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Armor types should be balanced in different way for Morrowind exp
> Heavy Armor <
- Highest resist values
- Healing taken increased from non-self heals by 3/6/9% for each heavy armor part.
- Reduces cost of magicka and stamina abilities by 1/2/5% when you have 5 or more heavy armor parts.
* Unique bonus * Reduced block cost reduction and increases dmg with light and heavy attacks by "X" % for each heavy armor part equiped.
> Medium Armor <
- Average resist
- Healing taken increased from non-self heals by 1/3/5% for each medium armor part.
- Reduces cost of magicka and stamina abilities by 2/4/9% when you have 5 or more medium armor parts.
* Unique bonus * Increased bonus movement speed and increases dmg of skills by "X" % for each medium armor part equiped.
> Light Armor <
- Lowesr resist
- Healing taken increased from non-self heals by 1/2/3%
- Reduces cost of magicka and stamina abilities by 4/8/19% when you have 5 or more light armor parts.
* Unique bonus * Reduces cost of ultimates by 1/2/4% and increases duration of all buffs by 20sec by "X" % for each light armor part equiped.
This way there would actually be some choice, depending on what you want to do.