(...) On the contrary, this will make master crafters more relevant, because it gives us access to an item that is going to be in high demand. (...)
MaximusDargus wrote: »(...) On the contrary, this will make master crafters more relevant, because it gives us access to an item that is going to be in high demand. (...)
Only if the price is right. In situation where said scroll would be extremely cheap the market will be instantly flooded with them. Sure the demand will be there but supply will magnitude higher than it.
MaximusDargus wrote: »Just dropping by to let you know, on PTS crown store already have special "Research Scrolls" that do not have any cooldown at all.
Welcome to "9/9 crafter" in one eventing with credit card.
MaximusDargus wrote: »I'm saddened to see that with each update, the role of crafter is being steadily diminished to the point where soon, everybody will be a crafter and need to find one (and all the MMO related social interactions related to that) will be permanently gone.
Each quarterly update seems to be adding another nail into coffin of crafters profession.
First, the nerf to crafted gear from very long ago. After that sure, we got plenty of new motifs but shift of meta from crafted to looted gear made them greatly useless without any form of transmog/restyle system. But if anybody bothered enough to collect motif styles soon had their work diminished with flood of chapters released in recent anniversary event.
In meantime Homestead that could revive the role of crafter was at least mediocre. Complete detachment of furniture crafting from trait researching allowed players to simply pay their way with gold to reach ranks 50 in woodworking/clothing/blacksmithing/... and become a "master furniture crafter".
Now the research scrolls. The research timers were last thing in ESO that would separate long term players from people who just joined game. Knowing all traits meant something.
Research scrolls diminish all that work and allow players to buy their way into status of master crafter in result killing profession of crafter slowly bleeding it out.
When everyone is master crafter nobody needs one. You can already buy your way into ranks 50 of crafting, soon you will be able to buy your way into max researches and you can already buy your way into master stylist (all motifs known).
Sure, not everybody is interested in crafting, there will be still players who will completely ignore that part of game... until it will become necessary to do so.
Currently players already max their crafting skills just to be able to improve bound gear to higher level with minimal use of tempers. If transmogrification will be ever added into game, ability to change style of any gear piece i bet my last pair of nuts that it will make equipment bound and by oversight only the owner of equipment will be allowed to perform it. Casualification of furniture crafting also encourages maxing out crafting skills just like that.
Whats my point? There is nothing done to help dedicated crafters to provide their services, most hurtful thing is that there is no way for them to perform any operation on bound equipment (something as simple as improve other players monster helmet).
Each patch seems to be pushing the average player into direction of crafting, subtly forcing them to do it and in result indirectly destroying way of playing for other players (dedicated crafters).
MaximusDargus wrote: »I'm saddened to see that with each update, the role of crafter is being steadily diminished to the point where soon, everybody will be a crafter and need to find one (and all the MMO related social interactions related to that) will be permanently gone.
Each quarterly update seems to be adding another nail into coffin of crafters profession.
First, the nerf to crafted gear from very long ago. After that sure, we got plenty of new motifs but shift of meta from crafted to looted gear made them greatly useless without any form of transmog/restyle system. But if anybody bothered enough to collect motif styles soon had their work diminished with flood of chapters released in recent anniversary event.
In meantime Homestead that could revive the role of crafter was at least mediocre. Complete detachment of furniture crafting from trait researching allowed players to simply pay their way with gold to reach ranks 50 in woodworking/clothing/blacksmithing/... and become a "master furniture crafter".
Now the research scrolls. The research timers were last thing in ESO that would separate long term players from people who just joined game. Knowing all traits meant something.
Research scrolls diminish all that work and allow players to buy their way into status of master crafter in result killing profession of crafter slowly bleeding it out.
When everyone is master crafter nobody needs one. You can already buy your way into ranks 50 of crafting, soon you will be able to buy your way into max researches and you can already buy your way into master stylist (all motifs known).
Sure, not everybody is interested in crafting, there will be still players who will completely ignore that part of game... until it will become necessary to do so.
Currently players already max their crafting skills just to be able to improve bound gear to higher level with minimal use of tempers. If transmogrification will be ever added into game, ability to change style of any gear piece i bet my last pair of nuts that it will make equipment bound and by oversight only the owner of equipment will be allowed to perform it. Casualification of furniture crafting also encourages maxing out crafting skills just like that.
Whats my point? There is nothing done to help dedicated crafters to provide their services, most hurtful thing is that there is no way for them to perform any operation on bound equipment (something as simple as improve other players monster helmet).
Each patch seems to be pushing the average player into direction of crafting, subtly forcing them to do it and in result indirectly destroying way of playing for other players (dedicated crafters).
The death of crafting is coming from the (i like them) 1T changes in how huge a role drops sets play in the game. the combined shift to give them all cp160 status, scaling at pickup, jewels and weapons for all the 5pc sets and the very identifiable and codified drop regimen - these make drops the more viable option for everything except convenience (waiting until you get the drop you want) and style.
The intersection of that combined with the onerous research times - that made the idea of new crafters coming in... less than it should.
To me research scolls are a move in the right direction and in keeping with the crown store policy of convenience not power.
But the key to crafting equip is to make crafting equip worthwhile.
Crafted sets need their own unique tactical and strategic components that they bring to the crafting table beyond convenience. They need to be more than just the paper plates vs the bone china of drops.
I think the key is to remove the competition between crafted and drops. There should not be a need for arguing over whether drops should be better than crafted or vice versa. They should both be needed.
THE BIG ANSWER:
IMO weapons should be taken away from all* drop sets.
This means drop sets can provide body pieces and jewels and crafted can provide body pieces and weapons.
This removes the most out of whack rng - weapon traits - and leaves the rest of the grind intact.
This means every build worth talking about would be a mix of crafted and drops and every crafter would see increased needs for their services as far as equip crafting is.
*For maelstrom and master weapons - their functions could be transferred to jewel sets (much better rng there) or they could drop tokens/mats that can be used for crafting. As an outside, maybe they could remain an exception but keep the current rng trait hunt.
SMALLER ANSWERS:
As a less drastic step, dropped weapons for sets could stay but be automatically relegated to training or prosperous.
As a less drastic step, leave drops as they are but give crafteds the ability to craft 3pc and 4pc sets dropping one or two of the 2-3-4pc bonuses from existing ones. This leaves the competition between drops and crafted intact but gives crafted the unique 3pc body/wpn and 4pc body/wpn sets to bring to the table.
But quicker research times are needed to keep bringing newer crafters into the fold... against the push away when they look at crafted vs drops.
As a crafter looking to make money... if research scrolls worry you, you are missing the forest for the twig.
MeaSunspear wrote: »pay 2 win means being better than those that did not pay.
Even if ppl were to buy their way through research ( which I bet would be mightily expensive), all they would get is saved time.
And since we all agree that crafting is somewhat useless ATM I really dont see, what the big deal is
wimhwimladimf wrote: »ESO is not a game for crafters, that's why crafting isnt as OP as in other games. If you want to make money, better play with AH or simply go farm.
tinbromide wrote: »No, this is a progression that we should be encouraging. It should be easier for new players to experience everything that the base game has to offer, not harder. Make the new stuff harder. If anything, not requiring traits for furniture was a major misstep as they should have made it easier to do the old stuff instead of the new stuff.
MaximusDargus wrote: »MeaSunspear wrote: »pay 2 win means being better than those that did not pay.
Even if ppl were to buy their way through research ( which I bet would be mightily expensive), all they would get is saved time.
And since we all agree that crafting is somewhat useless ATM I really dont see, what the big deal is
When two people who start at the same time, one being 'legit' researcher while other being 'payer', from the very moment the 'payer' buys his way to 9/9 crafts he will be better than the 'legit' researcher, until the 'legit' catches up to 'payer'.
MaximusDargus wrote: »MeaSunspear wrote: »pay 2 win means being better than those that did not pay.
Even if ppl were to buy their way through research ( which I bet would be mightily expensive), all they would get is saved time.
And since we all agree that crafting is somewhat useless ATM I really dont see, what the big deal is
When two people who start at the same time, one being 'legit' researcher while other being 'payer', from the very moment the 'payer' buys his way to 9/9 crafts he will be better than the 'legit' researcher, until the 'legit' catches up to 'payer'.
FuriousFridge wrote: »You don't gain anything from being a 9 trait crafter other than making gear. So if they buy a scroll to catch up who cares. There aren't leaderboards for crafting it isn't end game content you don't get put in the top 1% for being some prestigious crafter with 9 traits.
MeaSunspear wrote: »pay 2 win means being better than those that did not pay.
Even if ppl were to buy their way through research ( which I bet would be mightily expensive), all they would get is saved time.
And since we all agree that crafting is somewhat useless ATM I really dont see, what the big deal is
lordrichter wrote: »FuriousFridge wrote: »You don't gain anything from being a 9 trait crafter other than making gear. So if they buy a scroll to catch up who cares. There aren't leaderboards for crafting it isn't end game content you don't get put in the top 1% for being some prestigious crafter with 9 traits.
Master writs.
FuriousFridge wrote: »lordrichter wrote: »FuriousFridge wrote: »You don't gain anything from being a 9 trait crafter other than making gear. So if they buy a scroll to catch up who cares. There aren't leaderboards for crafting it isn't end game content you don't get put in the top 1% for being some prestigious crafter with 9 traits.
Master writs.
So? For some vouchers and some pocket change gold hardly life changing.
MaximusDargus wrote: »Just dropping by to let you know, on PTS crown store already have special "Research Scrolls" that do not have any cooldown at all.
Welcome to "9/9 crafter" in one eventing with credit card.
I am hoping that is only for the PTS, as your right, it would be Pay to Win if they go through. Expensive though. Figure the last 5 traits on 35 items would need 175 scrolls. The first 4 traits go kind of quick, but add those in and your looking at another 140 scrolls.