And how stamina should create magic stuff? If warden magicka skill line will not have any superiority over stamina (who already have not that bad amount of abilities even without class-one) who the hell will play it?Since some content creators were allowed to show the class for us, I would like to say one thing:
The class seems to be lacking some stamina morphs.
As I usually play a damage-dealer type of character, that's what I'll be talking about.
Let's take a look at it's skills:
Animal Companions:
1) Dive - While this is an awesome skill, in my opinion, the magicka morph is miles ahead of the stamina one. It need some other special effect to it other than just scaling off of your physical damage.
2) Scorch - This ability is great. It has a nice effect to it's stamina morph (Major Breach and Major Fracture) and good damage. I like it.
3) Swarm - In my opinion, this is one of the two abilities that needs to have a stamina morph, badly, to make the class good overall. It's a long-ranged damage-over-time ability that I would say is essential for a damage-dealer build, but only have magicka morphs.
4) Betty Netch - Although this ability restores a very little ammount of stamina overall, it's ok because it's a free ability. No complaints here.
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
DeadlyRecluse wrote: »
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
This skill would be kinda worse if it cost stamina (for stamina builds). As it is, it's a great off-resource dump.
DeadlyRecluse wrote: »
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
This skill would be kinda worse if it cost stamina (for stamina builds). As it is, it's a great off-resource dump.
Welcome to how all the nightblades stamina regen abilities work. Wardens are unique in that their regen ability costs makes sense.
DeadlyRecluse wrote: »
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
This skill would be kinda worse if it cost stamina (for stamina builds). As it is, it's a great off-resource dump.
Welcome to how all the nightblades stamina regen abilities work. Wardens are unique in that their regen ability costs makes sense.
Lol slowly thinking about it how they all use to cost magicka...they slowly crept up and made them stamina. Toothpick nerfs at it's best. They were going to make leeching give a flat sum of stamina at the end of the duration though, like betty netch which is good.
DeadlyRecluse wrote: »
5) Falcon's Swiftness - I think this is the other ability of the two that needs to have a stamina morph to make the class good. I really think Bird of Prey should have a stamina cost instead of a magicka one. I mean, the ability is already target to stamina builds with it's stamina recovery effect. It would be a nice touch to the class overall.
This skill would be kinda worse if it cost stamina (for stamina builds). As it is, it's a great off-resource dump.
Welcome to how all the nightblades stamina regen abilities work. Wardens are unique in that their regen ability costs makes sense.
Lol slowly thinking about it how they all use to cost magicka...they slowly crept up and made them stamina. Toothpick nerfs at it's best. They were going to make leeching give a flat sum of stamina at the end of the duration though, like betty netch which is good.
A betty netch that costs stamina to get stamina instead of being free though.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina warden has less damage then a stamina templar and much less survivability. So I really don't think this will be the case. Yes there are a lot of strong magicka skill, but trying to fit them on your bar while still dealing damage is another thing. The burst heal opens up weapon combos, but it is less effective than rally and vigor. Weapon combinations and bar set up then feel limited by the fact that you don't have a class CC.
Stamina warden more than anything needs a class CC, and for the shalk to be completely redesigned. As it stands I see stam warden just being something people play in group or try to 100 to 0 cheese people. The preload of the shalk just makes the class completely feel like it is about only doing burst, and the game does not need more of this. This skill just encourages me to cast it -> hit dive-> charge a heavy/medium attack-> crit rush-> execute if still alive. Only being built around doing that will get boring very fast.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina warden has less damage then a stamina templar and much less survivability. So I really don't think this will be the case. Yes there are a lot of strong magicka skill, but trying to fit them on your bar while still dealing damage is another thing. The burst heal opens up weapon combos, but it is less effective than rally and vigor. Weapon combinations and bar set up then feel limited by the fact that you don't have a class CC.
Stamina warden more than anything needs a class CC, and for the shalk to be completely redesigned. As it stands I see stam warden just being something people play in group or try to 100 to 0 cheese people. The preload of the shalk just makes the class completely feel like it is about only doing burst, and the game does not need more of this. This skill just encourages me to cast it -> hit dive-> charge a heavy/medium attack-> crit rush-> execute if still alive. Only being built around doing that will get boring very fast.
Less damage ? No.
Screaming Cliff racer and Subterranian Assault are really good (UNDODGEABLE)damage. Deep fissure is burst that cannot be purged and does not require storing up damage like power of light + it can be used 2 times in the 6 seconds. So the damage is at the very least equal.
And survivability. The only thing Templar has in terms of that is purifying ritual. Stamina warden has a burst heal with Soothing Spores and Deceptive predator, giving him more dodge chance. And then of course Bond of nature passive. I don't see, where stamina templar is superior in any way.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina warden has less damage then a stamina templar and much less survivability. So I really don't think this will be the case. Yes there are a lot of strong magicka skill, but trying to fit them on your bar while still dealing damage is another thing. The burst heal opens up weapon combos, but it is less effective than rally and vigor. Weapon combinations and bar set up then feel limited by the fact that you don't have a class CC.
Stamina warden more than anything needs a class CC, and for the shalk to be completely redesigned. As it stands I see stam warden just being something people play in group or try to 100 to 0 cheese people. The preload of the shalk just makes the class completely feel like it is about only doing burst, and the game does not need more of this. This skill just encourages me to cast it -> hit dive-> charge a heavy/medium attack-> crit rush-> execute if still alive. Only being built around doing that will get boring very fast.
Less damage ? No.
Screaming Cliff racer and Subterranian Assault are really good (UNDODGEABLE)damage. Deep fissure is burst that cannot be purged and does not require storing up damage like power of light + it can be used 2 times in the 6 seconds. So the damage is at the very least equal.
And survivability. The only thing Templar has in terms of that is purifying ritual. Stamina warden has a burst heal with Soothing Spores and Deceptive predator, giving him more dodge chance. And then of course Bond of nature passive. I don't see, where stamina templar is superior in any way.
Good luck hitting an aware player who has any idea what they are doing with the shalk. Potl is also a spammable skill that can be placed on multiple target, and unless that target is a templar it is going to hit. If you don't think it will hit the damage cap on that target you can also recast the skill, and the damage will carry over to help you hit the cap on the next cast. If you are unaware jabs is higher damage skill that is undodgeable with a damage proc and snare.
That burst heal will be rarely used unless warden gets some preorder bonus that gives them extra bar slots. Once again vigor and rally are more effective skills. As the game stands purify is one of the strongest defensive skills in the game. I would take it over any of the wardens defensive skills in a heart beat. When you factor in the practicality of what you can actually slot on a build I would trade the entire warden defensive kit for it in PVP.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina warden has less damage then a stamina templar and much less survivability. So I really don't think this will be the case. Yes there are a lot of strong magicka skill, but trying to fit them on your bar while still dealing damage is another thing. The burst heal opens up weapon combos, but it is less effective than rally and vigor. Weapon combinations and bar set up then feel limited by the fact that you don't have a class CC.
Stamina warden more than anything needs a class CC, and for the shalk to be completely redesigned. As it stands I see stam warden just being something people play in group or try to 100 to 0 cheese people. The preload of the shalk just makes the class completely feel like it is about only doing burst, and the game does not need more of this. This skill just encourages me to cast it -> hit dive-> charge a heavy/medium attack-> crit rush-> execute if still alive. Only being built around doing that will get boring very fast.
Less damage ? No.
Screaming Cliff racer and Subterranian Assault are really good (UNDODGEABLE)damage. Deep fissure is burst that cannot be purged and does not require storing up damage like power of light + it can be used 2 times in the 6 seconds. So the damage is at the very least equal.
And survivability. The only thing Templar has in terms of that is purifying ritual. Stamina warden has a burst heal with Soothing Spores and Deceptive predator, giving him more dodge chance. And then of course Bond of nature passive. I don't see, where stamina templar is superior in any way.
Good luck hitting an aware player who has any idea what they are doing with the shalk. Potl is also a spammable skill that can be placed on multiple target, and unless that target is a templar it is going to hit. If you don't think it will hit the damage cap on that target you can also recast the skill, and the damage will carry over to help you hit the cap on the next cast. If you are unaware jabs is higher damage skill that is undodgeable with a damage proc and snare.
That burst heal will be rarely used unless warden gets some preorder bonus that gives them extra bar slots. Once again vigor and rally are more effective skills. As the game stands purify is one of the strongest defensive skills in the game. I would take it over any of the wardens defensive skills in a heart beat. When you factor in the practicality of what you can actually slot on a build I would trade the entire warden defensive kit for it in PVP.
I think you are too theoretical. Have you actually duelled on a warden for example ?
It's true, purifying ritual is unreachable and completely over the top, you need nothing else when you have that. But considering how unique the Stamward is and how he compensate for usual stamina weaknesses, I think he will be dominating them all. Because he has close to no weaknesses.
Stamina Warden is extremely unique and effective. It has a ranged spammable, it has a stamina burst heal and more and very very very strong magicka dumps.
Stamina Warden will be the dominating stamina class in pvp, I'm certain. Plus his strong potential to restore all kinds of ressources.
Stamina warden has less damage then a stamina templar and much less survivability. So I really don't think this will be the case. Yes there are a lot of strong magicka skill, but trying to fit them on your bar while still dealing damage is another thing. The burst heal opens up weapon combos, but it is less effective than rally and vigor. Weapon combinations and bar set up then feel limited by the fact that you don't have a class CC.
Stamina warden more than anything needs a class CC, and for the shalk to be completely redesigned. As it stands I see stam warden just being something people play in group or try to 100 to 0 cheese people. The preload of the shalk just makes the class completely feel like it is about only doing burst, and the game does not need more of this. This skill just encourages me to cast it -> hit dive-> charge a heavy/medium attack-> crit rush-> execute if still alive. Only being built around doing that will get boring very fast.
Less damage ? No.
Screaming Cliff racer and Subterranian Assault are really good (UNDODGEABLE)damage. Deep fissure is burst that cannot be purged and does not require storing up damage like power of light + it can be used 2 times in the 6 seconds. So the damage is at the very least equal.
And survivability. The only thing Templar has in terms of that is purifying ritual. Stamina warden has a burst heal with Soothing Spores and Deceptive predator, giving him more dodge chance. And then of course Bond of nature passive. I don't see, where stamina templar is superior in any way.
Good luck hitting an aware player who has any idea what they are doing with the shalk. Potl is also a spammable skill that can be placed on multiple target, and unless that target is a templar it is going to hit. If you don't think it will hit the damage cap on that target you can also recast the skill, and the damage will carry over to help you hit the cap on the next cast. If you are unaware jabs is higher damage skill that is undodgeable with a damage proc and snare.
That burst heal will be rarely used unless warden gets some preorder bonus that gives them extra bar slots. Once again vigor and rally are more effective skills. As the game stands purify is one of the strongest defensive skills in the game. I would take it over any of the wardens defensive skills in a heart beat. When you factor in the practicality of what you can actually slot on a build I would trade the entire warden defensive kit for it in PVP.
I think you are too theoretical. Have you actually duelled on a warden for example ?
It's true, purifying ritual is unreachable and completely over the top, you need nothing else when you have that. But considering how unique the Stamward is and how he compensate for usual stamina weaknesses, I think he will be dominating them all. Because he has close to no weaknesses.
I have played with it plenty, and I have actually played stamina in open world PVP. Considering you think purify is over the top I know that you have never player templar in open world. Considering you are a sorc I am almost certain that you feel like this because they have a reflect. So this entire conversation makes sense to me now. Warden can duel, but any class can be built to duel. Take those dueling specs into actual open world pvp and it is a whole other story.
Strider_Roshin wrote: »Stam wardens are disgustingly strong in PvP.
I will fall out of my chair if Waedens get a stamina based DoT not only does it not fit into the deign of the class so far it would be disgustingly over powered IMO.
Mettaricana wrote: »Ok ima say it again the skills doesnt need to cost stamina it makes no sense.
Just like sorcs bound armaments how the hell am i to conjure armor from stamina? Was just a dumb idea same for hurricaine am i ising all my stam to fart so hard it creates an up draft?
Leave warden skill cost types alone
Strider_Roshin wrote: »Stam wardens are disgustingly strong in PvP.
This, they do not need a buff.
Look at stamblade and stamplar, they are up *** creek and have been so the entire 1T patch.
3) Swarm - In my opinion, this is one of the two abilities that needs to have a stamina morph, badly, to make the class good overall. It's a long-ranged damage-over-time ability that I would say is essential for a damage-dealer build, but only have magicka morphs.