Back in the day I was an avid Civilization IV player, played competitive Multiplayer in an online league too. The original Civ IV game manual had an interview with lead designer Soren Johnson as an addendum. He was asked what were his design goals and the philosophy behind it given the changes he made from the previous iteration of the series, Civilization III.
Johnson stated that his main goal was to give players meaningful choices that are fun and rewarding. He explained it with examples. Civ III had a mechanic called Dark Ages, where your production, your income and everything else was reduced. Now that was particularly unfun because nobody wants to play a game where periods of gameplay just suck.
Johnson took the idea and made it fun: He simply implemented a golden age instead, where all your empire's output was doubled when you met certain conditions you could influence as player.
Another thing was worker actions. Instead of penalizing the players he overhauled workers and gave them a plethora of options for tile improvement. Those became strategic considering the difference in terrain. Is my city lacking food? Do I need a farm on that floodplain hence? Or is it thriving on food and can I build a cottage, increasing my commerce? Etc
Combat also was made after a Rock Paper Scissors model, giving the player again a lot of meaningful and fun choices (the stack of doom problem notwithstanding).
Why do I dip this deeply into seemingly irrelevant gaming nostalgia? Because ZOS has long ago left the path of rewarding and fun choices that are meaningful. Instead we are given round after round of nerfs, with the seemingly only choice to hop on the class and playstyle which is the least affected by the recent changes.
I would plead, nay, urge ZOS to come back on the path of giving players choices that are actually fun, and meaningful because they are different and powerful in a different way.
If a game a decade ago could do it so splendidly - I'm sure you could as well if you wanted. No more nerfs please. Bring us back to the joy moment when the morph became available and you were presented a hard but fun choice. It's not too late yet.
Edited by Feanor on May 2, 2017 4:55PM Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.