AzraelKrieg wrote: »I like the idea though setting it behind a buff is the only thing I disagree with as good thieves can avoid getting a bounty and so would be able to do both. Have it open to anyone without a bounty, no buff needed or as a way to pay off a bounty by working with the guards.
AzraelKrieg wrote: »I like the idea though setting it behind a buff is the only thing I disagree with as good thieves can avoid getting a bounty and so would be able to do both. Have it open to anyone without a bounty, no buff needed or as a way to pay off a bounty by working with the guards.
WalksonGraves wrote: »You try making a profit picking pickpockets with 40% success rates and constant bribes. It's a pain to level.
Drummerx04 wrote: »Thieving is boring and I can make 2x+ as much gold in half the time with more engaging activities. Any buff you suggest for not getting caught is pretty much going to be a permanent addition to my character.
Having said that...
Honestly the most boring part about the justice system is the guards. As soon as I get any bounty they can just force a dialog stun and the only option upon being engaged by guards is to just run away. Don't get me wrong, I understand if the guards were made killable in a patch then it would immediately be open season on guards, but having the only option being to run if they engage you... is pretty lame.
Dont level it by pickpocket but by fencing - find good cellars or storerooms and if you have db find routes with solo victims lined up for you and let the fencing of the goods level up your legerd and get your pickpocket to very good. Also of course chest locks kick in for legerd if i recall. but no -fencing is the speedy way.
...nerf fishing nao!Mattock_Romulus wrote: »So, a nerf crime thread, nice. At least fishing hasn't been nerfed yet.
Add new - sure - but add-on ot takeaway - not so much.
MarkusLiberty wrote: »Oh no, I thought I was the only one with that avatar
Mattock_Romulus wrote: »So, a nerf crime thread, nice. At least fishing hasn't been nerfed yet.
I like the changes you suggested but I don't like the idea of ZOS using their very limited resources on attempting to implement such changes.
TheShadowScout wrote: »Like, for a small bounty, spend some time locked in the stocks (at which point your bounty would start going down). Not like now, where you just move over to a different character or hide in cyrodil for a bit... but have your character in stocks for (depending on bounty) five, ten or fifteen minutes of your daily gametime... timer paused if you log off, so you could not cut it short.
And nah, we are not exactly taking nerf crime, we are thinking about how it could be more interesting! Since right now... it all too often isn't. So, forget the "neft it" ideas, and start thinking up more ways to make crime in ESO interesting again!
TheShadowScout wrote: »Personally I would much rather see the guards learn how to read and write, so they'd write down your bounty, and never forget it. Aka, bounty not reduced by time in the world...
Then... split it, so bounty acquired in daggerfall would not follow you to morrowind... but remain in covenant lands, ever waiting for you. Three "reputation" meters, so you could be an upstanding citizen in the pact while being public enemy number one over in dominion lands...
And finally... better punishments. Not just the "pay up, dead or alive" we have now, but things that may have more of an impact, so that criminal characters in ESO might actually prefer to avoid facing the punishment, because it'd be annoying...
Like, for a small bounty, spend some time locked in the stocks (at which point your bounty would start going down). Not like now, where you just move over to a different character or hide in cyrodil for a bit... but have your character in stocks for (depending on bounty) five, ten or fifteen minutes of your daily gametime... timer paused if you log off, so you could not cut it short.
And naturally, this should come with an "throw rotten eggs & veggies" emote/item (mudballs will do in a pinch) for bystanders...
Or for a bigger bounty, a public whipping or other medieval-style corporal punishment - and an annoying "just whipped" debuff that stays with you for hours, or different debuffs depending on punishments; but definitely debuffs you would really avoid. Like... half movement when you just had your footsoled caned, or reduced max health for a back whipped raw, or attack miss chance for just being out of the thumbscrews, or whatever... stuff that would make your fighting chance in PvE and PvP much less then it would be, and thus something players really would not want to happen...
And finally, for those who live a life of crime... a prison isle public dungeon, where they can reduce their bounty by mindless repetetive tasks like breaking rocks, sewing jute sacks, or whatever. While in prison rags and unarmed. With lots of "prison clichee" more or less random encounters, where the characters speechcraft skills might become helpful... like persuade to convince that sadistic guard not to pick on you, or use your thieves guild contacts to get into the good graces of the local cell bloc boss, or use intimidate to preserve your... pride... during that obligatory shower encounter involving the dropped soap...
Naturally any such prison isle would only have two ways out - serving your time (aka, reducing youir bounty back to zero through the prison tasks), or a jailbreak. Latter meaning you'd have to find the hidden prison escape plan (hidden meaning no flaoters telling you where to go, it would all be follow the hints and find out on your own), and then making it succeed (meaning, find enough of the again hidden contributing miniquests to raise your escape chance to enjoy success - classic clichee stuff, like get the parts for making a rope, make sure that guard will be distractred at the right time, collect enough spoons for digging, get rid of the dug earth without anyone noticing, get that old pirates peg leg, whatever; if you don't find enough, you may fail and get thrown right back in, with a heft addition to your bounty as well)
And of course, any such prison isle should come with a load of nifty new justice achievements to unlock dependiong on your success or failure in prison... Titles depending on how you get out like "Ex-con" or "Escapee". A "prisoner rags" costume. Prison tatoos....nerf fishing nao!Mattock_Romulus wrote: »So, a nerf crime thread, nice. At least fishing hasn't been nerfed yet.
And nah, we are not exactly taking nerf crime, we are thinking about how it could be more interesting! Since right now... it all too often isn't. So, forget the "neft it" ideas, and start thinking up more ways to make crime in ESO interesting again!
TheShadowScout wrote: »Personally I would much rather see the guards learn how to read and write, so they'd write down your bounty, and never forget it. Aka, bounty not reduced by time in the world...
And finally... better punishments. Not just the "pay up, dead or alive" we have now, but things that may have more of an impact, so that criminal characters in ESO might actually prefer to avoid facing the punishment, because it'd be annoying...
Like, for a small bounty, spend some time locked in the stocks (at which point your bounty would start going down). Not like now, where you just move over to a different character or hide in cyrodil for a bit... but have your character in stocks for (depending on bounty) five, ten or fifteen minutes of your daily gametime... timer paused if you log off, so you could not cut it short.
And naturally, this should come with an "throw rotten eggs & veggies" emote/item (mudballs will do in a pinch) for bystanders...
Or for a bigger bounty, a public whipping or other medieval-style corporal punishment - and an annoying "just whipped" debuff that stays with you for hours, or different debuffs depending on punishments; but definitely debuffs you would really avoid. Like... half movement when you just had your footsoled caned, or reduced max health for a back whipped raw, or attack miss chance for just being out of the thumbscrews, or whatever... stuff that would make your fighting chance in PvE and PvP much less then it would be, and thus something players really would not want to happen...
And finally, for those who live a life of crime... a prison isle public dungeon, where they can reduce their bounty by mindless repetetive tasks like breaking rocks, sewing jute sacks, or whatever. While in prison rags and unarmed. With lots of "prison clichee" more or less random encounters, where the characters speechcraft skills might become helpful... like persuade to convince that sadistic guard not to pick on you, or use your thieves guild contacts to get into the good graces of the local cell bloc boss, or use intimidate to preserve your... pride... during that obligatory shower encounter involving the dropped soap...
Naturally any such prison isle would only have two ways out - serving your time (aka, reducing youir bounty back to zero through the prison tasks), or a jailbreak. Latter meaning you'd have to find the hidden prison escape plan (hidden meaning no flaoters telling you where to go, it would all be follow the hints and find out on your own), and then making it succeed (meaning, find enough of the again hidden contributing miniquests to raise your escape chance to enjoy success - classic clichee stuff, like get the parts for making a rope, make sure that guard will be distractred at the right time, collect enough spoons for digging, get rid of the dug earth without anyone noticing, get that old pirates peg leg, whatever; if you don't find enough, you may fail and get thrown right back in, with a heft addition to your bounty as well)
And of course, any such prison isle should come with a load of nifty new justice achievements to unlock dependiong on your success or failure in prison... Titles depending on how you get out like "Ex-con" or "Escapee". A "prisoner rags" costume. Prison tatoos....nerf fishing nao!Mattock_Romulus wrote: »So, a nerf crime thread, nice. At least fishing hasn't been nerfed yet.
And nah, we are not exactly taking nerf crime, we are thinking about how it could be more interesting! Since right now... it all too often isn't. So, forget the "neft it" ideas, and start thinking up more ways to make crime in ESO interesting again!
Drummerx04 wrote: »Thieving is boring and I can make 2x+ as much gold in half the time with more engaging activities. Any buff you suggest for not getting caught is pretty much going to be a permanent addition to my character.
Having said that...
Honestly the most boring part about the justice system is the guards. As soon as I get any bounty they can just force a dialog stun and the only option upon being engaged by guards is to just run away. Don't get me wrong, I understand if the guards were made killable in a patch then it would immediately be open season on guards, but having the only option being to run if they engage you... is pretty lame.
Drummerx04 wrote: »As soon as I get any bounty they can just force a dialog stun and the only option upon being engaged by guards is to just run away. Don't get me wrong, I understand if the guards were made killable in a patch then it would immediately be open season on guards, but having the only option being to run if they engage you... is pretty lame.
Sallington wrote: »It's unbalanced and boring because it's only half completed. The enforcer system would have been amazing, but noooooooooooo. Can't have a PvP element because blah blah blah whatever stupid reasons people complain for..
Sallington wrote: »It's unbalanced and boring because it's only half completed. The enforcer system would have been amazing, but noooooooooooo. Can't have a PvP element because blah blah blah whatever stupid reasons people complain for..
Sallington wrote: »It's unbalanced and boring because it's only half completed. The enforcer system would have been amazing, but noooooooooooo. Can't have a PvP element because blah blah blah whatever stupid reasons people complain for..