@ZOS_GinaBruno Please take this feedback to the developers.
The Warden is a far superior healer. I'm not just talking about numbers, which, by the way, are pretty high! I'm talking about mechanics in general. Fungal Growth and Healing Seed are heals more powerful and effective than Rushed Ceremony. All right, it's Morrowind, it's time for Warden to be OP at all. But... Do something about the Templar Healer.
My suggestions are:
Instant cast for Healing Ritual! This is the only non-instant cast healing ability. All other healing abilities of the game are instant. How many % of players have been using this ability since the beginning of ESO? What can we do about it? Two options:
- Instant cast for Healing Rituals and morphs. In that case, the morphs remain the same as now.
- The other suggestion would be: instant cast vs radius. In that case, Hasty Prayer would be instant cast while Ritual of Rebirth would have the radius increased by 100% (20m). That "You heal a single ally outside the ability's radius for an additional amount" would be removed. And that "You can move at full speed while casting this ability" would remain (for Hasty Prayer). Still in this case, the cast time of Healing Ritual and Ritual of Rebirth would be reduced by at least 0.5 seconds. 1.5 sec is very long cast.
Spear Shards Synergy is no longer something unique. Templars became less useful after version 3.0. But there is something you can still do about it. Spear Shards vs Necrotic Orb. Make Spear Shards more powerful than Necrotic Orb. How to do this? Like this:
- Necrotic Orb: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum. (3.0.1)
- Spear Shards: The synergy from this ability and its morphs now restores Magicka and Stamina.
In this way, Templars would again have something "unique", without taking away the importance of other Healers.
What to do about Repentance? You know the fight for the "corpses" will be great in the Trials, right? You could do something about it!
Well, I could suggest more. But I know that even writing this is useless. You can even look at this topic, but nothing here will be applied to the game. Unfortunately.
P.S .: Accelerated Growth... "When healing you or an ally under 40% Health with a Green Balance ability..." 40% is still a very high value, just warning. You could reduce that to 25% or less.
Thanks for listening.