.

    The sustain nerf was aimed at the whole game, PvE players are just using "it was because of PvP" as a rallying call to get behind.
    Repeating it over and over doesn't make it true though, and ZOS are never going to change it because because people think that's the reason.

    Agree, i find it funny PVE players are constantly blaming PVP players for sustain nerfs. I have heard some top PVE players who ZOS listens to come straight out and say sustain is out of control cause they have infinite sustain in PVE. They need to stop blaming PVP every ever nerf in the game.
  • Drugio
    Drugio
    @Turelus I dont really know man, PVE or PVP, i like to think its for PVP otherwise even my remaining faith in ZOS is gone as if this super nerf in Trial HM content is really wanted they really do not play their own game.

    @sodiryfeb16_ESO I know dude, but this time I ve seen entire guilds beeing demotivated and many friends of mine who never cared about patch changed almost quitting the game!!! I dont really think its a coincidence
  • MotokoKusanagi34
    MotokoKusanagi34
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    Turelus wrote: »
    Drugio wrote: »
    1) Nerfing sustain to balance pvp is going to have large impact on PVE environment,
    Stopped reading there.

    The sustain nerf was aimed at the whole game, PvE players are just using "it was because of PvP" as a rallying call to get behind.
    Repeating it over and over doesn't make it true though, and ZOS are never going to change it because because people think that's the reason.

    The whole game as in PVP and... PVE? Obviously balancing one part will affect the other. I'm not saying what he said is true but the point still stands: PVE is experiencing a huge nerf, which will make things incredibly hard and not fun for everyone but the very best players who will notice the DPS loss but the low to mid/high end tier will suffer so badly in trials, it's not even funny. Dungeon content will be boring and tedious as hell. Build and class diversity will be at a new low.

    That's just sad since the new CP system overhaul is so effective at negating power creep due to its diminishing returns nature.

    Can't get behind what OP said as his 2nd point as it doesn't make any sense whatsoever but the whole change of pace is the most frustrating thing, besides the obvious lack of end game PVE content but that's a whole different story.
  • Turelus
    Turelus
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    Drugio wrote: »
    Turelus I dont really know man, PVE or PVP, i like to think its for PVP otherwise even my remaining faith in ZOS is gone as if this super nerf in Trial HM content is really wanted they really do not play their own game.
    So why not make a constructive post about why the sustain changes hurt the game.

    The sustain was a joke, it needed to change in all forms of the game. Was this too much? Maybe. However that's the point of testing.

    There are players out there actually going on PTS and doing comparisons and other testing, giving ZOS actual data to make changes. Then there are players sitting on the forums crying about everything and having not even testing anything.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tholian1
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    Turelus wrote: »
    Drugio wrote: »
    1) Nerfing sustain to balance pvp is going to have large impact on PVE environment,
    Stopped reading there.

    The sustain nerf was aimed at the whole game, PvE players are just using "it was because of PvP" as a rallying call to get behind.
    Repeating it over and over doesn't make it true though, and ZOS are never going to change it because because people think that's the reason.

    Agree, i find it funny PVE players are constantly blaming PVP players for sustain nerfs. I have heard some top PVE players who ZOS listens to come straight out and say sustain is out of control cause they have infinite sustain in PVE. They need to stop blaming PVP every ever nerf in the game.

    I don't get this whole nerf everyone because of the people who have BiS gear, perfect rotations and have memorized all the hardest content because they have done it 500 times. ZOS must be listening to the wrong segment of the player base.
    PS4 Pro NA
  • JD2013
    JD2013
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    Currently in dungeons, I can stand there and spam an ability without running out of resources ever.

    Is that how things should be? Because that doesn't seem right to me.

    I've always weaved heavy and light attacks with abilities. I've always worn a sustain set with another set. I've always played on no CP PVP. So to me I don't think I'll notice greatly if I pop my CP's into different (but needed) trees. Sustain is important especially in hard mode things, but if you can spam X ability indefinitely then there's a problem.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Drugio
    Drugio
    @Turelus @flguy147ub17_ESO guysI did not mean its because of PVP, it was just a senseless assumption and I demand pardon for this. I have really nothing against PVP heros or so on, it is not the point of the post.

    I am just telling you this is killing the game from PVE point of view: yes you will ber able to close all contents with HA based builds but what are you losing man?? like 100+ builds declination and killing 1000 playstyles.

    "So why not make a constructive post about why the sustain changes hurt the game" BECOUSE THIS IS THEIR JOB!!!! I am telling this is not the way, should I also go for programming the game as well?? LOL

  • Drugio
    Drugio
    @JD2013 please dont compare a dungeon with a 6mins fight of HM where you stay at 60k dps spamming skills the entire fight, it is a wrong example according to me... you can bet it you will have 0 magicvka with a MagDK if healer forget to spam orbs and place perfectly ele drain.....trust me man!
  • Turelus
    Turelus
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    Drugio wrote: »
    I am just telling you this is killing the game from PVE point of view: yes you will ber able to close all contents with HA based builds but what are you losing man?? like 100+ builds declination and killing 1000 playstyles.
    I hate to break it to you but the people who actually know what they're doing in this game only use like 10 builds.
    Magicka builds is basically just Burning Spell Weave (all divines), Maelstrom Staves (sharpened only), that boss set I forget the name of (divines) 1 heavy, 1 medium, 5 light if possible, same skills and rotations.

    The meta might lean towards heavy attacks but that's only because people are so stuck to hitting their 30k+ DPS and refuse to accept anything else.

    If players actually wanted and cared about diversity in builds they would just do it. Don't use diversity as an argument if you're only going to choose the "best damage" builds any way.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Drugio
    Drugio
    @Turelus because that is how I want to play, and it my decision. I am speaking about other people's choices.
    Again you didnt get the point of the message.

    I want to be clear on this point (honestly I dont know why you are doing like this)
    What I do is irrelevant, what the community does is important.

    Having a HA build which is the only PLAYABLE build otherwise you will die cuz u dont have enough magicka to cast even a shield is ridiculus.
  • Drugio
    Drugio
    And this is REGARDLESS THE DPS YOU DEAL
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Tholian1 wrote: »
    Turelus wrote: »
    Drugio wrote: »
    1) Nerfing sustain to balance pvp is going to have large impact on PVE environment,
    Stopped reading there.

    The sustain nerf was aimed at the whole game, PvE players are just using "it was because of PvP" as a rallying call to get behind.
    Repeating it over and over doesn't make it true though, and ZOS are never going to change it because because people think that's the reason.

    Agree, i find it funny PVE players are constantly blaming PVP players for sustain nerfs. I have heard some top PVE players who ZOS listens to come straight out and say sustain is out of control cause they have infinite sustain in PVE. They need to stop blaming PVP every ever nerf in the game.

    I don't get this whole nerf everyone because of the people who have BiS gear, perfect rotations and have memorized all the hardest content because they have done it 500 times. ZOS must be listening to the wrong segment of the player base.

    Agreed man, I have played on all 3 platforms and been playing since PC beta. Now i only play on Xbox and currently a 350 CP MagSorc on Xbox. So i am very experienced since but mainly play solo and use group finder for dungeons. I am currently running 2 ilambris, 5 BSW, 3 willpower and random staff. Not BiS but all i have now and all divines with chest infused. I still have to use 2 spell cost reduction glyphs and atronach mundus stone due to me hardly ever running with a great group setup. Its very rare i run into a healer using Drain which of course if they dont it is a huge sustain loss. I am more of the typical player who isnt running with the optimal group hardly ever. When i do luck into a great group, my sustain is great and we burn stuff down super super fast, but so many times i look over at the other DPS and they are spamming Dizzying Swing.
    Edited by flguy147ub17_ESO on May 2, 2017 5:52PM
  • Turelus
    Turelus
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    Drugio wrote: »
    Turelus because that is how I want to play, and it my decision. I am speaking about other people's choices.
    Again you didnt get the point of the message.

    I want to be clear on this point (honestly I dont know why you are doing like this)
    What I do is irrelevant, what the community does is important.

    Having a HA build which is the only PLAYABLE build otherwise you will die cuz u dont have enough magicka to cast even a shield is ridiculus.
    I won't be using meta gear next patch. In fact I will be going with Lich/Nerien'eth to make a "necromancer" build on my main as it's something I wanted to do for a while and this seems like the right time.

    So it really doesn't hurt other people's choices. You're not arguing for the sake of others you're arguing for yourself because you have a notion that this will ruin everyone's game.

    I've been on PTS and tested, I will do more tonight now EU copy is here and I can use my main rather than a template. I have not been in a heavy attack only build yet because I am not pushing for the top tier DPS.

    If you have problems with the changes then give actual examples why and how they're effecting everyone and show that. So far you have only used the same rehashed arguments other made which keep getting debunked by those actually testing.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Drugio wrote: »
    @Turelus @flguy147ub17_ESO guysI did not mean its because of PVP, it was just a senseless assumption and I demand pardon for this. I have really nothing against PVP heros or so on, it is not the point of the post.

    I am just telling you this is killing the game from PVE point of view: yes you will ber able to close all contents with HA based builds but what are you losing man?? like 100+ builds declination and killing 1000 playstyles.

    "So why not make a constructive post about why the sustain changes hurt the game" BECOUSE THIS IS THEIR JOB!!!! I am telling this is not the way, should I also go for programming the game as well?? LOL

    NP man, read my other post here responding to me as a player in the game and how i play. Feel like i am more of a typical player eventhough i am probably better than the avg player. I understand your concerns and i have them as well as you can see from my recent post here.
  • Artis
    Artis
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    Didnt' they give infinite sustain to groups? The patch notes say that the Spear now restores magicka or stamina to the maximum and the opposite of resource for half of that value?
  • Drugio
    Drugio
    Turelus wrote: »
    Drugio wrote: »
    Turelus because that is how I want to play, and it my decision. I am speaking about other people's choices.
    Again you didnt get the point of the message.

    I want to be clear on this point (honestly I dont know why you are doing like this)
    What I do is irrelevant, what the community does is important.

    Having a HA build which is the only PLAYABLE build otherwise you will die cuz u dont have enough magicka to cast even a shield is ridiculus.
    I won't be using meta gear next patch. In fact I will be going with Lich/Nerien'eth to make a "necromancer" build on my main as it's something I wanted to do for a while and this seems like the right time.

    So it really doesn't hurt other people's choices. You're not arguing for the sake of others you're arguing for yourself because you have a notion that this will ruin everyone's game.

    I've been on PTS and tested, I will do more tonight now EU copy is here and I can use my main rather than a template. I have not been in a heavy attack only build yet because I am not pushing for the top tier DPS.

    If you have problems with the changes then give actual examples why and how they're effecting everyone and show that. So far you have only used the same rehashed arguments other made which keep getting debunked by those actually testing.

    OK man, i quit trying to explain you my pov as you dont really care to understand and develop the conversation. As you wish.

    Since it seems you dont understand my words, look at this: https://www.youtube.com/watch?v=AoZ0jsrArcs.


  • crackersa
    crackersa
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    Title says game devs are being killed. By Who???? I see no mention in the post....i hope they catch the *** doing it or we won't have any new content to complain about.
    Edited by crackersa on May 2, 2017 6:31PM
  • Durham
    Durham
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    The forums are usually very rancid... but I have never seen it bad over the past 3 years ....bad form on the part of a new release lol...
    PVP DEADWAIT
    PVP The Unguildables
  • DragonBound
    DragonBound
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    Turelus wrote: »
    Drugio wrote: »
    I am just telling you this is killing the game from PVE point of view: yes you will ber able to close all contents with HA based builds but what are you losing man?? like 100+ builds declination and killing 1000 playstyles.
    I hate to break it to you but the people who actually know what they're doing in this game only use like 10 builds.
    Magicka builds is basically just Burning Spell Weave (all divines), Maelstrom Staves (sharpened only), that boss set I forget the name of (divines) 1 heavy, 1 medium, 5 light if possible, same skills and rotations.

    The meta might lean towards heavy attacks but that's only because people are so stuck to hitting their 30k+ DPS and refuse to accept anything else.

    If players actually wanted and cared about diversity in builds they would just do it. Don't use diversity as an argument if you're only going to choose the "best damage" builds any way.

    You really have no clue what your talking about, when there is useless skills because they do 50 percent less dps then the meta it is an issue period!
  • ZOS_Bill
    ZOS_Bill
    admin
    We've had to remove a few comments for some flaming back and forth. Please keep your disagreements constructive and civil while following the forum rules.
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