Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
Costismaros wrote: »I am sorry for writing here my personal issue. I want to know if i am the only one who has this problem.
I dont have problem with the changes on active skills, passives skills, classes and so on because this is quite common for zenimax online, and im sure im gonna adapt it again.
My problem is that morrowind looks like to me with major update or just anither Dlc. I don't understand why we have to buy this update. They should offer free the battlegrounds and they have to add the new map and the new class as a DLC.
As far as i remember on other games we had to buy expansions that had to offer 4-5 new dungeons 1-2 new raids ,10-15 new maps 1-2 new classes and a new story line and that was quite normal. I dont think that Morrowind is an expansion.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
["Other MMOs do this."
"It's only $$$, just save up."
"It's not a DLC, it's a chapter."
"You don't have to buy it. Base game is perfectly fine."
"ZOS is obligated to make as much money as they can."
"If you can't afford it, don't buy it and shut up."
"DOOOOOM GLOOM"
"cool story bro"
"Why do people complain so much?"
"ESO is different from other MMOs."
notimetocare wrote: »Costismaros wrote: »I am sorry for writing here my personal issue. I want to know if i am the only one who has this problem.
I dont have problem with the changes on active skills, passives skills, classes and so on because this is quite common for zenimax online, and im sure im gonna adapt it again.
My problem is that morrowind looks like to me with major update or just anither Dlc. I don't understand why we have to buy this update. They should offer free the battlegrounds and they have to add the new map and the new class as a DLC.
As far as i remember on other games we had to buy expansions that had to offer 4-5 new dungeons 1-2 new raids ,10-15 new maps 1-2 new classes and a new story line and that was quite normal. I dont think that Morrowind is an expansion.
Buy the company and control how content is released. No? Cant?
Make your own game and offer all these things free. No? Cant?
Important part, they didn't describe it as an expansion either. Never have, specifically said it wasn't.
Morrowind is working a bit differently from most expansions. It is the game itself moving on, not just expanding (includes the base game form here on out). Some games do this, most keep base game + expansion(s), and some including old expansion in the base game.
Hands down, one of the big reasons they can't run it like a DLC is the new class. ESO+ runs out, now you cant play a character at all? Sure, they could separate it, but they didn't. Get used to it.
"Other MMOs do this."
"It's only $$$, just save up."
"It's not a DLC, it's a chapter."
"You don't have to buy it. Base game is perfectly fine."
"ZOS is obligated to make as much money as they can."
"If you can't afford it, don't buy it and shut up."
"DOOOOOM GLOOM"
"cool story bro"
"Why do people complain so much?"
"ESO is different from other MMOs."
"Other MMOs do this."
"It's only $$$, just save up."
"It's not a DLC, it's a chapter."
"You don't have to buy it. Base game is perfectly fine."
"ZOS is obligated to make as much money as they can."
"If you can't afford it, don't buy it and shut up."
"DOOOOOM GLOOM"
"cool story bro"
"Why do people complain so much?"
"ESO is different from other MMOs."
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
/facepalm
ESO isn't even developed by the same team that does the single player game. And you are missing the point.... the barn door is in front of you and you shot behind you sort of missed.
The reason I said Make and forget is that's how single player games are developed. They have massive times working on ONE project. Once project is released, they split the team and down size a little. A small portion work on bug fixes. The rest of the time is working on the DLC (if there are going to be any). Once the game company feels the game is complete the entire team moves on to another game.... the game.. that you may love... is no longer in development.... it's forgotten. THAT is what is ment by make and forget.
MMO's are different. You have a large team developing the game. Once the game is release they go into bug squashing mode, while part of the team goes into making new content for the current game, and part another part of the team go into making expansions, and part of the team go into balancing mechanics. Non of those areas ever stop developing... ever. The game is a living breathing constantly being developed. It's why they say MMO's are a live. They need constant attention.
Costismaros wrote: »I am sorry for writing here my personal issue. I want to know if i am the only one who has this problem.
I dont have problem with the changes on active skills, passives skills, classes and so on because this is quite common for zenimax online, and im sure im gonna adapt it again.
My problem is that morrowind looks like to me with major update or just anither Dlc. I don't understand why we have to buy this update. They should offer free the battlegrounds and they have to add the new map and the new class as a DLC.
As far as i remember on other games we had to buy expansions that had to offer 4-5 new dungeons 1-2 new raids ,10-15 new maps 1-2 new classes and a new story line and that was quite normal. I dont think that Morrowind is an expansion.
"Other MMOs do this."
"It's only $$$, just save up."
"It's not a DLC, it's a chapter."
"You don't have to buy it. Base game is perfectly fine."
"ZOS is obligated to make as much money as they can."
"If you can't afford it, don't buy it and shut up."
"DOOOOOM GLOOM"
"cool story bro"
"Why do people complain so much?"
"ESO is different from other MMOs."
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
/facepalm
ESO isn't even developed by the same team that does the single player game. And you are missing the point.... the barn door is in front of you and you shot behind you sort of missed.
The reason I said Make and forget is that's how single player games are developed. They have massive times working on ONE project. Once project is released, they split the team and down size a little. A small portion work on bug fixes. The rest of the time is working on the DLC (if there are going to be any). Once the game company feels the game is complete the entire team moves on to another game.... the game.. that you may love... is no longer in development.... it's forgotten. THAT is what is ment by make and forget.
MMO's are different. You have a large team developing the game. Once the game is release they go into bug squashing mode, while part of the team goes into making new content for the current game, and part another part of the team go into making expansions, and part of the team go into balancing mechanics. Non of those areas ever stop developing... ever. The game is a living breathing constantly being developed. It's why they say MMO's are a live. They need constant attention.
But that is their problem how they manage that and deliver still at an acceptable price - there are MMOs out there with much larger and more complex content, who do not need to rip of people and deliver this service at an acceptable price - it is the greediness of ZOS, which is putting me off that much - and it can be seen in so many areas of the game, where the effort required is actually very low (like a new texture on a mount) and they nevertheless demand a very high price for it. ZOS is just an awfully greedy company and it shows everywhere.
This, you are pretty required to buy an WOW expansion as all end game move to it.Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
/facepalm
ESO isn't even developed by the same team that does the single player game. And you are missing the point.... the barn door is in front of you and you shot behind you sort of missed.
The reason I said Make and forget is that's how single player games are developed. They have massive times working on ONE project. Once project is released, they split the team and down size a little. A small portion work on bug fixes. The rest of the time is working on the DLC (if there are going to be any). Once the game company feels the game is complete the entire team moves on to another game.... the game.. that you may love... is no longer in development.... it's forgotten. THAT is what is ment by make and forget.
MMO's are different. You have a large team developing the game. Once the game is release they go into bug squashing mode, while part of the team goes into making new content for the current game, and part another part of the team go into making expansions, and part of the team go into balancing mechanics. Non of those areas ever stop developing... ever. The game is a living breathing constantly being developed. It's why they say MMO's are a live. They need constant attention.
But that is their problem how they manage that and deliver still at an acceptable price - there are MMOs out there with much larger and more complex content, who do not need to rip of people and deliver this service at an acceptable price - it is the greediness of ZOS, which is putting me off that much - and it can be seen in so many areas of the game, where the effort required is actually very low (like a new texture on a mount) and they nevertheless demand a very high price for it. ZOS is just an awfully greedy company and it shows everywhere.
All game companies are greedy by an definition really. but that's what happens when you have investers standing over you with their hands out for the pay out of the investment.
You're not even paying the normal price you would for an expansion that other games do. unless you are buying the game for the first time you pay 60 for both the base and morrowind. if you already own the base game you pay 40. Considering WoW and just about every MMO that has a large update like this charges 60 plus you still need to buy the base game... or all the expansions in some cases. I'd say they are showing more logic in their pricing than most AAA MMO's in the past or currently are.
So your biggest complaint is you are used to single player games that charge you 10-15 dollars for an expansion vs an MMO that charges 60 on average. Take into account of the massive amounts of development a MMO needs over a single player game. It's not unreasonable until you have people like you who stomp their feet screaming foul because a company needs to make money to pay for the development team and other resources. Not to mention the investors.
Yes the nerfs is my main reservation, not the price.To explain, i remember the imperial city patch that dropped the overwhelming set, that was bis because the martial knowledge only dropped in vr14.
But the problem was you had to run the dungeon 100 to 200 times to get one set of overwhelming. I did not think this was fun and refused to do it anymore after 30 dry runs. No loot = no fun = wasting my time
At the moment the game is fun because some things are still really hard to get, like a bsw sharpened staff, i did at least 150 runs on vcoa but never saw it drop but the dungeon is short so it does not matter that much.
I see people run normal aa and get a drop of IA sharpened staff, this makes me happy for them, one guy said he did it 350 times before he finally got it. Again, it does not matter because a run can be done in 10 mins with a social guild
At the moment i am lucky enough to do vmol a few times and week and clear it in reasonable time. This is fun even when i dont need the loot because it is a challenge. If the new trial was introduced without nerfing us, i am sure it would be fun and challenging as well.
But if we end up wiping on first or second boss for weeks and weeks on end i am doubtfull it will be worth it.
Then it will be back to mindless zerging pvp .... Even though i can't buy anything really usefull with ap.
I hope the nerfs will be reconsidered and i will be happy to pay for the dlc and play a lot of hours.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
Agree. Morrowind is too small to be called expansion. Part of the content from it should be in free update. Rest should be as regular DLC, which we should have access as long as we have ESO+ membership.
"Should" is too strong a word for the basic consumer to use when talking about a Company's business model.
Vvardenfell is going to be much larger than Orsinium, which was pretty damn big and is still the biggest DLC zone to date. Now ZOS is giving us an even LARGER zone and people are complaining about the sale price and method of that sale?
well, it might be large - but the price is like for a really huge landmass and content - I mean it cost like witcher 3, which was about 1.5 times the size of GTA 5 - what is morrowind compared to that?- tiny - it is massívely overpriced.
And the whole time Witcher was being developed they had the entire team developing only that game.... Unlike an MMO where you have your team doing not only new content, but current content, and bug fixes introduced by new content. What's the difference you ask? Single player games are make and forget. Move to the next project. MMO's are living games. They evolve over the years and are in constant development on multiple fronts. Multiple projects.
Well, don't forget that Morrowind is based on a single player game, like the whole ESO MMO - if it would be like you said, and it would be make and forget, there would be no ESO - there is just ESO, because the TES series has been unforgettable. And why was that?- Because they delivered quality for the time where it was released at a very acceptable price - whereas this here now is just ripping off people.
/facepalm
ESO isn't even developed by the same team that does the single player game. And you are missing the point.... the barn door is in front of you and you shot behind you sort of missed.
The reason I said Make and forget is that's how single player games are developed. They have massive times working on ONE project. Once project is released, they split the team and down size a little. A small portion work on bug fixes. The rest of the time is working on the DLC (if there are going to be any). Once the game company feels the game is complete the entire team moves on to another game.... the game.. that you may love... is no longer in development.... it's forgotten. THAT is what is ment by make and forget.
MMO's are different. You have a large team developing the game. Once the game is release they go into bug squashing mode, while part of the team goes into making new content for the current game, and part another part of the team go into making expansions, and part of the team go into balancing mechanics. Non of those areas ever stop developing... ever. The game is a living breathing constantly being developed. It's why they say MMO's are a live. They need constant attention.
But that is their problem how they manage that and deliver still at an acceptable price - there are MMOs out there with much larger and more complex content, who do not need to rip of people and deliver this service at an acceptable price - it is the greediness of ZOS, which is putting me off that much - and it can be seen in so many areas of the game, where the effort required is actually very low (like a new texture on a mount) and they nevertheless demand a very high price for it. ZOS is just an awfully greedy company and it shows everywhere.
All game companies are greedy by an definition really. but that's what happens when you have investers standing over you with their hands out for the pay out of the investment.
You're not even paying the normal price you would for an expansion that other games do. unless you are buying the game for the first time you pay 60 for both the base and morrowind. if you already own the base game you pay 40. Considering WoW and just about every MMO that has a large update like this charges 60 plus you still need to buy the base game... or all the expansions in some cases. I'd say they are showing more logic in their pricing than most AAA MMO's in the past or currently are.
So your biggest complaint is you are used to single player games that charge you 10-15 dollars for an expansion vs an MMO that charges 60 on average. Take into account of the massive amounts of development a MMO needs over a single player game. It's not unreasonable until you have people like you who stomp their feet screaming foul because a company needs to make money to pay for the development team and other resources. Not to mention the investors.